From: Montpellier, France
I had missed that one:
quote: Well, what kind of mainframe do you plan to buy to get this working smoothly ?
11. Bigger galaxy map.
You have bitten more than most can chew, here...
-Ability to disable vehicles, and steal their technology
quote:Interesting idea ; I would opt for a greater size difference between default escort, frigates and destroyers, and a little more default thrusters and engine for the first two : this would make them more nimble, and help fleeing and avoiding hits. In a word, it would help to have a good reason not to build only destroyers. Perhaps limit the size range of each ship type, depending on the current maximum. People have spoken about fighters, too, it would be cool ! But not very probable...
-bonuses to class of military ships ( frigate - 30% more speed, destroyer 30% more dmg)
quote:++. I wouldn't mind if some of the current icons were reused several times to help populate new technologies.
-Top tech level of 25 from 9
quote:What about new rare resource, perhaps, to build special research labs able to research past the normal potential, or needed to research the later techs
-Way to increase total empire potential tech, other then based on population. Perhaps a tech level 9 research item that requires mass amounts of hydrogen or something
quote:That seems a little strange to create a planet from nothing. Perhaps tow in a planet from another system, like the star wars novels'[SPOILER] Centerpoint station[/SPOILER]. Given the names of the stars in game, I'm sure Elliot knows what I'm speaking about!
-Allow for creation of stars, planets, etc in a legitimate game without the editor... via some tech unlock.
quote: What do you mean? like creating an intelligence race from scratch, on the spot ?
-Allow for seeding of a random race on a planet
quote: Well, lucky you ! It's already in the game! In the ships and bases screen, the cargo tab.
-The ability to see what mining posts have stored, and how much of what... is being picked up by civilians.
quote: Star war fan as well ? well I'm not sure this would be very good for the game dynamic.
-Natural 1600 hyper deny at all planets / moons ect.
quote: Funny that I read how much too fast the colony population grow for other people! Some think that this slow gets in the way of fun, and other that this fast gets in the way of realism, and thus fun...
planets population increasesso slowly
quote: Some people think that AI don't colonize enough, even if a lot more in 1.0.6 than in 18.104.22.168. In fact, in the beginning, if you can only colonize continental planets, it is quite hard to find a lot of them. It is why I prefer to start the game with aquatic or volcanic races, that can spread a lot faster. This is a very important aspect of a race, that is not very well described in the galactopedia. Maybe it would be better to even the generated colonizable planet types numbers. A way or another, I always rapidly have a big lot more colonies than the AI. (I don't automatise anything but tax rates)
-Fix Ai from stopping building colonies at a low amount 1-20. Without an effort to expand.
quote: It is still laggy in the 1.0.6, but much better.
-zooming in and out is laggy on a 2gb, 2.0ghz dual core, 9600gt system ( even on the start of a 100 system map game)
quote: Sell territory maps! AI love maps, and pay good money for them when you start to spread. Avoid galaxy map, though, if you don't want them to steal your precious colonizable worlds. But personally, I prefer to trade them against techs. This way, it cost I have to add money to the maps, so it's not a very good way of making money...
-How do i generate income, aside from just waiting for colonys population to grow, for tax income?
Resort income is slow to come, you have to be really near systems that are very well populated and developed for them to begin to fill up. When it start becoming profitable, you have so much from your colonies that it has become negligible.
The best way to have money is still not spending it on things that have a maintenance cost. Go for colonization ships, which maintenance soon disappears, and latter hatch in new revenues. It also causes the private sector to buy you ships. You don't need a lot of mining bases either. a very few are mostly enough, even in late games, in my experience. I would even say especially, as you then are able to colonize more worlds types. Yes, it is private sector that pays that maintenance, but I prefer them to update their fleet and pay the fees to me than to unused mines maintenance!
quote: Basically, a black hole is something so heavy even massless light is caught in its gravity field. How would you move that? It seems to much magical to me. Besides, it would be to big a cataclysm, you could do nothing about it.
ORIGINAL: Radtoo a moving black hole
quote:You're very right, and there is space for quite easy optimisation in them, it seems. In the late games, it becomes so much (tens of seconds slow) that I flee the ship and bases screen as much as I can. Simple optimisation, like when accessing the ship and bases panel by double clicking the information panel should filter the list with that kind of ship or base only, even if at the cost of not being able to change the filter from there. We have whined all we could about this, but it's not fixed yet. Seeing how often we are heard, we can still hope we will see something done about it soon!
UI performance: The UI in this game must be one of the slowest I've seen recently.
quote: You are very right here. beside the fact that the standard ctrl-click multi selection was replaced by a shift-click (that does not work very well), one should be able to deselect ships from the information panel (the left bottom one).
Multiple ships selection in space is annoying[...]The selection panel does not even allow for ctrl-clicking