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RE: [Release]Star Wars Mod ver 1.0

 
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RE: [Release]Star Wars Mod ver 1.0 - 1/4/2012 6:35:36 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
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I am working on a Attack of the Clones/Clone Wars module... but I have a more than full time job...
It will come in time. I have been sharing my work as I go along.

Thank you for the steer in for Mon Mothma... I will make use of it...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Pocus)
Post #: 301
RE: [Release]Star Wars Mod ver 1.0 - 2/21/2012 6:06:25 PM   
Swedewolf


Posts: 949
Joined: 1/29/2006
Status: offline
I was actually looking forward to your mod. But life cant work the way u want all the time. Hope u got time to finnish it later. Cheers!

(in reply to tjhkkr)
Post #: 302
RE: [Release]Star Wars Mod ver 1.0 - 2/21/2012 7:00:43 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
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I am not sure if you meant me... but here are some of the Characters I have worked on.
Lord Xorn... you are welcome to everything I have...
Some clone wars stuff...






Attachment (1)

< Message edited by tjhkkr -- 2/22/2012 4:02:40 AM >


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Swedewolf)
Post #: 303
RE: [Release]Star Wars Mod ver 1.0 - 2/22/2012 2:34:53 PM   
Swedewolf


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Joined: 1/29/2006
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Nice work. No I meant lordxorns effort to be finnished way before christmas, as I like to play SW in any form awailable.

(in reply to tjhkkr)
Post #: 304
RE: [Release]Star Wars Mod ver 1.0 - 2/25/2012 5:41:09 AM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
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A couple more characters as well...



I have a large number of characters... I hope to finish up REAL soon!

Attachment (1)

< Message edited by tjhkkr -- 2/25/2012 5:43:22 AM >


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Swedewolf)
Post #: 305
RE: [Release]Star Wars Mod ver 1.0 - 3/7/2012 8:03:43 PM   
ajarnlance

 

Posts: 21
Joined: 12/30/2010
Status: offline
Hi! Love the idea of a Star Wars theme BUT when I try to download your mod for rots I get an error message that the orionblogging site can not be found :( Please help!

(in reply to tjhkkr)
Post #: 306
RE: [Release]Star Wars Mod ver 1.0 - 3/10/2012 10:59:17 PM   
Xervitus

 

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Joined: 2/24/2012
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Shame, this seems to have died...hopefully tjhkkr can pull through!

(in reply to ajarnlance)
Post #: 307
RE: [Release]Star Wars Mod ver 1.0 - 3/10/2012 11:28:43 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...!

And it could be Lord Xorn has got the same swamped feeling that I do!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Xervitus)
Post #: 308
RE: [Release]Star Wars Mod ver 1.0 - 3/11/2012 4:21:39 AM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: tjhkkr

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...!

And it could be Lord Xorn has got the same swamped feeling that I do!


Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to tjhkkr)
Post #: 309
RE: [Release]Star Wars Mod ver 1.0 - 3/12/2012 12:40:35 AM   
hiker22

 

Posts: 1
Joined: 3/12/2012
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Hey this mod for ROTS was awesome, I have legends, and have to say my least favorite part is the characters. I usually just dismiss them all and miss the old way of hiring my agents.

I understand you're working towards char builds for the star wars theme, however, are you able to release a working mod of SW similar to the ROTS version.

Great job on it the music and ships models are bloody brilliant :)

Cheers Mate

(in reply to tjhkkr)
Post #: 310
RE: [Release]Star Wars Mod ver 1.0 - 3/12/2012 5:15:22 AM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
.

< Message edited by tjhkkr -- 3/12/2012 12:39:51 PM >


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to hiker22)
Post #: 311
RE: [Release]Star Wars Mod ver 1.0 - 5/15/2012 7:17:28 PM   
lordxorn


Posts: 767
Joined: 12/6/2009
Status: offline

quote:

ORIGINAL: tjhkkr

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...!

And it could be Lord Xorn has got the same swamped feeling that I do!


Yes, swamped is a good word. Because I even graphed out all the settings for the agents. I have been swamped with my personal life as well. Another fan of this mod reminded me that my old serve was down, I am going to update that.

I will do my best to finish this mod up, but I especially get frustrated with old errors I forgot how to fix as far as editing the races files. Maybe the Read Only Attribute will help.


_____________________________

Distant Worlds Star Wars Mod

(in reply to tjhkkr)
Post #: 312
RE: [Release]Star Wars Mod ver 1.0 - 5/17/2012 11:00:53 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Shark7
quote:

ORIGINAL: tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...!

And it could be Lord Xorn has got the same swamped feeling that I do!

Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.


I am doing SOME generic characters... but the SW universe is made with goofy and interesting folks, so I want to capture some of that...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Shark7)
Post #: 313
RE: [Release]Star Wars Mod ver 1.0 - 5/19/2012 4:32:15 PM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: tjhkkr

quote:

ORIGINAL: Shark7
quote:

ORIGINAL: tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...!

And it could be Lord Xorn has got the same swamped feeling that I do!

Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.


I am doing SOME generic characters... but the SW universe is made with goofy and interesting folks, so I want to capture some of that...


As long as there is no Jar-jar....I REALLY hate that guy.

then again, pretty sure the entire Star Wars fan base hates Jar-Jar.


