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Distant Worlds Gets Another Major Update

 
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Distant Worlds Gets Another Major Update - 4/8/2010 10:10:01 PM   
SeanD


Posts: 1094
Joined: 3/2/2006
Status: offline
Many major issues and bugs have been vaporized by this behemoth of an update

Matrix Games and CodeForce (www.codeforce.co.nz) are pleased to release another update for Distant Worlds. The new comprehensive 1.0.3 update comes with over two dozen fixes for gameplay issues, improved stability and memory usage, and much more. Some of the major issues fixed or improved in this update include:
  • Extensive memory usage optimization. Large games now consume much
    less memory which should resolve the crashes related to Out of Memory and crashes during save/load.
  • Added an AutoSave feature with a variable save interval between 10 and 60 minutes.
  • Fleets now respond properly to manual control and will not automatically disband
  • Added new buttons in the Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet
  • Several interface and functionality improvements including how retrofitting and ship design works.
Overall, the most of the critical stability and gameplay issues found at release have been resolved so it his strongly recommended that all customers install this update.

David Heath, Director of Operations at Matrix Games, said “Distant Worlds was released to an enthusiastic community and so we’re elated to provide our customers with solid support like this. Right out the box this game is a blast, but with the continuing dedicated effort from the Code Force team to improve the game we think the future is bright for Distant Worlds!”

Distant Worlds is a vast, pausable real-time, 4X space strategy game. You can run the game as slow or as fast as you like, with intelligent advisors and many different settings for warnings and auto-pause triggers to help you manage your empire at your own pace. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy!

Get the update here.

_____________________________

Sean Drummy

Marketing and Press Relations Manager
Post #: 1
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:22:12 PM   
taltamir

 

Posts: 1288
Joined: 4/2/2010
Status: offline
what has changed from the 1.03 beta?

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I do not have a superman complex; for I am God, not Superman.

(in reply to SeanD)
Post #: 2
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:29:01 PM   
Davor

 

Posts: 824
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: taltamir

what has changed from the 1.03 beta?

I don't think nothing has. The beta was an unoffical release, this is the official release. Not shure if anything has changed.

(in reply to taltamir)
Post #: 3
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:35:25 PM   
cobra13

 

Posts: 7
Joined: 3/28/2010
Status: offline
I have been using the beta and fleet behavior is so much better. The more I play it the more I find to enjoy. This game is giving a elderly gamer -age 62 - a very youthful excitement for a game. That has not happened in awhile as much of the strat games produced are remakes with better graphics. This game would make Bill Clinton happy---it's the gameplay stupid!!!!

(in reply to taltamir)
Post #: 4
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:35:52 PM   
taltamir

 

Posts: 1288
Joined: 4/2/2010
Status: offline
oh cool... well i "upgraded" from the beta to this release already :P...

Awesome release, thank you for your hard and good work.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Davor)
Post #: 5
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:37:27 PM   
VarekRaith


Posts: 121
Joined: 2/21/2010
From: Manassas, Virginia
Status: offline

quote:

ORIGINAL: taltamir

what has changed from the 1.03 beta?

30. Fixed bug where cancelling an edit of a design still applied changes
(http://www.matrixgames.com/forums/tm.asp?m=2429627)
31. Fixed bug where bombard weapons and standard torpedo weapons were
sometimes not both showing when "Show Latest Components" was enabled in the
design screen (http://www.matrixgames.com/forums/tm.asp?m=2429835)

Those were, I think, not in the beta.

(in reply to taltamir)
Post #: 6
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:39:14 PM   
taltamir

 

Posts: 1288
Joined: 4/2/2010
Status: offline
ah, pretty cool. so it was a good idea to update from beta to final.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to VarekRaith)
Post #: 7
RE: Distant Worlds Gets Another Major Update - 4/8/2010 10:59:30 PM   
Davor

 

Posts: 824
Joined: 3/24/2010
Status: offline
It's always a good idea to install the offical patch. Some changes could have been made or not. But just in case no changes were made, but when the next patch comes out, it could cause some wierd glitches if the last patch was not the official patch but just a beta.

