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[REL]&[WIP] Planet GFX Overhaul v0.15

 
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[REL]&[WIP] Planet GFX Overhaul v0.15 - 4/12/2010 3:22:45 PM   
Conflictx

 

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WIP mod dedicated to updating the planet graphics. This one might take a while and will also be released in packs.

More pictures will be posted as progress goes along and I find them in game. ;)
Planets done: 81 / 250.

Download:

Rapidshare
Landscape Images
Barren Rock Planets

Mirror

By lordxorn
Direct Download
Landscape Images
Barren Rock Planets

Extract in your Distant Worlds folder, make a backup of your \Distant Worlds\images\environment\planets & \Distant Worlds\images\environment\landscapes in case you want the original planets back.


Continental planet with Gas giant


Volcanic planet near White dwarf


Continental Planet with its Ice and Barren moons


Gas giant with a Volcanic moon


Ocean planet with a Marshy Swamp and a Barren moon


New landscape pictures


Original quality textured planet at 6000*6000 pixels to ingame 800*800 pixels, square shows left side zoomed in.


< Message edited by Conflictx -- 4/22/2010 9:12:35 PM >


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RE: [WIP] Planet GFX Overhaul - 4/12/2010 3:26:23 PM   
monsterfurby

 

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Wow, that looks beautiful! Looking forward to this!

(in reply to Conflictx)
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RE: [WIP] Planet GFX Overhaul - 4/12/2010 5:22:41 PM   
feygan

 

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Been wondering when shiny penny planets would arrive :D

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RE: [WIP] Planet GFX Overhaul - 4/12/2010 7:16:51 PM   
2guncohen


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Those pictures are stunning!



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RE: [WIP] Planet GFX Overhaul - 4/12/2010 7:46:44 PM   
Webbco


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Nice effects on the gas giants!

(in reply to 2guncohen)
Post #: 5
RE: [WIP] Planet GFX Overhaul - 4/13/2010 2:22:16 AM   
Xenoform21

 

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Absolutely Gorgeous. Can't wait for release.

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RE: [WIP] Planet GFX Overhaul - 4/13/2010 7:32:09 AM   
2guncohen


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I was wondering if we could mod in a cybertron kind of planet  ???
Or a ring world ...

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RE: [WIP] Planet GFX Overhaul - 4/13/2010 8:24:54 AM   
Conflictx

 

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quote:

ORIGINAL: 2guncohen

I was wondering if we could mod in a cybertron kind of planet  ???
Or a ring world ...



It should be possible, but i'd rather have a "Rare" folder in the planets folder together with a text file where you can assign rarity, and other effects like lava/lightning. Tech planets and ring world all over the universe would be weird. :p

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RE: [WIP] Planet GFX Overhaul - 4/13/2010 8:27:42 AM   
2guncohen


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quote:

ORIGINAL: Conflictx


quote:

ORIGINAL: 2guncohen

I was wondering if we could mod in a cybertron kind of planet  ???
Or a ring world ...



It should be possible, but i'd rather have a "Rare" folder in the planets folder together with a text file where you can assign rarity, and other effects like lava/lightning. Tech planets and ring world all over the universe would be weird. :p


Your right, i was questioning myself with the same question after posting.
I propose, we should add it in the wischlist thread ?

(in reply to Conflictx)
Post #: 9
RE: [WIP] Planet GFX Overhaul - 4/13/2010 8:39:16 AM   
Conflictx

 

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quote:

ORIGINAL: 2guncohen

I propose, we should add it in the wischlist thread ?



There's a whole list of things i'd like to see added to modding that I came across doing other things or wasn't able to do.

Should've written them down as I forgot some, but it's the same principle. With assigning things like sound/weapon effect to a weapon and the possibility to add new weapons and tech. Different weapons like projectiles/lasers/plasma cannon would be nice.


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RE: [WIP] Planet GFX Overhaul - 4/14/2010 6:54:05 AM   
fabio80mi

 

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Exceptionally good looking.
Great work!

(in reply to Conflictx)
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RE: [WIP] Planet GFX Overhaul - 4/14/2010 3:11:27 PM   
Baleur


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I must know how you created these :P
Ive been doing alooot of space-art a few years ago myself, and tinkered with manually creating planets in photoshop pixel by pixel, and using (what the devs of this game appears to have used too) the Lunar Cell filter, as well as 3ds max renderings (by far the most pleasing results).

(in reply to fabio80mi)
Post #: 12
RE: [WIP] Planet GFX Overhaul - 4/15/2010 12:49:48 PM   
Conflictx

 

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Update, mod will now also contain new landscapes during exploration.


quote:

ORIGINAL: Baleur

I must know how you created these :P
Ive been doing alooot of space-art a few years ago myself, and tinkered with manually creating planets in photoshop pixel by pixel, and using (what the devs of this game appears to have used too) the Lunar Cell filter, as well as 3ds max renderings (by far the most pleasing results).




I started off by just using planets from around the web and altering them in my impulsive moment, then I looked how much planet I actually needed to do and finding 250 planets and altering would have taken me alot more time then doing them all in photoshop. About 8 planets aren't mine.

It's all pretty simple once you've completed your first planet. Once you got the atmosphere, shadow, shading right, you can start adding other textures and then alter as you wish.

< Message edited by Conflictx -- 4/15/2010 1:02:18 PM >


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RE: [WIP] Planet GFX Overhaul - 4/15/2010 1:00:50 PM   
Sliverine

 

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If u need help i dont mind helping. I recently started to use photoshop to generate random space images like nebulae and stars and all (since im just awed when i see such picts lol...) and i cant say im terribly good at doing that but i guess it doesnt hurt to try. I just have to know the main color tones of the planets u are planning to make and the texture (rocky, ocean, gas etc...)

