And another request:
Ability to define more ship roles through modding.
Right now we have Escort, Frigate, Destroyer, Cruiser, Capital Ship, etc.
I'd like the abiilty through modding to define such as:
I agree with this. The changing conditions of naval warfare inspired many different types of warships over the years, and I'd really like to create a ship that's say, heavily armed and fast, but lightly protected, well armed and protected but slow, small and fast ships with little protection but long-ranged weapons, etc. This would easily be facilitated by having more ship classes to choose from.
What would also make the design process more intricate would be the addition of other kinds of weapons, or at least parallel development of different kinds of beam and torpedo weapons. Range, damage, and firing rate are attributes that can, and are, emphasized in different weapon systems, but they replace each other. How about the latest generation of torpedo weapons offering me a choice of long ranged heavy hitters that fire six rounds a minute, a less damaging version that fires more quickly, a close range rapid-fire type, etc. I think this would allow for more individual taste in ship design to be expressed, as well as having more control over the tactics of your space fleet through the kinds of ships you equip it with. As things stand right now, frigates are ultimately just enlarged escorts, rather than a unique class of warship.
I believe it has been mentioned that ship classes should have size restrictions. I agree with this, but this shouldn't be implemented as a simple ranking of large to small. I may want to create a heavy escort type, larger than the bottom end of the scale for frigates (using current ship classes). There should be an overlap, at least, again to allow the player maximum freedom in expressing their particular design philosophy... while removing the possibility of creating a frigate that dwarfs the greatest capital ships in the galaxy.
Distant Worlds has been a lot of fun so far, but seeing the creators so involved with the community as they work to improve the game even further is a new experience for me. I am grateful to all involved with the project, and hope DW will enjoy much commercial success.