ORIGINAL: golden delicious
Put a hole in the same place on the tiles that go on top?
Obviously, you're understanding the problem -- but equally obviously, this isn't the solution. The whole point is to be able to have hexes that are hills that visibly aren't badlands.
What I'm dealing with, specifically, are Western Asiatic mountain ranges where we've got three types of terrain:
1. Hills/mountains with actual, driveable roads. The Georgian Military Highway, for example.
2. Hills/mountains that have some kind of alleged cart track or dirt road across them. Supplies and mechanized units should be able to traverse them -- albeit with difficulty.
3. Hills/mountains that are definitely rugged, and that definitely have nothing that is clearly more than a deer trail across them. These should be badlands -- and should be easily distinguishable from (2.)
The problem's not critical -- I can always just leave players to fish around. However, in an ideal world, the players would be able to easily distinguish the available traverseable paths from the completely virgin wilderness.
< Message edited by ColinWright -- 3/21/2010 12:22:48 AM >
I am not Charlie Hebdo