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RE: Cloud Mod

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Cloud Mod Page: <<   < prev  27 28 29 [30] 31   next >   >>
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RE: Cloud Mod - 9/10/2012 1:35:01 AM   
kevin_hx


Posts: 135
Joined: 1/20/2008
From: China
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quote:

ORIGINAL: Halsey

quote:

ORIGINAL: kevin_hx

Hello Halsy,
I have a question,
How can I use the folder like AlliedPlanes42-46?


Download Regs Cathartes Rotating Plane Art from my Google site, and unzip the folders into the game Art folder.
You also need the planeside and top replacement files.
That's it...

So, you mean that puting these folders into art folder, and then it will be automaticlly displayed in game in proper time?

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(in reply to Halsey)
Post #: 871
RE: Cloud Mod - 9/10/2012 11:42:48 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline

quote:

ORIGINAL: kevin_hx


quote:

ORIGINAL: Halsey

quote:

ORIGINAL: kevin_hx

Hello Halsy,
I have a question,
How can I use the folder like AlliedPlanes42-46?


Download Regs Cathartes Rotating Plane Art from my Google site, and unzip the folders into the game Art folder.
You also need the planeside and top replacement files.
That's it...

So, you mean that puting these folders into art folder, and then it will be automaticlly displayed in game in proper time?



Yes...

The game code recognizes the folder date and overwrites the starting bitmap.

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to kevin_hx)
Post #: 872
Scenario Briefing Art - 9/13/2012 12:17:00 AM   
Jace11

 

Posts: 39
Joined: 8/23/2012
Status: offline
I made a psd photoshop file full of small 250 x 290 images with sepia effect and bleached edge effects. I use them for new and modded scenario art. Easy to import photos from web resize and add effects. Then save as BMPs and drop in your ART folder to use in game for new scenarios you make..

There are over 40 authentic photos which fit various scenarios, they are named according to event.

I use most of them to replace originals, I uploaded them here for anyone who wants the template to make their own or use those included for scenarios.

rapidgator.net/file/41597409/Template.zip.html

< Message edited by Jace11 -- 9/13/2012 12:23:55 AM >

(in reply to Halsey)
Post #: 873
Jap AGP Update - 11/16/2012 11:00:49 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
These are some cleaned up Japanese AGP's.

More cleanups to follow.
I'll do a few at a time, to be released seperately.
Then I'll compile them into the total package to update it.

Overwrite the ones downloaded from my site.





Attachment (1)

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Halsey)
Post #: 874
RE: Jap AGP Update - 11/17/2012 10:30:40 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
#2 Japanese cleanup zip.



Attachment (1)

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Halsey)
Post #: 875
RE: Jap AGP Update - 11/18/2012 5:03:01 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
These are the IJN CV AGP's by date.

They are included in the master zip on my site, but the green have to be renamed to appear properly.
In these zips, the names do not have to be renamed.
Unzip and overwrite the master at the dates recommended.


The Grey backgrounds are used till 7/42.
The Green backgrounds from 8/42 till the end of the war.

Grey CV AGP's...


Attachment (1)

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Halsey)
Post #: 876
RE: Jap AGP Update - 11/18/2012 5:03:56 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
Green CV AGP's...


Attachment (1)

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Halsey)
Post #: 877
RE: Jap AGP Update - 11/22/2012 5:05:54 AM   
Tejszd

 

Posts: 2834
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As someone just getting into the game I just wanted to post to say thank you to all the art makers and Halsey for hosting the files!!!

(in reply to Halsey)
Post #: 878
RE: Jap AGP Update - 11/22/2012 1:10:03 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline

quote:

ORIGINAL: Tejszd

As someone just getting into the game I just wanted to post to say thank you to all the art makers and Halsey for hosting the files!!!


You are quite welcome.

I'm glad I decided to do this a couple of years ago, as some of the original hosters, and hosting sites are now gone.

This site should be available for new arriving, and returning players for a long time.

I myself have a hard copy on disk of all these downloads should something catastrophic happen.


_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Tejszd)
Post #: 879
Google download site updated - 12/8/2012 8:23:39 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
The IJNAF Grey and Green manual replacements are now on the site, with the recent Japanese AGP cleanups.

Also, the recent colorized Ground Unit replacements are now available there.

So, as of 8 Dec 2012, all previous artworks are now updated on the site.

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Halsey)
Post #: 880
RE: Google download site updated - 1/7/2013 8:23:30 AM   
Treetop64


Posts: 806
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
Many, many thanks for your continuing excellent support of this marvelous game. Couldn't have asked for this much extra goodness!

_____________________________



"Junk is something you've kept for years and throw away three weeks before you need it"

(in reply to Halsey)
Post #: 881
RE: Cloud Mod - 1/8/2013 6:19:02 AM   
Jace11

 

Posts: 39
Joined: 8/23/2012
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Updated Cloud Mod

I finally noticed the 3 cloud bitmaps change depending on weather type... I always thought they were random, but apparently not.

I redid a simple cloud mod to depict approx weather conditions in hex.

Extreme Overcast = normal cloud bitmap
Thunderstorms / Severe storms = lightning + cloud bitmap
Moderate / Heavy Rain = rain cloud bitmap...

I feel they are ok, but maybe a bit large and obscure icons beneath, but then so did the originals. See what you think..

