Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[Release] Star Trek - Total Conversion v1.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> [Release] Star Trek - Total Conversion v1.0 Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
[Release] Star Trek - Total Conversion v1.0 - 4/9/2010 1:11:01 PM   
Conflictx

 

Posts: 42
Joined: 4/8/2010
From: Belgium
Status: offline
Version 1.0 is released.
Mod contains:
Federation ship & base pack for Human race.
New Race logo for Human Race.
New Troop logo for Human Race.
Shield effect from http://www.matrixgames.com/forums/tm.asp?m=2432656
System names from http://www.matrixgames.com/forums/tm.asp?m=2420305 (with thanks to pndrev)
Several new sound effects for torpedoes, warp, explosions and alarms.
New torpedo weapon GFX.
8 other Star Trek ships and 2 bases that replace the minor races ships and bases from DW.

Download Link

Star Trek - V1.0

Don't forget to activate the Star Trek Theme in Distant Worlds to get the Federation ships!


Extra sound pack:
By fulgaris: Star Trek Sound Pack

Next Version: Plans

- Replace the DW laser sounds with Star Trek Phaser/Pulse cannon sounds.
- Add several other ships. Possibly next major race.









< Message edited by Conflictx -- 4/15/2010 12:54:07 PM >
Post #: 1
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 6:35:10 PM   
Haplo_Patryn

 

Posts: 203
Joined: 7/2/2005
Status: offline


I want it now!!!

_____________________________


(in reply to Conflictx)
Post #: 2
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 7:29:19 PM   
Kid


Posts: 6629
Joined: 1/29/2002
From: Orland FL
Status: offline
Very nice! I don't normally use mods but I'll make an exception for this one.

_____________________________

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to Haplo_Patryn)
Post #: 3
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 8:34:23 PM   
FerretStyle

 

Posts: 157
Joined: 3/30/2010
Status: offline
Looks awesome.

Just one gripe, those shadows don't look right... I mean there is no actual shadowing in game so it seems out of place.

(in reply to Conflictx)
Post #: 4
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 8:55:19 PM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
Status: offline
Beautiful work, Conflictx!  I can't wait for your Mod to be released! 

(in reply to FerretStyle)
Post #: 5
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 9:11:02 PM   
D.W.O.H


Posts: 49
Joined: 4/5/2010
Status: offline
Very very Nice

So when you say your doing a mod does that mean like your gonna make all the neat star trek races out their & their ships 2?

_____________________________

Democratic Worlds Of Humanity.

(in reply to Elrohir525)
Post #: 6
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 11:15:28 PM   
Resan

 

Posts: 84
Joined: 4/1/2010
Status: offline
Look great, and I will absolutely use it.

Small nitpick/question... Are the Space Ports canon?
Can't remember seeing them before. A "mushroom" base would, at least to my mind, feel more right

(in reply to D.W.O.H)
Post #: 7
RE: [WIP] Star Trek - Federation Ship & Base set - 4/9/2010 11:57:56 PM   
Nabobalis

 

Posts: 15
Joined: 4/2/2010
Status: offline
Can you combine both your mods?

(in reply to Resan)
Post #: 8
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 12:16:29 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Look like great quality images! Couple of problems I have though;

Using the nx-01 enterprise as a cruiser doesn't seem right. Keep the ships in the same timeline or give a range of different timeline ships. ie Kirks Enterprise as a destroyer, Picards stargazer as a frigate etc.

I can see the engines are located at the ends of the warp nacelles. I think it would look best if the engines were placed at the location of the impulse engines (none at all would be best but I don't know if that's possible). Usually the impulse engines are located at the rear of the saucer section on most federation designs.

Hope I don't sound too critical. Really appreciate the time and effort that you modders put into these and this some great stuff.

(in reply to Nabobalis)
Post #: 9
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 4:08:55 AM   
Magpius


Posts: 1373
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I don't have a problem with the shadows, it gives the ships a nice sense of solidity.
Try putting some drop shadow under the  bases, it helps them feel like they are orbiting planets, increases the sense of depth.
-good work.
looking forward to running this set!


