Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: OKH Plan 1942 - Alpha AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: OKH Plan 1942 - Alpha AAR Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:22:58 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Northeast of Bryansk 4th Army still presses to close the gap...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 91
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:35:32 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
The Baltic coast in the rear was cleared, OKH at Hoth's request, are sending these two divisions to 4th PzA via rail...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 92
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:49:23 PM   
Smirfy

 

Posts: 356
Joined: 7/16/2004
Status: offline
Very illuminating AAR some great features being displayed, but I'm a bit confused. When you select a unit do the nato symbols turn red on grey on the map instead of purple on grey or are these units part off 1st PzA (Red on Grey)

< Message edited by Smirfy -- 3/26/2010 9:50:23 PM >

(in reply to PyleDriver)
Post #: 93
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:54:05 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
The pink on the units are who you left clicked. On the right a pop-up appears to see the units and there Id if in question...Those unit will transfer when they arrive next turn...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to Smirfy)
Post #: 94
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:54:17 PM   
elmo3

 

Posts: 4870
Joined: 1/22/2002
Status: offline
quote:

ORIGINAL: Smirfy

Very illuminating AAR some great features being displayed, but I'm a bit confused. When you select a unit do the nato symbols turn red on grey on the map instead of purple on grey or are these units part off 1st PzA (Red on Grey)


The top unit in the selected stack has it's NATO symbol turn red. In the unit window to the right you see the true NATO symbol colors.

_____________________________

We don't stop playing games because we grow old, we grow old because we stop playing games - Anon.

WitE Alpha/Beta Tester

(in reply to Smirfy)
Post #: 95
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 11:41:05 PM   
ComradeP

 

Posts: 7166
Joined: 9/17/2009
Status: offline
As that artillery battalion you showed had damaged guns, do units suffer attrition when transported by train? Is there a reorganisation period until, say, your next logistics phase or does everybody end up without attrition effects due to the week long turns?

(in reply to elmo3)
Post #: 96
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 11:54:02 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Well things breakdown by looking at them. Go figure...lol...Its attrition, its built in, God only knows when it happened, hell mabe it fell off when loading, I don't know but it's damaged...Another guy for the firing squad...lol...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to ComradeP)
Post #: 97
RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 11:57:41 PM   
ComradeP

 

Posts: 7166
Joined: 9/17/2009
Status: offline
But is there a special attrition for rail transport/an after transport reorganisation period?

(in reply to PyleDriver)
Post #: 98
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 1:18:48 AM   
Joel Billings


Posts: 21046
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline

quote:

ORIGINAL: ComradeP

But is there a special attrition for rail transport/an after transport reorganisation period?


no

(in reply to ComradeP)
Post #: 99
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:39:45 AM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
The AI had a brain fart (reported). 9th army wasn't ready to advance but I had to take advanage of bridgeheads over the Mezha and Dvina rivers...Thats the last ss of turn 2.




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to Joel Billings)
Post #: 100
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 3:17:21 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline
I noticed in the last screenshot that many of your infantry units are regiments. Do you have the option to split/recombine units? If you do, is there any restriction on which unit can do this? (ie. is there a switch in the editor that allows a unit to be split)

Thanks

Chad

(in reply to PyleDriver)
Post #: 101
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 3:53:39 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Yes you can. The regiments have to be of the same division and in the same hex to recombine. German and Finn units can breakdown any type of division into 3 regiments...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to Chad Harrison)
Post #: 102
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:13:17 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
(BAR) Well the Soviets wanted to take Voronezh back badly. They hurled attacks across the center... A note, Joel informed me that on the challenging level the AI also gets the pleasure that all units get there full MP's, aside from attack and defence bonus's...This should be very interresting...Heres a ss...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 103
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:25:57 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
(BAR) In the south attacks beat up my Rum Cav Corps and they still pressed my flank to Rostov...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 104
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:36:00 PM   
ComradeP

 

Posts: 7166
Joined: 9/17/2009
Status: offline
quote:

Well the Soviets wanted to take Voronezh back badly. They hurled attacks across the center...


The Soviet AI read my mind

Near Voronezh, do you have 3 Panzer divisions and 1 Motorized division? It's a bit difficult to see with the divisions broken down into regiments. Are you going to retake Voronezh by a direct attack, or are you going to try to break through the fairly weak flanks and encircle the city first? This time, you'll be attacking an urban hex across a river if you try a direct attack.

(in reply to PyleDriver)
Post #: 105
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:46:32 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
This is a what would "I" do screenshot. I transfered VII Corps to Manstien's 11th Army, my Rum Cav Corp got smacked and it's my move...Hum, love it huh...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 106
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:49:21 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline

quote:

ORIGINAL: PyleDriver

Yes you can. The regiments have to be of the same division and in the same hex to recombine. German and Finn units can breakdown any type of division into 3 regiments...


Cool, I like it.

