Speaking of power use, it looks like we have plenty of power to spare from our reactor. It might not hurt to have a little excess power for weapon fire and such, but this amount seems a bit excessive. If this were an actually game, rather than an AAR, I would probably go back and add more power using devices and balances them with more engines, but for ease of writing, I’ll leave it the way it is.
May-be I have missed it but, "speaking of power", you have something forgotten to mention in your AAR. Having a huge excess of energy is very good for a faster interstellar journey. There is a relation to the excess of energy of a ship and its hyperspeed.
All the excess of energy is used to power the Hyperdrive Engine!
That means, having more excess energy left makes that the ship travels faster in hyperspace, thus making the time needed for an interstellar journey shorter. So if you wish to have a fast traveling ship during their interstellar journey you need a ship with a very much excess of energy.
By example to your ship design. Having the Gerax HyperDrive ES on board of your ship having an energy excess of 80 makes that your ship have a hyperspeed of 32000. If the energy excess drops to 67 (your latest shipdesign) the hyperspeed of your ship has dropped to 26799.
So a higher excess of energy will, relative the hyperspeed engine of the ship, result in a higher hyperspeed performance.
One other thing, your ship, as designed, is drawing static power, but you have no collector to feed this static power draw. This means that even when your ship is totally still, it consumes fuel. For some ships, (depending on mission, doctrine) a collector will offset this drain.