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Igard)
Post #: 10
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 4:40:51 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
Wow, ships that don't resemble a phallus. Im sold!

Seriously though, nice work.

(in reply to Magpius)
Post #: 11
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 7:35:09 AM   
Pocus


Posts: 812
Joined: 9/22/2004
Status: offline

quote:

ORIGINAL: swatter555

Wow, ships that don't resemble a phallus. Im sold!

Seriously though, nice work.


This could be indeed the mod that can decide me to buy the game

_____________________________

AGEOD Team - Lead Developer
Check our historical strategy games on Napoleon, the Great War, the American Civil War, War of American Independence and others!

(in reply to swatter555)
Post #: 12
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 10:48:50 AM   
Conflictx

 

Posts: 42
Joined: 4/8/2010
From: Belgium
Status: offline

quote:

ORIGINAL: Resan

Look great, and I will absolutely use it.

Small nitpick/question... Are the Space Ports canon?
Can't remember seeing them before. A "mushroom" base would, at least to my mind, feel more right



The Large, Medium and small spaceports are from Star Trek: Enterprise - "The Expanse". Their just different views from the same station. The Gas and mining stations are from the Midas array. Resort base is a modified Jupiter station. I might change some of the stations to see if others fit the job better, but it looks nice ingame as is.


quote:

I can see the engines are located at the ends of the warp nacelles. I think it would look best if the engines were placed at the location of the impulse engines (none at all would be best but I don't know if that's possible). Usually the impulse engines are located at the rear of the saucer section on most federation designs.


I could put them there and see how it looks in game, or I might release a modified version for the people who don't want the engine effect. It might look a bit plain in game though, I could try changing the engine effects to something else and see how that goes.

quote:

So when you say your doing a mod does that mean like your gonna make all the neat star trek races out their & their ships 2?


Version 1 will just be U.F.P. and Starfleet ships & bases, as it progresses I will add more races.

quote:

Can you combine both your mods?


Yes that perfectly possible, I'm going to release this as a Customization Theme. So you'll have to copy the BSG ships into a race that hasnt been used yet for the Star Trek theme.

(in reply to Resan)
Post #: 13
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 1:02:16 PM   
Resan

 

Posts: 84
Joined: 4/1/2010
Status: offline
It was the Large, Medium and small spaceports I was thinking off. That their from Enterpise explains that. Haven't watched that so much. The rest of the spacestations look familiar.

If you prefer them, then np, it's your mod

I vote for the "engines located at the rear of the saucer section" too. The nacelles are only for warp. At least change color to blue if possible.

(in reply to Conflictx)
Post #: 14
RE: [WIP] Star Trek - Federation Ship & Base set - 4/10/2010 6:37:53 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
Conflictx: Fantastic job! I will definitely download this fine work and enjoy playing with these ships. Thanks so much...

(in reply to Resan)
Post #: 15
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 12:48:42 PM   
Conflictx

 

Posts: 42
Joined: 4/8/2010
From: Belgium
Status: offline
V1.0 of mod released have fun guys, if you have any comments or found any bugs, do tell.

(in reply to shinobu)
Post #: 16
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 12:52:57 PM   
vils

 

Posts: 251
Joined: 1/11/2002
From: Stockholm, Sweden
Status: offline
Very nice!

DLing!

...or not.. no DL link yet


< Message edited by vils -- 4/11/2010 12:53:15 PM >


_____________________________

Take Command! - Lewis E. Lyle

(in reply to Conflictx)
Post #: 17
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 12:56:18 PM   
Conflictx

 

Posts: 42
Joined: 4/8/2010
From: Belgium
Status: offline
It's still uploading, patience. :p

Edit: uploaded

< Message edited by Conflictx -- 4/11/2010 2:06:25 PM >


_____________________________


(in reply to vils)
Post #: 18
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 2:56:56 PM   
Gary Childress

 

Posts: 6590
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
FYI: I just went to the web site and DL'd your Star Trek pack. Thank you for an excellent pack. Definitely first rate stuff. However, when I went to the website you are using to upload the stuff I got a scareware attack. I don't know if it was from the website or not. Has anyone else had this happen?

