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RE: [RELEASE] BSG - Ships & Bases set

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RE: [RELEASE] BSG - Ships & Bases set - 11/22/2010 3:08:58 PM   

Posts: 7817
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I've never used GIMP, but I have PSP, and it does have a .PNG optimizer function that removes the color you choose to make the transparency. You might try something like that before starting over.


Distant Worlds Fan

'When in doubt...attack!'

(in reply to Igard)
Post #: 31
RE: [RELEASE] BSG - Ships & Bases set - 11/29/2010 1:54:55 PM   

Posts: 1269
Joined: 5/18/2010
Status: offline



I wonder if we will get a Cylon set now?

In case you are interested the Cylon fleet is pretty much done. I have also done most other stuff anyone would want from a BSG mod (within the confines of Distant Worlds modibility. I've also included a few ship options and race image options. Next on the list is a Guardian fleet.

I have requested Conflictx's persmission to use his ships to save me doing exactly the same work he has done, if he gives permission I can get a lot more in before the release of the expansion when I plan to release it. Fingers crossed, he hasn't logged in for a while.

(in reply to Shark7)
Post #: 32
RE: [RELEASE] BSG - Ships & Bases set - 11/30/2010 10:19:40 AM   


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Joined: 4/8/2010
From: Belgium
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You have my permission, I wrote a whole PM but I'm not sure if I actually sent it or clicked it away, so I'll just do it on the forums. ;)


(in reply to Haree78)
Post #: 33
RE: [RELEASE] BSG - Ships & Bases set - 11/30/2010 11:47:22 AM   

Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline

Well I tried starting again and I get the same problem, random lights.
I also tried erasing the lights from the Galactica picture in Gimp and saving it and one of the lights stays there.
It must be something to do with keeping the colour number for that pixel but just having a transparency so Distant Worlds is just checking colour number and ignoring transparency. Not sure how I'm supposed to sort that using Gimp.

This is the reason I stopped modding myself Haree, in the end it got too frustrating 

I wonder where the best place to ask Erik for a option in the game to disable these lights completely. They don't really add anything to the game, so if we had an option to turn them off then it wouldn't matter about the random lights, as there would be no lights!

< Message edited by WoodMan -- 11/30/2010 11:49:18 AM >


"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Igard)
Post #: 34
RE: [RELEASE] BSG - Ships & Bases set - 11/30/2010 12:20:00 PM   

Posts: 1269
Joined: 5/18/2010
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Yeah there seems to be no reason to some of these lights appearing. I have 1 on the Medium Cylon Star Base which is nonsense, nothing in the image is close to yellow but it is fairly ignorable and I'm still really pleased with the look of it.

The main problem with the random lights thing is there is no way to tell which actual pixel is causing it in the majority of cases.

(in reply to WoodMan)
Post #: 35
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