2. Extracting the excess pilots from groups due for withdrawl.
5. extracting all the trained pilots from units due for permanent withdrawl by replacing them with trainees.
These I have no problem with and don't think they are gamey
1. Extracting the pilots with high defence ratings from transport aircraft and transferring them to a fighter squadron to provide them with some A2A training before use in frontline fighter units
3. Putting floatplane units on sweep trainig to create a pool of pilots that can be used in fighter squadrons
4. using the 'resize to fit ship' to create a massive single units to increase pilot training numbers
6. similar to 3 and 4. As Japan - Taking some of the very small ship based FP's, resizing on a CS to enlarge from 1 to 24 planes and training pilots for use on other planes (sweep or bombing training)
I don't think these are real gamey either, I can see they might be abused a bit:
#1: I don't do that, I don't think you really need to go that far as Japan
#3: I don't do this either, I would just leave them on floatplanes
#4: I have done this once, but it can be abused, so should be limited/stopped. The Japanese have enough "Home-Bound" units for a good training program
#6: I have done this to a limited extent; the Japanese get very few land-based Float Plane units at start.
The pilot model does not mirror history. The game is a great one the way it is, but if you wanted to make it match history, I would make the following changes:
1. END on-map TRAINING. You can still build skills in Combat; maybe that should be enhanced
2. In lieu of on-map training, REPLACEMENTS should have higher skill levels; the Allies should get them in the 60-70 range, and Japan in the 50-ish range. That will produce the historical divergence in pilot quality after the first cadres are killed off
OR, Japan can train in pool up to 70, but you have to leave them in 2 years to do so, and the number of replacements is reduced.
1. Yep, training needs an overhaul as the Japanese players just get to create too many quality pilots. End on map training or fix it.
Perhaps have Allied pilots come on in the 45 range in early 42, 50 in late, 55 in early 43 and 60 thereafter. Japanese will follow the reverse course. 50 in 42, 40 in 43, 30 in 44, 25 in 45.
Allow on map training in skills but limit it. The rest to come in combat. I am already starting to see Japanese bombers nail my subs way to frequently in mid 42. Just as in WITP
As it is now, I am hard up for pilots in 9/42 and my Japanese opponent seems to be swimming in them. Something ain't right.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg