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looking to the future

 
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looking to the future - 4/28/2010 6:31:54 PM   
basola2

 

Posts: 5
Joined: 1/9/2010
Status: offline
hi guys!
i've tried to check about my question, but i've not found the answer!
so i'm asking it now!!

in future upgrades are you thinking about a real time multiplay (sobstituing the pbem?)
and if you are on this way, are you thinking about changes in minor control and other issues (making the game more similar to original boardgame). i hope you don't misunderstod me! i think that you have done an amazing works making EiA a pc suitable game!
Some changes (if technically possible) may do it THE BEST game
Post #: 1
RE: looking to the future - 4/29/2010 12:56:16 PM   
Marshall Ellis


Posts: 5626
Joined: 10/2/2001
From: Dallas
Status: offline
Basola2:

We do have plans for IP play (I'm assuming this is what you are mean by real-time multiplay?) BUT this has been pushed out a bit so that I can get the game closer to the original through mods and keep the bugs under control. Frankly, I cannot keep up at this point so I could not give you an ETA (:-0) on this but most of the code is already in the game (;-)) just not the code that binds to the GUI.

If you mean real-time multi-play non-ip then that would be Hot seat which functions today!

Hoep that answers your question?


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to basola2)
Post #: 2
RE: looking to the future - 4/29/2010 5:51:32 PM   
basola2

 

Posts: 5
Joined: 1/9/2010
Status: offline
tnk for fastest reply!
yes i'm talking about an IP game where all action are immediatly spotted on all pc connected to a hypotetic server!

don't worry....life is long.....and when (and if) this function will be updated, we will be ready to test!
tnk again for your long work :D

(in reply to Marshall Ellis)
Post #: 3
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