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RE: Windows 7 *GUARANTEED* fix

 
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RE: Windows 7 *GUARANTEED* fix - 9/7/2011 6:05:48 PM   
NCrawler

 

Posts: 30
Joined: 6/4/2003
From: Sherwood, AR
Status: offline
Anyone that wants the DLL, just PM me with your email address and I'll send it to you...

(in reply to planner 3)
Post #: 31
RE: Windows 7 *GUARANTEED* fix - 11/7/2011 6:46:37 AM   
Ironfist738


Posts: 139
Joined: 4/30/2001
From: Cincinnati,Ohio.
Status: offline
Great Gonzo's After I posted I found this Forum Topic. Thank you guys so much for finding a fix. Maybe I can return to the Steel Panthers field of Battle now..

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SpWaW Game Veteran since 1991

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Post #: 32
RE: Windows 7 *GUARANTEED* fix - 12/31/2011 8:40:24 PM   
demjansk

 

Posts: 531
Joined: 2/20/2008
Status: offline
Hi Guys,

I have the game working fine with the win7 fix for the game in win7.  Do all of you get the same resolution in the game?  It looks like a 800x600, its not really sharp like it was when I had it on an old machine.

(in reply to planner 3)
Post #: 33
RE: Windows 7 *GUARANTEED* fix - 1/3/2012 2:55:00 AM   
JEB Davis


Posts: 305
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline
LCD screens stink... is that what you have?

_____________________________

Reduce unrealistic SP:WaW slaughter, "Low Carnage" (v8.403 or Enhanced):
Settings: 90S,80H,100RR,XXXTQ,110TT,150IT,180AvS,130AvA,150SOF / Command & Ctrl ON / AutoRally OFF
Visit the Enhanced forum at http://enhanced.freeforums.org

(in reply to demjansk)
Post #: 34
RE: Windows 7 *GUARANTEED* fix - 1/3/2012 9:24:01 PM   
demjansk

 

Posts: 531
Joined: 2/20/2008
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Hi Jeb,

You are correct, I have a 24" widescreen ASUS lcd monitor, works great but not as sharp as the old crt monitors on this game.  Do you agree that's what happens?

(in reply to JEB Davis)
Post #: 35
RE: Windows 7 *GUARANTEED* fix - 1/4/2012 3:01:51 AM   
JEB Davis


Posts: 305
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline
Absolutely. LCD's only look good at their full resolution.

When the 800x600 resolution is "stretched" to fill the full screen on an LCD, the pixels have to be "interpolated" to the closest approximation of the actual image, so it's a garbled image.

On the CRT, the size of the monitor's pixels actually changes to keep a 1 pixel to 1 pixel relationship for a true 800x600 image, just with larger pixels than what you would have with the monitor set to 1280x1024 for instance.

Plug one of your old CRT's in and see if it works better.

_____________________________

Reduce unrealistic SP:WaW slaughter, "Low Carnage" (v8.403 or Enhanced):
Settings: 90S,80H,100RR,XXXTQ,110TT,150IT,180AvS,130AvA,150SOF / Command & Ctrl ON / AutoRally OFF
Visit the Enhanced forum at http://enhanced.freeforums.org

(in reply to demjansk)
Post #: 36
RE: Windows 7 *GUARANTEED* fix - 1/6/2012 10:57:57 AM   
demjansk

 

Posts: 531
Joined: 2/20/2008
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hi jeb,

I do have the game still on my older computer which is set up right behind me. I can't remember now how it looks. It would be great if this game had high resolution to at least 1200x whatever number they use. It doesn't look real bad when I play the game but I always liked the crispness of the game and I don't have that with a 24 inch monitor running at 1920x1080

thanks

(in reply to JEB Davis)
Post #: 37
RE: Windows 7 *GUARANTEED* fix - 1/13/2012 2:35:46 PM   
Rosollia

 

Posts: 19
Joined: 1/12/2012
Status: offline
I can confirm that setting the core affinity to use the second core of a dual-core cpu seems to alleviate the artillery screen lag on my Win7 laptop. It won't fix it entirely. Just setting it to a singe core affinity or to use the first core won´t help. Using the imagecfg program with the command "imagecfg -a 0x2 mech.exe" edits the executable to run on the second core. You have to do this in the windows command line promt.


As for the color fix the direct draw compatibility tool does fix the colors, but it does not fix the colors immediately upon starting the game. You need to choose single player and go to the edit screen. Then the colors should look normal.


I have not yet tested the dll fix by NCrawler, but it may be the best fix. There have been a couple of dll fixes to other games in the past. I believe they are called direct draw wrappers and use a modified ddraw.dll file... There are source codes availanle for some of those projects.

These won't work on spwaw but may be useful to developing ddraw.dll for spwaw maybe?
http://sol.gfxile.net/ddhack/
http://hifi.iki.fi/cnc-ddraw/#download


(in reply to demjansk)
Post #: 38
RE: Windows 7 *GUARANTEED* fix - 1/13/2012 4:47:07 PM   
planner 3

 

Posts: 618
Joined: 3/7/2008
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Rosollia try holding down the SHIFT Button Prior to selecting ANYTHING from the Artillery screen, that will/should cut down a lot of the delay probs. FWIW

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(in reply to Rosollia)
Post #: 39
RE: Windows 7 *GUARANTEED* fix - 1/14/2012 12:20:59 PM   
Rosollia

 

Posts: 19
Joined: 1/12/2012
Status: offline
Thank you for the tip planner 3, but I still prefer the core affinity fix. Pressing shift everytime before clicking can get abit tedious.

(in reply to planner 3)
Post #: 40
RE: Windows 7 *GUARANTEED* fix - 1/14/2012 3:42:37 PM   
Rosollia

 

Posts: 19
Joined: 1/12/2012
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While reading a topic in the spwaw enhanced forum I came across an even simpler way to setup the core affinity.
This method does not reguire the imagecfg program. It is probably better too because you do not need to edit the actual exe file in any way.
You are just using build-in Windows commands to temporarily set the game to run on the second core.
This way if you do not like the results you can just start the game normaly the next time.

Instructions:
Just copy this text below...

start /B /WAIT /AFFINITY 2 mech.exe

...to notepad and save it as AffinityFix.cmd (The .cmd part is important!) to the same folder where your mech.exe file is. (The main folder of the game.)
Then when you want to start the game double-click on this newly created file and the game should then run on the core no.2 and your artillery screen should be more responsive.


(in reply to Rosollia)
Post #: 41
RE: Windows 7 *GUARANTEED* fix - 2/19/2012 12:57:05 PM   
jamos

 

Posts: 7
Joined: 7/11/2003
Status: offline
This issue is no longer only related to Win 7 or Vista.

Now XP with sp3 gets the same pallete distortion and artillery bug.

Any fix publically available from Matrix other than a cludgy cmd file fix that stops explorer?

Yes I have tried VMWare with mixed results. On some computers it ran fine on others it crashes (probably because of the video card).

Help me NCrawler your my only hope


< Message edited by jamos -- 2/19/2012 1:52:55 PM >

(in reply to Rosollia)
Post #: 42
RE: Windows 7 *GUARANTEED* fix - 4/30/2012 8:10:20 PM   
Falcon1


Posts: 64
Joined: 4/30/2012
From: US
Status: offline
They should change the name of this game to "Steel Agates" because that's what it takes to have a game advertised for sale at $80 that not only gets zero support from the publisher, but wouldn't even run at all on the latest version of Windows (or the one before that) without a user created fix.

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Steel Panthers - World at War
The Operational Art of War III
Commander - Europe at War

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Post #: 43
RE: Windows 7 *GUARANTEED* fix - 5/12/2012 5:17:29 PM   
Rosollia

 

Posts: 19
Joined: 1/12/2012
Status: offline
quote:

This issue is no longer only related to Win 7 or Vista.