(in reply to PyleDriver)
Post #: 107
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:52:30 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Comrade, in a month or more 1st PzA will take Voronezh, 4th PzA's job is to roll the line northward...Everyone is moving towards Moscow, aside for Rostov...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 108
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 6:35:16 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Reports are out Heinrici's 4th Army led by the LVI PzC closed the gap and has two bridgeheads...On another note, I will shorten the lines and press the Soviets to my game. It takes some time. Look at the divisions I free up after the pocket is cleared. Sure I drew his reserves into the center, thats where I want them now.... Just stay tuned....




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 109
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 8:24:04 PM   
von Jaeger


Posts: 872
Joined: 1/20/2010
From: Lancaster, England
Status: offline
I watch your grand strategy emerge with awe!

Stuart

(in reply to PyleDriver)
Post #: 110
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 9:51:08 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Ah the beauty of chess. I've played chess all my life...In a nutshell, control the center and be able to attack the flanks. The Germans I guess didn't play much, or at least Hitler didn't, and the Russians, their masters of the game...I have a rail network now, trucks (supply) are low so I must keep them keep close to the railheads...Duh...Two things you have to watch. In (red) the motor pool. It affects the active units in supply and movement. I'm streaching it now big time. Secondly the AP (admin points) level (yellow), it gives me and amount that I can spend per turn that I can adjust commands (transferers)...Ah the balance act...Thus I just can't go crazy and attack everywhere, I have to use what I have, and think turns ahead...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to von Jaeger)
Post #: 111
RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 10:55:27 PM   
freeboy

 

Posts: 8513
Joined: 5/16/2004
From: Colorado
Status: offline
not a ?! lol
I think it is interesting how important the rail centers are in this game.. good job...
great aar! keep it coming

(in reply to PyleDriver)
Post #: 112
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 1:42:15 AM   
von Jaeger


Posts: 872
Joined: 1/20/2010
From: Lancaster, England
Status: offline
I'm glad you have nipped out the Oranienbaum Pocket (oop North) - it has always irritated me that the Germans did do this and straighten the front (ie free up troops for the important business).


(in reply to freeboy)
Post #: 113
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 1:16:06 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Hoth (4th PzA) brought his command in order and with the 2 new mech divisions from the 18th Army, is poised to strike north. 6th Army moved up the line to cover his flank...Notice the railhead...




Attachment (1)

< Message edited by PyleDriver -- 3/28/2010 1:31:13 PM >


_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 114
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 2:16:15 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Well its our turn to slap around in the Rostov area. I don't think a ss has been posted that shows the battle taking place. It doesn't have the results but you can see the units involved...If your wondering those are the air attack results to the Soviets. Then the full battle results kick in...




Attachment (1)

< Message edited by PyleDriver -- 3/28/2010 2:26:50 PM >


_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 115
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 3:04:36 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Manstien's 11th Army sprung into action driving back the attacking forces on the left flank. XIV PzC, still under AGS command cleared the approches to Rostov. The Rum Cav Corps rested as they licked there wounds...




Attachment (1)

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to PyleDriver)
Post #: 116
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 5:37:59 PM   
Smirfy

 

Posts: 356
Joined: 7/16/2004
Status: offline

Whats the supply burn like. Can you maintain offensive operations all along the line or will you have to prioritize?

(in reply to PyleDriver)
Post #: 117
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 7:50:26 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Well my motor pool is already at half of whats needed and I have about half of my units activated, so no. I'm suffering now but fairing well becase I'm staying close to my railheads...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to Smirfy)
Post #: 118
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 8:36:57 PM   
Captain B


Posts: 362
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
Pyle Driver,

Great AAR. Understand you've been working with the game for sometime now. Wish it was me...just sat around on my tush the last six months (still getting paid too, how sweet was that)!

How hard is it to learn all of the nuances of the game as you are so aptly showing us...it seems like a heckuva lot of detail to learn. Is the manual an easy read or more like government TM's that keep shuttling you around the block?

How much can you automate and still keep rolling.

Seems almost as crazy as being in a real Division TOC!

By the way, on the subject of supply trucks...in the early 1980's a typical mechanized battalion needed 52 additional 10 ton trucks to carry their basic load to war over what they already had! So your situation hasn't changed in 40 years and is probably not any better today!



_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to PyleDriver)
Post #: 119
RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 9:26:16 PM   
PyleDriver


Posts: 5854
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Well Captian yes I've been testing this game the longest for Joel, 2 years in June... As far as learning it, well it goes to smarts. If your a old boardgamer then the rest should fall in place easy. Al has been doing a great updating the manual and trying to get it easy to understand. I won't lie, it's Gary and Joel at their best, I'm a smart guy, but their these math wizzes...Pavel (helpless) is another guy and so many others, Jim (jaw) may better answer your other questions... Agian please stuff like this put on the Q&A section, we have so many great guys that can answer them for you...Me I'm headed for Moscow, vodka and women, can't wait...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha Tester

(in reply to Captain B)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: OKH Plan 1942 - Alpha AAR Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109