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to tjhkkr)
Post #: 314
RE: [Release]Star Wars Mod ver 1.0 - 5/19/2012 5:34:27 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
I'd say put Jar-Jar in there. However, his skills and traits should reflect what we all think of him.

Jar-Jar
Ambassador
Skills -
Diplomacy -100
Trade income -50
Tourism income -50
Espionage -50

Traits -
Obnoxious
Disliked
Demoralizing

Hey, I put Neelix in my Trek mod!





_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Shark7)
Post #: 315
RE: [Release]Star Wars Mod ver 1.0 - 5/19/2012 7:15:17 PM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Igard

I'd say put Jar-Jar in there. However, his skills and traits should reflect what we all think of him.

Jar-Jar
Ambassador
Skills -
Diplomacy -100
Trade income -50
Tourism income -50
Espionage -50

Traits -
Obnoxious
Disliked
Demoralizing

Hey, I put Neelix in my Trek mod!






Alternative Traits:

Tongue Tied
Poor Speaker


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Igard)
Post #: 316
RE: [Release]Star Wars Mod ver 1.0 - 5/19/2012 7:15:32 PM   
ehsumrell1


Posts: 2029
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Igard

Hey, I put Neelix in my Trek mod!



Okay Igard....knock it off about Neelix! He made me a helluva Birthday Cake at
my last Birthday Party, remember!

...and concerning Jar-Jar, he DID do an okay job in standing in for Queen Amadala
at the Senate Hearings! (Plus, who can attract Goober Fish better than him)









Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 317
RE: [Release]Star Wars Mod ver 1.0 - 5/20/2012 7:50:47 AM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: ehsumrell1
quote:

ORIGINAL: Igard

Hey, I put Neelix in my Trek mod!


Okay Igard....knock it off about Neelix! He made me a helluva Birthday Cake at my last Birthday Party, remember!
...and concerning Jar-Jar, he DID do an okay job in standing in for Queen Amadala at the Senate Hearings! (Plus, who can attract Goober Fish better than him)


I will make a deal: I will put Jar Jar in my mod, if you put Regee in yours.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 318
RE: [Release]Star Wars Mod ver 1.0 - 5/20/2012 10:21:52 AM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline
Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to tjhkkr)
Post #: 319
RE: [Release]Star Wars Mod ver 1.0 - 5/20/2012 9:24:09 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Empire101
Looking forward to seeing this mod.
Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!


I really do like that game...
I miss the mission system from Rebellion though...
Elliot has done a magnificent job of capturing a lot of that game though... :)

The reason I bought DW was because I felt that a mere 200 systems (from Rebellion) was not enough for a Rebellion to hide in. But 1,400, that makes for some respectable hiding spots... :)
I hope to recreate that in my mod...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Empire101)
Post #: 320
RE: [Release]Star Wars Mod ver 1.0 - 5/21/2012 1:50:23 AM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!


Talk about irony...Rebellion is what I've been playing this afternoon.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Empire101)
Post #: 321
RE: [Release]Star Wars Mod ver 1.0 - 5/21/2012 2:24:39 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
IIRC, Supremacy was the game I spent my very first pay check on. Money well spent it was too.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Shark7)
Post #: 322
RE: [Release]Star Wars Mod ver 1.0 - 5/21/2012 4:17:38 AM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
It was also the first head to head game I played on a computer as well...
It is way cool head to head to...

I remember sending my first message to another human player...
That stupid red droid said, 'It appears the Alliance wishes to communicate with us.'
Rebels: 'Imperials are pondscum.'
And I replied a la Bugs Bunny: 'The Jackle will grow fat on your carkass!'

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 323
RE: [Release]Star Wars Mod ver 1.0 - 5/21/2012 11:31:22 PM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!


Talk about irony...Rebellion is what I've been playing this afternoon.


And I still play it, can thrash the AI, but against a human.....I'd say I was 'average'!!

Trouble with the game was virtually zero support when it came out, limited modding capabilities, and would crash every now and then ( so regularly saving was a must). I think I'll start a thread....

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Shark7)
Post #: 324
RE: [Release]Star Wars Mod ver 1.0 - 5/28/2012 10:00:46 AM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline
Will the SW mod be available for Legends at some point in the future?

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Empire101)
Post #: 325
RE: [Release]Star Wars Mod ver 1.0 - 5/28/2012 1:09:25 PM   
ehsumrell1


Posts: 2029
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?

At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! ]

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Empire101)
Post #: 326
RE: [Release]Star Wars Mod ver 1.0 - 5/28/2012 3:30:45 PM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?

At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! ]


Thanks for the info ehsumrell1!


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to ehsumrell1)
Post #: 327
RE: [Release]Star Wars Mod ver 1.0 - 5/28/2012 4:13:50 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
It goes okay...
Iwas trying to keep up with the Joneses... or in this case, IGard and modify the UI for make it Star Warsian as he made his Star Trekian.
I am working on characters an empire stats. Ships are finished, photos are collected.... it is now the painstaking work of the files...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Empire101)
Post #: 328
RE: [Release]Star Wars Mod ver 1.0 - 5/28/2012 8:26:37 PM   
tjhkkr


Posts: 1831
Joined: 6/3/2010
Status: offline
Here is an example of....
AgentFailure.png




Attachment (1)

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 329
RE: [Release]Star Wars Mod ver 1.0 - 5/29/2012 8:51:45 AM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline
Looks great!!

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to tjhkkr)
Post #: 330
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