Now XP with sp3 gets the same pallete distortion and artillery bug.


Odd. I just tested this game on Windows XP Pro SP3 (32bit) and had no problems with the color palette.

(in reply to Falcon1)
Post #: 44
RE: Windows 7 *GUARANTEED* fix - 5/12/2012 5:35:06 PM   
planner 3

 

Posts: 618
Joined: 3/7/2008
Status: offline
Been running on Win XP for 2 years or more without any pallette or artillery problem, 5 versions on SPwaw installed.

_____________________________

"As Pogo said, 'We have met the enemy and he is us' "

(in reply to Rosollia)
Post #: 45
RE: Windows 7 *GUARANTEED* fix - 9/1/2012 1:20:41 PM   
Grimnirsson


Posts: 102
Joined: 12/25/2011
Status: offline
I had the same problems with Windows 7 64bit (Home Premium). Running the game in compatibility mode didn't solve the color problems. I then deactivated Aero and switched to Windows basic / classic design - and the color problems were 99% gone (with only a few weird pixels here and there).

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Post #: 46
RE: Windows 7 *GUARANTEED* fix - 4/28/2013 11:45:11 PM   
tcarusil

 

Posts: 69
Joined: 5/1/2011
Status: offline
Tried this but it did not work. Clearly I am doing something wrong. When I click on the zip file the screen flashes, a dos screen appear momentarily and then nothing. Any thoughts?

TomC

(in reply to NCrawler)
Post #: 47
RE: Windows 7 *GUARANTEED* fix - 1/26/2014 8:33:08 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
I got the script file to work but the screen resolution is like 640 by 480, any way to fix that?

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War in the East/War in the West - Alpha Test Team

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Post #: 48
RE: Windows 7 *GUARANTEED* fix - 1/27/2014 8:11:18 PM   
JEB Davis


Posts: 305
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline
Try searching at the Depot and/or Enhanced (in my sig). There are a bunch of ideas to get it working right for you. I'm still using XP so haven't got personal experience with W7 fixes but I follow the threads.

< Message edited by JEB Davis -- 1/27/2014 9:12:19 PM >


_____________________________

Reduce unrealistic SP:WaW slaughter, "Low Carnage" (v8.403 or Enhanced):
Settings: 90S,80H,100RR,XXXTQ,110TT,150IT,180AvS,130AvA,150SOF / Command & Ctrl ON / AutoRally OFF
Visit the Enhanced forum at http://enhanced.freeforums.org

(in reply to dlazov66)
Post #: 49
RE: Windows 7 *GUARANTEED* fix - 1/31/2014 9:45:34 AM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
Thanks JEB, I used to have an account there (at the depot) but it has been deactivated. I tried creating a new one but they won't accept web mail, which is all I use any more (gmail, comcast, yahoo, etc.) so I don't know how to post there.

_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to JEB Davis)
Post #: 50
RE: Windows 7 *GUARANTEED* fix - 1/31/2014 9:50:03 AM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
Hang on I took a swag and got a password reset!

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War in the East/War in the West - Alpha Test Team

(in reply to dlazov66)
Post #: 51
RE: Windows 7 *GUARANTEED* fix - 1/31/2014 10:47:09 AM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
Still no joy. I can use either the win7spww2 script or the D3D but both run in 800x600 mode and no amount of tweaking with D3D will change the screen resolution, not sure why.

I know there has not been any development on this for many years and the code has fallen by the way side.

Currently I am programming in java, but I know C and C++, but I don't know who to contact at Matrix to see if they are even interested in updating this code so users don't have to go to all the pains to make it work.

Due to SPWAW not being supported over the last 10 or so years I switched to playing SPWW2 by the Camo group since they (and Shrapnel Games) have continuously updated the code and have made it windows friendly (w7 and w8).

_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to dlazov66)
Post #: 52
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