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RE: A beautifil new ocean to explore.

 
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RE: A beautifil new ocean to explore. - 4/2/2010 9:21:18 AM   
Gertjan

 

Posts: 669
Joined: 12/9/2009
Status: offline
Great AAR. Really surprising how many things can happen in this game. No game is ever going to feel the same.
I really like this effect of war weariness and reputation. It adds so much more depth to the game.
Erik, perhaps the AI is currently a bit too predictable as it usually will launch the first/most of the attacks on your home system. I understand why it does this, since success would imply the greatest losses to the enemy and surrender. But I think that it would be good to have more variation. Let the AI also attack some strategic colonies from time to time.
Good suggestion to have some periods of peace in between attacks.

(in reply to Cougar_DK)
Post #: 61
RE: A beautifil new ocean to explore. - 4/2/2010 10:33:54 AM   
Zarkis

 

Posts: 10
Joined: 5/22/2007
Status: offline
An unpleasant end for your empire. But a great AAR, and it made me curious about this game. I hate games where you can't loose.

(in reply to Gertjan)
Post #: 62
RE: A beautifil new ocean to explore. - 4/2/2010 3:33:25 PM   
Kamonrius

 

Posts: 69
Joined: 3/31/2010
Status: offline
Beautiful Ending :D pushing a naturally peaceful and progressive race into a war and conditions they are not use too gaining much ground but collapsining after great detestment of your blood thirsty leader ship and their own Hubris and Ambitions when realizing their own strenght :D so Beautiful

(in reply to Cougar_DK)
Post #: 63
RE: A beautifil new ocean to explore. - 4/2/2010 4:42:48 PM   
Davor

 

Posts: 1019
Joined: 3/24/2010
Status: offline
Very well done. I enjoyed reading your AAR. Too bad it had to end. Looking forward to your next AAR.

(in reply to Kamonrius)
Post #: 64
RE: A beautifil new ocean to explore. - 4/2/2010 9:36:18 PM   
Grotius


Posts: 5143
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Great AAR! I hope you play (and report) another game soon.

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Post #: 65
RE: A beautifil new ocean to explore. - 4/2/2010 11:35:33 PM   
Nabobalis

 

Posts: 15
Joined: 4/2/2010
Status: offline
How much of the AAR background was fiction and how much was actually in game?

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Post #: 66
RE: A beautifil new ocean to explore. - 4/3/2010 4:10:04 AM   
Kamonrius

 

Posts: 69
Joined: 3/31/2010
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Not much was fiction he just added details and reasoning, you can see your Races disposition against other races. as well as anything else going on in the galaxy to elaborate :D

(in reply to Nabobalis)
Post #: 67
RE: A beautifil new ocean to explore. - 4/3/2010 8:16:41 AM   
Okim


Posts: 209
Joined: 1/29/2010
From: Russian Federation
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Hi Kamonrius, nice to see you here (if i`m not mistaken we`ve met in SOTS forums) :)

Yes, some details were fiction. People never expressed their bad feelings about Sol 6 incident or there wasn`t any joing project to uncover the secrets of the galaxy - Zenox just shared their lore with me which i believe is their feature. Also there were no bio-study of the monsters - that`s also was a part of galaxy history that i described in a more interesting way. I just thought that plainly telling of whats happens would be less interesting to read :)

(in reply to Kamonrius)
Post #: 68
RE: A beautifil new ocean to explore. - 4/3/2010 8:33:55 AM   
Kamonrius

 

Posts: 69
Joined: 3/31/2010
Status: offline
Aye we have met :D Your mod is still Sexy, I play from time to time but SOTS has dried my tongue :) so I am hereobserving this little gem and watching where it and if it blossoms into something beyond itself :D

(in reply to Okim)
Post #: 69
RE: A beautifil new ocean to explore. - 4/3/2010 5:06:42 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
Sometimes AAR's have stories included with the gameplay accounts.

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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Kamonrius)
Post #: 70
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