ORIGINAL: witpqsLooking at the stats you posted, I disagree with the statement I put in italics. .....ORIGINAL: Bradley773525mm type 96 AA gun Range 4 Acc 51 Pen 15 Effect 18ORIGINAL: che200
Check out the stats for IJN 25mm AA and 100mm AA compare it to 40mm AA and 5inch 38.
20mm Oerlikon AA gun Range 4 Acc 85 Pen 10 Effect 15
40mm Bofors AA gun Range 6 Acc 103 Pen 15 Effect 20
12.7cm/40 T89 AA Range 16 Acc 55 Pen 45 Effect 51
5in/38 mk 12 Range 18 Acc 62 pen 62 effect 55
I don't know if these values are historically accurate. The Japanese devices are less in Accuracy, but all other stats are comparable to the Allied devices. The 12.7cm and 5in stats are very comparable. If this was historic, then so be. I don't know enough about guns to know if the stats accurately model history.
Ok, so starting it out, here's something worth considering.
Few things you should understand in order to make analysis meaningful;
The data fields in the Device file are just that – data fields. It was Grigsby tradition to give them the names they have, but the names only tell 10% of the story. Long story short, bottom line, Acc ISN’T accuracy. Pen is NOT always penetration, and a Value (i.e., Bofors acc=”103”) is NOT really, and certainly NOT always, that value.
Devices are accessed according to Type (00 = aircraft cannon, 12 = AA Gun, 17 = DP Gun, 18 = Naval Gun, etc..). All of the different Device types all have the same data fields, all in the same file position, and all identified to the engine by the same name (header). At least four different combat algorithms use the identical data fields, but process them in completely different ways, at completely different times during turn execution.
So, a plane shooting at a plane with a 20mm might have its gun specs at acc=16, pen=3, eff=4, while a ship shooting at a plane with a 20mm may have its gun specs at acc=85, pen=20, eff=15. Obviously, the plane will have the same Armor and Durability numbers in both cases. So that same ship must also shoot at other ships, which have totally different Armor and Durability numbers, with the same ship 20mm, having acc=85, pen=20, eff=15. Now take that thought and apply it to DP Guns that are expected to function as anti-ship Naval Rifles, as well as perform in AA mode.
Point is that the “numbers” get processed differently in accord with, at least, four combat mode algorithms. Sometimes they get divided by 10, sometimes they get multiplied by a decreasing fraction, sometimes they are taken raw, but get a “period” hit according to nationality. Flak from the US increases, by year, and eventually gets to where they have radar directors, VT fuzes, electric/hydraulic mounts, yadda, yadda. So some of the data values represent the “final” capability of a gun – meanwhile the hard code is dialing it down in accord with a ‘yearly’ program (i.e., If 1942, And If US, multiply Num by 0.6). There’s specific and different [IF_YEAR == **, THEN ..] statements for each and every nationality. So what you see is NOT what you get.