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AAR: Pirates

 
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All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> After Action Reports >> AAR: Pirates Page: [1]
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AAR: Pirates - 4/19/2010 11:42:42 AM   
Karwats

 

Posts: 3
Joined: 4/13/2010
Status: offline
Hi guys

Just a quick one for Freek. Thanks much for the pirates scenario.
Nicely laid out and a good understanding of what the problems are in reality.

As an observation, I would expect any TF commander to issue strong weapons tight restrictions on the missiles.
Any PWO that dares fire any SSM type anything at a Sampan will for sure get to see the red carpet.

Thanks again.

K
Post #: 1
RE: AAR: Pirates - 4/19/2010 1:59:13 PM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
Great to hear you enjoyed the scen. There is another scen out there with pirates set in Malakka Streight. That one is also quite tough. I agree the SSMs should be tight. Thats why I think I unloaded the SSMs, as otherwise the AI will use them. I do believe the Sea Sparrows or ESSMs may be used against small boats. If the SSMs somehow are not unloaded then let me know so I can correct it.

Freek

(in reply to Karwats)
Post #: 2
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