First, thank you very much for going over each point, I do appreciate it.
quote: a) Ok, I didn't realize planets had an actual fuel supply as well. It makes sense but ss this indicated somewhere?
quote: You're probably seeing a situation where the planet you wanted to refuel at didn't have enough fuel. When you say 'they jumped out of the system to the enemy one', do you mean they attempted to refuel at an enemy planet? Or an enemy fleet was present and intercepted them?
ORIGINAL: Joram 1) There seems to be a couple bugs when you tell your ships to refuel automatically. In one case, there was a neutral planet in the same system as an enemy of mine. I noticed my ships always wanted to go refuel there even though there was a planet of my own nearby (and in some cases the very same system). AI controlled ships went there which I missed but finally noticed it when I told some other ships to refuel. They jumped out of the system to the enemy one and promptly got demolished by the enemy fleet. Annoying. Perhaps there is some reason they couldn't refuel at the friendly base but at the least it has been suggested to be able to set 'avoid' on certain systems. The other refuelling issue is related in simply that they don't always seem to pick the closest point to refuel.
b) The system they jumped into was for all intents and purposes an enemy system. However, there happened to be a neutral planet from a different race in that system as well. My ships, low on fuel would jump in one by one and get demolished by the enemy trying to refuel at the neutral planet.
quote: Ok, that makes perfect sense. Though I read the manual from head to toe, I don't recall seeing anything like this in it! I'm assuming I would be able to see this cargo from the ships screen but it would be particularly useful in this case to be able to get to the cargo bay from the map as well. I may not be able to use the info specifically but it would add flavor and help me understand if the ship had a lot of supplies on it or not.
quote: The construction ship has to load the required resources for building the new base. They'll go to a nearby space port first to get these and then head off to the build location.
ORIGINAL: Joram 2) When I queue up a construction ship to build a base, almost all the time it jumps back to my home planet (even if others are closer) to refuel before continuing with the build. This is even with fuel almost 3/4 full. Even if nearly empty, I would want it to follow my instructions exactly rather than go back to base first.
So don't send your construction ship to the build location directly - instead simply select the construction ship (where-ever it happens to be at that time, use the Y key to cycle through them) and then right-click the build location to initiate the construction mission (pick up resources from space port, travel to location, build base).
quote: We'll be looking at this for the upcoming patch.
ORIGINAL: Joram 3) I've noticed ships will NOT fire on enemy ships unless they are patrolling or sometimes when they are actively being fired upon. This is fine if you let the AI control your ships but if you want to control them, it can be frustrating seeing your ships being fired upon without a response. I believe I have seen this reported before but I didn't see it in my brief perusal so I'm reporting it again.
Excellent, thank you.
quote: Thanks for that good point about ranged attack with monsters. We'll make an adjustment for that.
ORIGINAL: Joram 4) For monsters, I've noticed ships will not attack them until right on top of them. This is annoying because monsters (that I've encountered at least) have no range ability to why would a ship be dumb enough to put themselves in range of the monsters to fire. I realize this may be because the ship is 'stronger' than the monster and is firing at 'point blank' but the only way to fix this would be to have them fire at 'standoff' which will produce undesirable behaviour with non-monsters. Also, can you even change the behaviour after it's built?
You can change battle tactics for all ships of a particular design in the Design screen - select new tactics and click Save for the design.
Thank you for the information.
quote: The planet the colony ships were building at may have been your only planet that had a race capable of colonizing your new target colonies. Some planet types can only be colonized by certain races. Or your other planets may have been busy building other things already.
ORIGINAL: Joram 5) I had a home planet and three small colonies. I wanted to queue up three colony ships to try to colonize three planets occupied by a minor faction. All three colony ships were trying to build at the same place which was ironically not only my smallest colony but not even the one closest to the minor factions so I could not figure out the rhyme or reason of why it did what it did. At the very least, the game should distribute the builds amongst my planets starting first with idle planets with the highest development where distance is the tie breaker. Then it can move down to the lower developed colonies to build.
I get your point but in this case neither was the case. The three planets I was trying to colonize were all worlds with independants on them so they were definitely colonizable by any colony I had (which were all my home race anyway at this point). Second, I am certain that none of the other planets had anything in their queue. I doublechecked this.
quote: Your military ships may not always spot the exploration ship, especially if it is far away. Your Proximity Sensor components determine how far away your ships pick up enemies.
6) The AI likes to park exploration ships at the edges of my systems. This is perfectly fine and somewhat cunning even. However, I have military ships on patrol in the system that do nothing but chew bubble gum and wave idly at the exploration ship. When an enemy ship like this is in a system, I'd like to see my patrolling ships actually patrol and chase it away. Same for other enemy non-combatants like mining ships and freighters. It is war after all.
Well someone can see it because they show up on my galaxy map. While I understand what you are saying, if someone can detect the ship, then that someone should be able to dispatch ships out to investigate regardless of the ships personal range. I realize that one issue is you don't want all your ships galavanting around the solar system for this but if there was a way to set a system patrol, then that would resolve that issue (a shortcut would be by setting the order to patrol the sun but just at a very large radius).