I think what must have happened is I was loading and saving so quickly - like I'd be doing Scenario Maker but then noticed some glitch in the map and then I'd quickly shut down SM and go to MapMaker... sigh. It must have saved it wrong.
I suppose the good thing is the histories I wrote for the various units are still there? If I can open it in a text editor I should at least be able to copy those bits down. It'll take maybe 2 weeks or so to reconstruct but I could do it... though not right now.
Did you try the map out though? I hope the map at least is working
Well, it might be a sort of blessing in a kind of disguise... usually when I work on a scenario for any game the first run is total trial and error. At least I've got the ideas crystalized in my head now. My problem now though will be remembering which units I used to substitute for which Easter Rising organizations - like I remember the Dutch SS were the HQ battalion (though they probably would look better as Black and Tans now that I think of it!) the Marine Infantry were the Irish Citizen's Army... and which estabs I used for each one... I think most of the Irish Volunteer battalion companies were RAD Companies. I needed to use the ones with the fewest smgs/lmgs/mmgs/hmgs to try and approximate 1916 tech.
It would have been an interesting play though... The Irish get their battalions but the most important aspect would be the various leaders. I found that the game's habit of disbanding low strength units and sending their men to reinforce other battalions is a great way to simulate the arrival of more volunteers - is there a way to 'control' that better though? Like if I have a 50 man high staff value, high organization unit and a 50 man low staff value, pandemonium type unit, which will join which or will they be independent until their strength falls below 25 or 10 men?
Another thing I wanted to simulate was the chance to 'blow up' objectives such as the Magazine Fort (which was blown up on Easter 1916), the Records Tower of Dublin Castle, the Four Courts and the Customs House. For this I used the Ferry Crossing w/c I renamed 'Key Offices' - the thing is, I can't seem to get the Paddy Daly Engineer unit (simulating Daly's squad assigned to take the arms and munitions from the fort then blow it up) to actually blow the thing up. Is there a way to force them to blow it up or trigger it? Usually he just takes the fort and since there are no enemy units nearby he just sits there.
Finally, I made the Dikes into thick walls to outline the various buildings in Dublin. I was actually working on this when it crashed. The idea is that they should be virtually impassible for all but foot movement and provide shelter, cover and protection from outside fire. This is very important considering that there are stories of 2 men holding off a battalion during the rising.
All of these I was hoping would work as a 'testbed' for a subsequent Warsaw Rising scenario. One thing I was wondering though... is there any way the game simulates DESTRUCTION of infrastructure thru artillery bombardment?
I'm hoping now that at least the map works for you guys as well - if worse comes to worse, hey you got a free map of Dublin
< Message edited by RicSolis01 -- 3/24/2010 4:53:35 PM >