From: Linz, Austria
I'm on my 12th game now, since I consider myself not noob anymore I can handle an epic challenge galaxy. That means starting with a crappy homesystem, pirates+lifeforms max, max number of AIs all at chaotic aggression level. On top of that I start at basic tech, while all AIs are one stage higher at "young" hehe!!! Oh man, so here are the issues I have encountered so far:
1) exponential tech trading/diplomacy Seeing as I was the least developed race in the galaxy, I concentrated all my efforts into a single tech tree: shipyards. I crash researched that tree one time after the other, until I had one tech, that was superior to all other AI races. Now the fun can begin: Trade my shipyard tech to another race for money. Trade money+shipyard to 2nd race for their galaxy map, which reveals a lot of colonies. Now you have a trade item, the galaxy map, worth like 150k cash. Trade galaxy map to 3rd empire for like 4 more lower techs, rinse and repeat. Trade major techs to lower developed races for even more money. Trade vast ammounts of money for superior techs, that only 1 race has. To make it short, I paused the game and did 45 minutes only diplomacy, going through the whole list of 20 AI races like 5 times, grabbing everything I could, exploiting and bargaining. IN THE END, I had tons of money, ALL techs from everyone, and the whole galaxy map revealing all colonies. All in exchange for just 1 shipyard tech!!!
2) ignoring spaceports The AI captured my capital with a large spaceport having 1500 firepower 9000 shields! Nop, I didn't loose the spaceport. They came with a lousy force of 3 destroyers, and while my port was shooting at them, they landed a ton of troop transports and overthrew the government, capturing the spaceport as well. It should not be so easy to do that! If I did this as well, then I'd only need to retire all military ships, and build only fast and heavy shielded troop transports which are able to kamikaze-capture any planet. They outrun every military ship and can land while the guarding spaceport is firing on them. Seconds later, their spaceport is mine and will welcome any military forces who chased my troop transports. lol
3) ship firepower calculation bug When you add a torpedo with 40damage every 4 seconds to a ship, it has 40 firepower? Should be 10 firepower, because it does 10/sec. Vice versa when you add a laser with 5 damage every 0.25 seconds to a ship, it has 5 firepower? Should be 20, because it does 20 damage/sec.
4) Saving the game takes absurdly long?! If the optimization is too difficult, why don't you just write the whole process .exe with 1gb in RAM to disc? :) Then it takes only 20 seconds instead of 4 minutes to save the game.
< Message edited by Wicky -- 4/14/2010 5:59:33 PM >