(in reply to taltamir)
Post #: 8
RE: Distant Worlds Gets Another Major Update - 4/8/2010 11:49:25 PM   
Pappy

 

Posts: 591
Joined: 9/12/2000
From: NY, USA
Status: offline
Do you have to uninstall the beta patch before patching with the official patch?

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(in reply to SeanD)
Post #: 9
RE: Distant Worlds Gets Another Major Update - 4/9/2010 12:05:54 AM   
Interesting

 

Posts: 114
Joined: 4/4/2010
Status: offline

quote:

ORIGINAL: SeanD

Many major issues and bugs have been vaporized by this behemoth of an update

Matrix Games and CodeForce (www.codeforce.co.nz) are pleased to release another update for Distant Worlds. The new comprehensive 1.0.3 update comes with over two dozen fixes for gameplay issues, improved stability and memory usage, and much more. Some of the major issues fixed or improved in this update include:
  • Extensive memory usage optimization. Large games now consume much
    less memory which should resolve the crashes related to Out of Memory and crashes during save/load.
  • Added an AutoSave feature with a variable save interval between 10 and 60 minutes.
  • Fleets now respond properly to manual control and will not automatically disband
  • Added new buttons in the Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet
  • Several interface and functionality improvements including how retrofitting and ship design works.
Overall, the most of the critical stability and gameplay issues found at release have been resolved so it his strongly recommended that all customers install this update.

David Heath, Director of Operations at Matrix Games, said “Distant Worlds was released to an enthusiastic community and so we’re elated to provide our customers with solid support like this. Right out the box this game is a blast, but with the continuing dedicated effort from the Code Force team to improve the game we think the future is bright for Distant Worlds!”

Distant Worlds is a vast, pausable real-time, 4X space strategy game. You can run the game as slow or as fast as you like, with intelligent advisors and many different settings for warnings and auto-pause triggers to help you manage your empire at your own pace. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy!

Get the update here.

quote:

Repair and Refuel selected fleet,



Im impressed.

I normally go to those game communities and I spend all my ammo giving them feedback with my positive, yet sharp criticism and normally all my help is wasted and the game keeps with its problems, not here.

In here, our feedback actually reach the developers and they are reasonable and dedicated.

Thanks a lot.

*Satisfied costumer.

(in reply to SeanD)
Post #: 10
RE: Distant Worlds Gets Another Major Update - 4/9/2010 12:12:09 AM   
Wade1000


