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Infantry Costs

 
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Infantry Costs - 5/13/2010 8:09:12 PM   
gunny3013

 

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I know that infantry units cost each turn unless placed in a city or fort.
Q: Does an infantry unit in a "container" in a city of fort cost?

Thanks,
Joey
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RE: Infantry Costs - 5/13/2010 9:44:41 PM   
Randomizer

 

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Be very careful about placing container units into cities or forts.  If you lose a battle in a province where you have done this the city is automatically captured when the friendly units retreat after combat.  This causes the city to change hands immediately and without a siege since it seems like the retreating container unit pulls the brigades out of garrison when it has to retreat and takes them along for the ride.  The now ungarrisoned city is then picked off at turn's end.  Once lost Cincinnatti to the AI this way and while it really sucked, it drove home the message "DO NOT garrison cities with container units of any size".  I would assume the same applies to forts but have not tried it out.

Am unsure if this is working as designed but it actually makes some sense when you look at from a chain-of-command standpoint and the relationship between State troops who (generally) provided the garrisons and those of the field forces under Federal command and represented by the container units.

I know this happens with container units in cities but am fairly sure that there are no maintenance costs incurred as per the manual. 

< Message edited by Randomizer -- 5/13/2010 9:46:11 PM >

(in reply to gunny3013)
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RE: Infantry Costs - 5/22/2010 4:19:20 AM   
Mad Russian


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I was under the impression it was exactly the opposite. You must capture both the region around the city and the city itself in separate combats if the city is garrisoned.

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Infantry Costs - 5/22/2010 8:34:14 AM   
gunny3013

 

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Guys! Common, ya got off topic. I never have issues using containers to garrison cities or forts. They defend very well and never retreat.
As for my original question, I ask because the manual ONLY covers no maintenance cost for infantry units but states nothing for containers and I don't seem to see any difference.

Can you help?
Thanks,
Joey

(in reply to Mad Russian)
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RE: Infantry Costs - 5/22/2010 7:08:55 PM   
Gil R.


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To be honest, my memory of this isn't 100% clear, but I believe that they don't cost supply, if in a "container" in a city or fort. But you can check this easily enough by paying attention to which unit(s) are in this situation and checking the "supply" tab's report to see if any supply went their way. Perhaps set the container to high supply and see what happened.

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RE: Infantry Costs - 5/22/2010 10:33:03 PM   
Mad Russian


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I thought a fort actually functioned as a container. But like you I am going to need to go look it up before being 100% sure.

Good Hunting.

MR


< Message edited by Mad Russian -- 5/22/2010 10:34:02 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Gil R.)
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RE: Infantry Costs - 5/23/2010 2:23:41 AM   
Gil R.


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Well, forts are containers, but my recollection is that there are containers and there are containers.

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RE: Infantry Costs - 5/23/2010 1:47:22 PM   
Mad Russian


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You know you can't walk away from that statement without clarifying it.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Gil R.)
Post #: 8
RE: Infantry Costs - 5/24/2010 12:22:48 AM   
gunny3013

 

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LOL !!!  Now I'm really Wrapped around the axle. Thanks guys. 

(in reply to Mad Russian)
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RE: Infantry Costs - 5/25/2010 3:44:03 AM   
Gil R.


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quote:

ORIGINAL: Mad Russian

You know you can't walk away from that statement without clarifying it.

MR




Well, some containers move around a lot, and are abstract: armies, corps, divisions. Others are unable to move, and are located at a specific point on the map: cities, forts. It is my recollection -- and again, it's been a few years since I've had to think about this -- that if you put one of the first types of container into one of the second types then supply will be "free." I could be wrong about this, but as I pointed out, it should be easy enough to test by looking at the supply report that one gets by clicking on the "Supply" tab.


(in reply to Mad Russian)
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