_____________________________


(in reply to Conflictx)
Post #: 19
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 3:01:06 PM   
Conflictx

 

Posts: 42
Joined: 4/8/2010
From: Belgium
Status: offline
What was the message you got? Was it when you entered the site or when downloading the package?

(in reply to Gary Childress)
Post #: 20
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 3:12:27 PM   
Gary Childress

 

Posts: 6590
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
I don't remember the exact message. I closed out of the message almost as soon as it popped up. It was something like the usual "Your computer may contain viruses" and then it asked me if I wanted to scan the computer. I clicked "Cancel" but it proceeded to do a mock scan anyway. It happened about the time I started to DL the pack. I know sometimes legitimate websites get adware that on them that attacks your computer. I was having the same problem with CivFanatics website for a while. It's a perfectly legit website but one of its advertisers loaded scareware, probably without anyone realizing it.

_____________________________


(in reply to Conflictx)
Post #: 21
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 3:45:06 PM   
Gary Childress

 

Posts: 6590
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Here's a pop up which was behind some of my other screens. Definitely a scareware attack. Whether or not it was caused by this website may be a little hard to determine unless someone else gets the same message.

May I suggest chopping your file in half so that you can upload it here on the Matrix forums? It is probably the best ship graphic set I've seen so far.




Attachment (1)

_____________________________


(in reply to Gary Childress)
Post #: 22
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 3:47:53 PM   
Conflictx

 

Posts: 42
Joined: 4/8/2010
From: Belgium
Status: offline

quote:

ORIGINAL: Gary Childress
May I suggest chopping your file in half so that you can upload it here on the Matrix forums? It is probably the best ship graphic set I've seen so far.



I'll give it a try. If anyone else gets that message I'll also remove the link, but I repeatedly refreshed the download link, and clicked the download several times without getting a message.

(in reply to Gary Childress)
Post #: 23
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 3:52:31 PM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: FerretStyle
Just one gripe, those shadows don't look right... I mean there is no actual shadowing in game so it seems out of place.

Shadows in SPACE never look right, anyway. The reason being that space is alternatively really bright, and really dark, with little in between. When it is really bright, without any atmosphere to diffuse the light, you get really harsh shadows because the light only comes from select directions: Either the headlights on your spacesuit, or nearest bright objects. When it is really dark, you can't see a thing. So what you'd see if shadowing in SPACE is really bright hilights and really dark darkness. There's no diffuse lighting like on Earth.

(in reply to FerretStyle)
Post #: 24
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 10:05:25 PM   
D.W.O.H


Posts: 49
Joined: 4/5/2010
Status: offline
i got that scareware too




Attachment (1)

_____________________________

Democratic Worlds Of Humanity.

(in reply to Fishman)
Post #: 25
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 10:12:29 PM   
D.W.O.H


Posts: 49
Joined: 4/5/2010
Status: offline
I downloaded it & wheres all the star trek ships?

I see the audio & effects but in the units folder i dont see anything star trek related?

_____________________________

Democratic Worlds Of Humanity.

(in reply to D.W.O.H)
Post #: 26
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 10:13:19 PM   
Nabobalis

 

Posts: 15
Joined: 4/2/2010
Status: offline
I didn't get that.

But for some reason, the race is still called Human and the race details are not correct but I have the UFP flag.

< Message edited by Nabobalis -- 4/11/2010 10:16:52 PM >

(in reply to D.W.O.H)
Post #: 27
RE: [WIP] Star Trek - Federation Ship & Base set - 4/11/2010 10:14:25 PM   
D.W.O.H


Posts: 49
Joined: 4/5/2010
Status: offline
nevermind I had a retarded moment their

_____________________________

Democratic Worlds Of Humanity.

(in reply to Nabobalis)
Post #: 28
RE: [WIP] Star Trek - Federation Ship & Base set - 4/12/2010 5:08:54 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
DLing them now, great work!

(in reply to D.W.O.H)
Post #: 29
RE: [WIP] Star Trek - Federation Ship & Base set - 4/12/2010 8:12:33 AM   
Magpius


Posts: 1373
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to swatter555)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> [Release] Star Trek - Total Conversion v1.0 Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.180