Posts: 754
Joined: 10/27/2009
From: California, USA
Status: offline
Change History:
v1.0.3 – April 8, 2010
Please note – this update does create a new save folder, although it will work with
previous saves. You need to navigate to the previous version save folder to open your
older saves. Also, this update resets the automation settings in your Options. Please
open the Options screen again to adjust them to your preference. Apologies for any
inconvenience.
Third Official Update
Fixes and Additions:
1. Memory usage extensively optimized and reduced. Large games now consume
much less memory. Should resolve the crashes related to Out of Memory and
crashes during save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set
variable interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit
selected fleet
5. In Ships and Bases screen, names of damaged ships display as red, and ships
under construction display as orange
6. Added new button to Ships and Bases screen: Repair ship
7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?
m=2420971). Also reworked Designs screen as follows:
1. Can filter designs to show: All, Non-Obsolete, Latest of each type
2. Can toggle designs as obsolete/not obsolete directly from designs list
3. Can mass upgrade designs from Designs Screen - multi-select designs and
click Upgrade button
4. Allow retrofit to any non-obsolete design for a given ship type (right-click
menu)
5. AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire
(http://www.matrixgames.com/forums/tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship
(http://www.matrixgames.com/forums/tm.asp?m=2418633)
10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?
m=2419321&mpage=1&key=)
11. Fixed Design values for Recreation center and Medical center components
(http://www.matrixgames.com/forums/tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech
(http://www.matrixgames.com/forums/tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from
them when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox
(http://www.matrixgames.com/forums/tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually
assigned to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete
space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been
completely conquered (no colonies left)
(http://www.matrixgames.com/forums/tm.asp? m=2420055)
18. Fixed crash research program sometimes not stopping
(http://www.matrixgames.com/forums/tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply
(http://www.matrixgames.com/forums/tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously)
(http://www.matrixgames.com/forums/tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when
upgrading (http://www.matrixgames.com/forums/tm.asp?
m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel
(http://www.matrixgames.com/forums/tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another
retrofit mission (http://www.matrixgames.com/forums/tm.asp?m=2424223)
25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?
m=2424082)
26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?
m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger
when grow very large
28. Ensure that retrofitting always works - ships no longer need free slots at a
construction yard, they will simply queue up for retrofit
29. Resupply Ships finally working properly all of the time - will not head off to
refuel when deployed or deploying
30. Fixed bug where cancelling an edit of a design still applied changes
(http://www.matrixgames.com/forums/tm.asp?m=2429627)
31. Fixed bug where bombard weapons and standard torpedo weapons were
sometimes not both showing when "Show Latest Components" was enabled in the
design screen (http://www.matrixgames.com/forums/tm.asp?m=2429835)


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Interesting)
Post #: 11
RE: Distant Worlds Gets Another Major Update - 4/9/2010 12:24:11 AM   
Haplo_Patryn

 

Posts: 158
Joined: 7/2/2005
Status: offline

quote:

ORIGINAL: Pappy

Do you have to uninstall the beta patch before patching with the official patch?


I don't think so.

_____________________________


(in reply to Pappy)
Post #: 12
RE: Distant Worlds Gets Another Major Update - 4/9/2010 1:28:48 AM   
Erik Rutins

 

Posts: 26107
Joined: 3/28/2000
From: Vermont, USA
Status: online
Hi guys,

You can absolutely install the official update over the beta, and you should!

We worked on these additional areas between the beta and the official release:

* Resupply Ships finally working properly all of the time - will not head off to refuel when deployed or deploying
* Fixed bug where cancelling an edit of a design still applied changes (http://www.matrixgames.com/forums/tm.asp?m=2429627)
* Fixed bug where bombard weapons and standard torpedo weapons were sometimes not both showing when "Show Latest Components" was enabled in the design screen (http://www.matrixgames.com/forums/tm.asp?m=2429835)




_____________________________

Erik Rutins
Director of Product Development and Business Relations


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Haplo_Patryn)
Post #: 13
RE: Distant Worlds Gets Another Major Update - 4/11/2010 4:00:17 PM   
JonathanStrange


Posts: 107
Joined: 3/13/2010
Status: offline
I love the resupply attention. I'd been reading a good AAR at Octopus forum wherein a player's three resupply ships had gone awry in comical fashion. He'll love the patch.

_____________________________

The opinions expressed by JonathanStrange are solely those of JonathanStrange and do not reflect the opinions of Matrix Games, the forum members of Matrix Games, the forum moderators, or JonathanStrange.

(in reply to Erik Rutins)
Post #: 14
RE: Distant Worlds Gets Another Major Update - 4/11/2010 5:21:06 PM   
Erik Rutins

 

Posts: 26107
Joined: 3/28/2000
From: Vermont, USA
Status: online

quote:

ORIGINAL: JonathanStrange
I love the resupply attention. I'd been reading a good AAR at Octopus forum wherein a player's three resupply ships had gone awry in comical fashion. He'll love the patch.


Aha, please do let him know about it, thanks!


_____________________________

Erik Rutins
Director of Product Development and Business Relations


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to JonathanStrange)
Post #: 15
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