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RE: Civil War General

 
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RE: Civil War General - 4/18/2010 1:42:30 PM   
Anthropoid


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That was a fantastic game. One of the best Tactical AIs I've ever played against I think. I had it working on my laptop a couple years ago by running it in Windows 1993 mode and fiddling with the screen resolution. Have not tried to run it on any of my more recent machines.


quote:

ORIGINAL: Gil R.


quote:

ORIGINAL: Missouri_Rebel

Here is the quote from Gil,

''-- we will first be producing a series of releases using a greatly modified version of the FOF tactical engine for historical battles, starting with 1st Bull Run and a few other early battles. More on this soon... ''

mo reb




Yes, indeed. I've just spent the past hour trying to plot out where the fences between Brawner Farm and the Groveton-Sudley Road should go. Trying to get long, straight fences to fit into a hex system is just a royal pain...


Hey Gil, if you guys have not yet done so, you really must, MUST, _MUST_ get hold of Civil War Generals 2 and play it!

< Message edited by Anthropoid -- 4/18/2010 1:44:31 PM >


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Post #: 31
RE: Civil War General - 4/18/2010 3:55:49 PM   
Obsolete


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About that HPS title, I'll take a look, though I'm not sure how certain battle scenarios could be realistic, and yet playable at the same time.  Though for a fun time-waster, I used to enjoy playing the lop-sided Kernstown map in CWG where the South was dwarfed by the North.  My favourite moment was when I had captured the entire collection of the North forces,minus only 1 or 2 tiny units which I had totally routed and prevent from escaping off the map through the supply train.

At that moment, I realized I must have played that map a little TOO much :P

By the way, another Civil War game I have on my desk, and the only one I still play now and then is the Shattered Union.  Sometimes it's a bit ARCADEY with the power-up thing, and I find it humorous how units at only 1 strength can attack with the same power as when they are 28 STR, but that's console-based wargames for you.




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Post #: 32
RE: Civil War General - 4/18/2010 6:48:39 PM   
Gil R.


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quote:

ORIGINAL: Anthropoid
Hey Gil, if you guys have not yet done so, you really must, MUST, _MUST_ get hold of Civil War Generals 2 and play it!


I'd really like to, but I try not to let other computer games influence my thinking during a game's development phase. Once the game is released I think it would definitely be fun to see what it's like. (Of course, all games are influenced by previous games, often deliberately, but it's my preference to come up with ideas for rules and features on my own.)

(in reply to Anthropoid)
Post #: 33
RE: Civil War General - 4/19/2010 4:45:37 PM   
Anthropoid


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Me I have more of a scientist's perspective than a jazz musician's perspective. Example, got an manuscript right here that is literally a couple hours from going out the door for submission. I modelled it VERY closely on a preceding paper that is now four years old. Now granted, that previous paper was looking at cognitive function in alcoholics and I'm looking at it in WoW gamers, but . . . I just think that "not reinventing" the wheel can be pretty awesome. Plus, even with a fairly small set of "Byzantine Art Templates" with permutations, you can get an almost infinite number of different combinations, and it is often the coupling of elements that have not been coupled in the past which is most compelling.

But anyway. Given how creative you guys are, I'm sure its gonna be another awesome game!

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

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Post #: 34
RE: Civil War General - 4/19/2010 5:33:52 PM   
tevans6220

 

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Queston for Gil

Is the new system you guys are working on going to be a battle at a time, a series of battles or campaigns or a few battles with an editor so that we can design our own? Reason I ask is I'd be more willing to buy if it was in the campaign or design your own type mode. Not sure I want to pay for each battle seperately even if they are well designed. That's a lot of scratch just to get all the big battles.

(in reply to Anthropoid)
Post #: 35
RE: Civil War General - 4/19/2010 5:53:48 PM   
Gil R.


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tevans6220,

It will be a group of battles, with several scenarios for each, in each release. We will not release a map-editor, at least not until the series is at or nearing its close. Other than the map itself, the game will be highly moddable, with just about everything done through data files. (If people want to shoulder the burden of researching and creating maps for battles we might otherwise not do, we'll consider working with them on the project on a case by case basis. Using the map-editor to assign all the terrain types takes several hours, but isn't that hard -- it's getting the map sketched out and then actually drawn that is an ungodly amount of work. So if someone really, really wants the Battle of Ball's Bluff so that he can release it as a mod, I'd probably work with him on it, so long as all I'm doing is map-editing -- an activity I can do while watching TV, since I'm a highly trained professional.)

The "coming soon" forum should be up shortly, so I'll be able to go into more detail there. But since you're no doubt wondering, the first release will have 1st Bull Run, Wilson's Creek, Williamsburg and Mill Springs (both the Logan's Cross Roads area and Beech Grove, in two maps). Maps will be up to 5 x 10 miles, meaning that there will be some pretty large movement areas, and not just the areas of the main fighting.


< Message edited by Gil R. -- 4/26/2010 10:24:20 PM >


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Post #: 36
RE: Civil War General - 4/19/2010 6:15:15 PM   
tevans6220

 

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Gil

I'm sold. Can I suggest that you release your battle packs as campaigns instead? You could still have seperate battles but all the battles for a particular campaign. For example you could do all the battles for the Peninsula campaign or the Gettysburg campaign. Even different days of the same battle. Going the campaign route you could do the same for Napoleonics. Anyways just a suggestion. I'll look in the new forum for more info.

