Panama
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Joined: 10/30/2009 Status: offline
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quote:
ORIGINAL: morleron1 quote:
ORIGINAL: larryfulkerson quote:
ORIGINAL: Karri I guess you could combine some of the german air units...they are considerably smaller than the soviet ones. Yes, Soviet air units typically number in the hundreds of aircraft and German squadrons are about 42 assigned. I say "assigned" instead of authorized because most German squadrons operate at less than authorized strength. That's a good idea. Another thing we might do is eliminate the partisans. That way we could do away with the MP and security units. And another thing: we don't need the garrison units until late in the game when the Soviets are pressing toward Berlin. Maybe we could invent an event trigger thing to make the garrison unit appear in the threatened hex(s) just before it's needed. This scheme may need more events than we have so we may need to have ALL the garrison units appear when the first threatened hex is threatened, so that only one event is needed. And do we really need the Italians to be represented? Do we need the Slavic units? One thing to consider is that amalgamating the German air units would, I suspect, limit the German ability to project airpower in the interdiction mode, if nothing else. I tend to keep almost all of my German bomber units on interdiction and move them around as needed to inhibit Soviet movement in areas that I consider important. However, it is rare that I will leave some area totally denuded of interdicting units as it's hard to tell where the Soviets may be coming from and it's nice to be able to hold up the rail movement of units from Gorki to Kiev without leaving the Soviets with a free hand around, say, Leningrad and Finland. That said, if we could make significant gains in others areas of the game by making this change I'd support it. My main concern is that the Axis player may end up having a useful weapon, albeit one over which he doesn't have full control so far as effects are concerned, removed or restricted without some offsetting gain in another area. There's really no reason to bother with the Axis air units. That force has more than enough unit spaces available. Heck, you could take away the Swedes and/or Turks if you really wanted unit slots. quote:
ORIGINAL: morleron1 So far as removing the Axis MP units, with the thought that this will make it impossible for the Axis player to use them as spearhead units I'd suggest holding off on that until 3.4 comes out so that we can evaluate whether or not Ralph has solved the "ant unit problem". The ant problem's solution has already been explained. It has only to do with the little trick of a very small unit attacking with a mass of artillery against a larger unit. That's about the extent of it. You know, to be honest there never was a problem with small units being in a scenario. The problem was with people's opponents. Some go on and on about an 'ant unit' problem when it was a people problem. It could have been solved by communication. Also, if someone has a problem with a scenario simply because it has alot of small units change it and put it out there. If you look at most significant battles there are many, many 'ant' units. quote:
ORIGINAL: morleron1 Another possibility would be to establish a house rule along the lines of "No MP unit or Security Division unit may be voluntarily moved forward of the main battle area." The Germans actually did use the Security divisions in combat, on purpose. What they didn't do was send MP and Corp/Army/Army Group HQ into the hinterlands ahead of the army. Nor did they use them to close a pocket. Manstein was not seen running through the woods chasing down partisans. I don't think any of his staff was either. Now if someone said they saw Patton doing this I wouldn't be a bit surprised. quote:
ORIGINAL: morleron1 So far as the Italians are concerned I suppose it depends on whether or not we come up with changes to FiTE that make the Axis side viable into 1942. It was only the presence of Italian, Romanian, Slovakian, etc. units that allowed Fall Blau to get as far as it did. Without those types to guard the flanks there will not be enough German units to adequately handle that task, while at the same time opening them up to the type of disaster which ultimately befell the Wehrmacht. I know we're not talking about removing the Romanians but I think the point still stands. I don't see any point for removing any Axis minors. They need all the help they can get. Too bad there's no way to delay reconstitution in a scenario to something more reasonable. Replacement 9.1.8 When units are Reconstituted, there is a one to four week delay in their appearance. Forming, getting the pieces together and training a division to fight as even a somewhat cohesive unit takes alot longer than one to four weeks unless an existing unit was given the destroyed unit's number.
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