(in reply to Conflictx)
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RE: [WIP] Planet GFX Overhaul - 4/16/2010 3:01:41 AM   
Baleur


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quote:

ORIGINAL: Sliverine

If u need help i dont mind helping. I recently started to use photoshop to generate random space images like nebulae and stars and all (since im just awed when i see such picts lol...) and i cant say im terribly good at doing that but i guess it doesnt hurt to try. I just have to know the main color tones of the planets u are planning to make and the texture (rocky, ocean, gas etc...)


Mate i did that at first too, but i really really recommend that you start hand-painting instead of relying on filters and random generators.
There's a great 15 page read on that topic (why hand-crafted space art always surpasses any randomly generated stuff).
http://netdiver.net/images/07/CapturingHeaven.pdf

An absolute must read for everyone ever interested in or currently practicing space art :)

(in reply to Sliverine)
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RE: [WIP] Planet GFX Overhaul - 4/16/2010 3:19:36 AM   
YvesDelecroix

 

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You have some really nice work here; I think these could really help to alleviate some of the more look-alike planet images in the vanilla game.

(in reply to Baleur)
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RE: [WIP] Planet GFX Overhaul - 4/16/2010 4:08:46 AM   
shinobu


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Conflictx: where is that ship from in the "New landscape pictures" pic (6th picture)? Is that in the game or from a mod? Looks cool...

(in reply to YvesDelecroix)
Post #: 17
RE: [WIP] Planet GFX Overhaul - 4/16/2010 1:48:26 PM   
Erik Rutins

 

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From: Vermont, USA
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Quite a project you've taken on! Looking good.

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(in reply to shinobu)
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RE: [WIP] Planet GFX Overhaul - 4/16/2010 2:13:29 PM   
Conflictx

 

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From: Belgium
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Update
Barren planet & moons with Landscape pictures released.
See original post.

quote:

ORIGINAL: shinobu
Conflictx: where is that ship from in the "New landscape pictures" pic (6th picture)? Is that in the game or from a mod? Looks cool...


That ship is included in my Star Trek mod.

quote:

ORIGINAL: Erik Rutins
Quite a project you've taken on! Looking good.


Thanks, I get to be creative, and have fun doing it. And it's fun seeing something you've done in action while playing.

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RE: [WIP] Planet GFX Overhaul - 4/17/2010 1:11:28 AM   
Sliverine

 

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could u upload them to a different site like mediafire or smth? I cant access rapidshare from where i live (always gives me that 'yr IP is already dling a file' crap...)

Thanks in advance :)

(in reply to Conflictx)
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RE: [WIP] Planet GFX Overhaul - 4/17/2010 2:47:32 AM   
lordxorn


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I have hosted the files on my server here are the direct download links,

Barren Rock Planets Direct Download Link

Landscapes Direct Download Link

OP feel free to steal these links to put at the top of the thread.

Enjoy!


< Message edited by lordxorn -- 4/17/2010 5:11:37 AM >

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RE: [WIP] Planet GFX Overhaul - 4/17/2010 9:59:37 AM   
Ranbir


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Instantly you've made this the best looking space game, and all in 2D glory!

(in reply to lordxorn)
Post #: 22
RE: [WIP] Planet GFX Overhaul - 4/21/2010 8:04:11 AM   
f242

 

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Joined: 4/21/2010
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Nice work...

take a look for this link http://www.celestiamotherlode.net/ there are a lot of big pictures material of planets and galaxies



< Message edited by f242 -- 4/21/2010 8:05:47 AM >

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Post #: 23
RE: [WIP] Planet GFX Overhaul - 4/24/2010 9:51:47 PM   
Jamoid

 

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From: Scotland
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excellent work, looking forward to more. |o/

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RE: [WIP] Planet GFX Overhaul - 5/8/2010 2:40:19 PM   
OverlordCW

 

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Any progress?

(in reply to Jamoid)
Post #: 25
RE: [WIP] Planet GFX Overhaul - 5/10/2010 8:38:00 PM   
Wellenbrecher

 

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Hi there,
If one extracts the landscapes.zip from lordxorn's mirror directly into the DW folder, as suggested by the OP, the structure's going to be wrong. It's \Images\landscapes\..., yet it should be \images\environment\landscapes\...

Rapidshare's acting up, so I don't know if that .zip has the same structure. It's not much of an issue of course, but I thought you guys should know anyhow. You never know just how literal some people will stick to the instrcutions

Thanks.

(in reply to OverlordCW)
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RE: [WIP] Planet GFX Overhaul - 5/11/2010 9:42:34 AM   
wormguy

 

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Great work.

(in reply to Wellenbrecher)
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RE: [WIP] Planet GFX Overhaul - 5/15/2010 1:18:19 AM   
the1sean


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Stunningly beautiful!

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RE: [WIP] Planet GFX Overhaul - 5/20/2010 8:08:31 PM   
taltamir

 

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how does such a drastic increase in texture sizes affect the game's performance?

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RE: [WIP] Planet GFX Overhaul - 5/20/2010 10:59:21 PM   
Igard


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quote:

ORIGINAL: taltamir

how does such a drastic increase in texture sizes affect the game's performance?


I've noticed no affect to loading times or framerate.

Don't know when last Conflictx was on here. I hope he's still working on this as he's a very talented modder.

(in reply to taltamir)
Post #: 30
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