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Post #: 37
RE: Civil War General - 4/19/2010 7:13:24 PM   
Gil R.


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We thought about that, but having a campaign-based game that tracks casualties and that sort of thing would be an enormous amount of work, on top of what had to be done for the battles themselves.

How we group battles really depends on how successful the series is. Right now, we could cover all the major battles in about six releases. But if the series is a hit then we could draw it out, including more lesser battles. This first release, as you can no doubt tell, is devoted to the opening battles: the first major one in Virginia, the first battle between the Army of the Potomac and Army of Northern Virginia (not yet named that, of course) the following spring, the first battle in the western theater, and the small but pivotal battle initiating the 1862 fighting in the west. So there is an obvious thematic link there, even if they're from four different campaigns. Our second release will cover some of the Seven Days Battles and 2nd Manassas, so that release will be more along the lines of what you're hoping for. But as I say, our ability to do more campaign-themed releases depends on sales: we can either do a "Final Battles of the Civil War" release that mixes in one Atlanta battle, Bentonville, Five Forks and something else at Petersburg, or we could do an entire "Atlanta and Beyond" campaign and Petersburg campaign. (But that's a decision at least a year or two away...)

< Message edited by Gil R. -- 4/19/2010 7:14:26 PM >

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Post #: 38
RE: Civil War General - 4/19/2010 7:50:15 PM   
Jeffrey H.


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From: San Diego, Ca.
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quote:

ORIGINAL: Anthropoid

Me I have more of a scientist's perspective than a jazz musician's perspective. Example, got an manuscript right here that is literally a couple hours from going out the door for submission. I modelled it VERY closely on a preceding paper that is now four years old. Now granted, that previous paper was looking at cognitive function in alcoholics and I'm looking at it in WoW gamers, but . . .


How will you get the rats to play WOW ?

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Post #: 39
RE: Civil War General - 4/21/2010 3:03:09 AM   
Gil R.


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By the way, that "coming soon" forum is now up. So, WCS's new Civil War game can be discussed there, and this thread can be just for CWG.

(in reply to Jeffrey H.)
Post #: 40
RE: Civil War General - 4/21/2010 12:08:24 PM   
jackx

 

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Good news - and to kinda get back to the original topic, can anyone confirm that the DL linked earlier in the thread works? All I get is 7zip complaining about corrupt archives, for both the .rar and .zip.

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Post #: 41
RE: Civil War General - 4/21/2010 2:40:05 PM   
cmurphy625


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I downloaded... but then, it said something about needing an app called windings, which is 32 bit? and won't work on 64 bit Windows?

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Post #: 42
RE: Civil War General - 4/21/2010 8:05:50 PM   
jackx

 

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I'll re-DL then, see what I get this time.

_____________________________

no truth - no justice
all false belief
blinded by morality
there shall be ... no peace

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Post #: 43
RE: Civil War General - 10/17/2010 4:53:10 AM   
Obsolete


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It's been a while, so I'm bumping this one back up as I've just started to get back into the nostalgic mood after finding one of the cwg2 patches finally makes it compatible with Vista (sort of).

Anyone still playing this?





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Post #: 44
RE: Civil War General - 10/17/2010 7:02:22 AM   
Obsolete


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Hmm, my upgraded WhittWorths are getting a little too over-powered now...




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Post #: 45
RE: Civil War General - 10/17/2010 8:26:14 AM   
Obsolete


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Well that didn't last long before I got knocked off my high horse...




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Post #: 46
RE: Civil War General - 10/19/2010 1:40:43 AM   
KG Erwin


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Thanks for reminding me of this. Yes, it is a challenging game, and best of all, you can now get it for free! It runs fine on XP when you set the compatibility mode to Windows 95. Sure, the graphics are dated, but, just like SPWAW, it's a classic which every wargamer should have.

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Post #: 47
RE: Civil War General - 10/19/2010 4:21:40 PM   
Razz


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Umm.. I remember CWG, I don't think I have II

Age of rifles was another good game too.

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Post #: 48
RE: Civil War General - 10/19/2010 11:12:38 PM   
Obsolete


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CWG2 was a bit of a cash-cow package, mimicking the Firaxis Style of re-selling the same game with a few extra gimmicks. I believe CWG2 had only a few more boats, and they added more leaders.

The first one had much nicer campaign designing, and I miss that black guy talking during the intro each scenario.




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King-Tigers don't let Tiger-I's get over-run.

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Post #: 49
RE: Civil War General - 10/20/2010 10:28:11 AM   
chijohnaok


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Deleted

< Message edited by chijohnaok -- 10/20/2010 10:37:27 AM >


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Post #: 50
RE: Civil War General - 10/20/2010 10:38:49 AM   
chijohnaok


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quote:

ORIGINAL: Anguille

CWG2 is still my favorite game about the American Civil War....


I'll 2nd that.

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Post #: 51
RE: Civil War General - 10/22/2010 4:49:29 AM   
Greybriar


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I played Robert E. Lee: Civil War General a lot back in the day. I purchased the sequel but didn't play nearly as much of it as I did the original game--I was probably burned out.

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