They can also be found at my new (and very basic) witp mod site.

https://sites.google.com/site/jacesstuff/home/games-files/war-in-the-pacific-admiral-s-edition

Attachment (1)

< Message edited by Jace11 -- 7/19/2014 10:03:00 AM >

(in reply to kevin_hx)
Post #: 882
RE: Cloud Mod - 1/8/2013 6:24:32 AM   
Jace11

 

Posts: 39
Joined: 8/23/2012
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Preview pic




Attachment (1)

(in reply to Jace11)
Post #: 883
RE: Cloud Mod - 1/8/2013 6:55:02 AM   
Gary Childress


Posts: 5560
Joined: 7/17/2005
Status: online

quote:

ORIGINAL: Jace11

Preview pic





Very ingenious. I like this idea, it gives an easier way to discern weather in a hex.

_____________________________

Favorites and/or other Great Games from Matrix :

1. War in the Pacific/ Admiral's Edition
2. Panzer Corps
3. Commander: Europe at War
4. John Tiller's Campaign Series

(in reply to Jace11)
Post #: 884
RE: Cloud Mod - 1/8/2013 10:53:52 AM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline
This looks great!!

Thanks Jace11.

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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Gary Childress)
Post #: 885
RE: Cloud Mod - 1/8/2013 10:07:12 PM   
Jace11

 

Posts: 39
Joined: 8/23/2012
Status: offline
Actually, its not working as I thought. It isn't always correct in the weather depicted. It seems to be correct 90% of the time, but not always, this may be due to fog of war, randomization as it is correct too often to be due to chance. It is only useful during your turn by using F7 key really. The icons that appear during replays are not useful.

(in reply to Empire101)
Post #: 886
RE: Cloud Mod - 1/9/2013 1:58:38 AM   
Treetop64


Posts: 806
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline

quote:

ORIGINAL: Jace11

Preview pic






Maybe your clouds could be just a bit smaller, but already they are a huge improvement over the default cloud images. Nice touch.

_____________________________



"Junk is something you've kept for years and throw away three weeks before you need it"

(in reply to Jace11)
Post #: 887
Map borders - 1/23/2013 7:22:47 PM   
Jace11

 

Posts: 39
Joined: 8/23/2012
Status: offline
I thought I would try a couple of game borders. I tried to think of something interesting to do with them but didn't want them too detailed or distracting while still being able to accommodate many icons. I thought ship hulls would look quite good with the appropriate WW2-era paint schemes.

Only the plain versions (which I prefer) are up on my site at the moment as I am unsure about adding too much detail to a part of the screen that serves no purpose...

https://sites.google.com/site/jacesstuff/war-in-the-pacific-admiral-s-edition

Though if people would like a weathered version with details etc I could finish these...




Attachment (1)

< Message edited by Jace11 -- 1/23/2013 7:35:37 PM >

(in reply to Treetop64)
Post #: 888
RE: Google download site updated - 6/30/2013 10:50:01 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
Updated the Allied rotating aircraft with over 120 additional updates.



_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Halsey)
Post #: 889
RE: USN Fleet Carriers - 12/19/2013 5:07:06 AM   
Artsupplies

 

Posts: 1
Joined: 12/19/2013
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fabulous work, thank you so much for sharing with us.

(in reply to cantona2)
Post #: 890
RE: USN Fleet Carriers - 12/22/2013 7:04:20 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
This is a graphic of how to install the extra art.






Attachment (1)

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Artsupplies)
Post #: 891
RE: Cloud Mod - 12/23/2013 2:50:50 AM   
Reg


Posts: 2195
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

quote:

ORIGINAL: Jace11

Actually, its not working as I thought. It isn't always correct in the weather depicted. It seems to be correct 90% of the time, but not always, this may be due to fog of war, randomization as it is correct too often to be due to chance. It is only useful during your turn by using F7 key really. The icons that appear during replays are not useful.


The fact that the graphics do not line up with the weather has been noted before. It was never determined whether it was not working or whether it was just a random factor.

However to save you some time I have attached the old WITP clouds which I use in my AE games. It doesn't change from the one graphic but it looks pretty good (but I would say that as I created it for WITP (UV actually)... ).



Attachment (1)

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Jace11)
Post #: 892
RE: Cloud Mod - 12/23/2013 6:09:42 AM   
Reg


Posts: 2195
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

What they look like......






Attachment (1)

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 893
Rotating Art Tool V1.6 - 1/24/2014 5:56:12 AM   
Reg


Posts: 2195
Joined: 5/26/2000
From: Victoria, Australia
Status: offline
Hi Guys,

This contains all my art utilities rolled into one application with an overall main menu. I'm posting it here so it can be found.

Sorry it's still a DOS application but it should be easy to use and the documentation should fill in the gaps.

Contains
* Aircraft and Ship Class Rotating Art management and distribution compiling tools.
* Unit Patch duplication Tool
* Rotating Aircraft/Ship Class installed artwork viewing tool
* AGP/LCU/SHP Unit Patch installed artwork viewing tool
* Documentation for the above.
* All under an overall main menu with (hopefully) an intuitive interface.





Examples of the Viewing tool outputs can be seen here


Just unzip and run the attached installer.



Attachment (1)

< Message edited by Reg -- 1/24/2014 10:21:01 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 894
RE: Rotating Art Tool V1.6 - 1/24/2014 8:41:59 PM   
JeffK


Posts: 5176
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
Thanks Reg,

I was a latecomer to the changing Art files, they provide a nice refresh to the scenery in the game.

Now if they could rotate monthly it would be even better!



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Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Reg)
Post #: 895
RE: Rotating Art Tool V1.6 - 1/24/2014 10:44:23 PM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
For the plane sides you can, just add new folders with the date and add your new bitmaps.

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to JeffK)
Post #: 896
RE: Rotating Art Tool V1.6 - 1/24/2014 11:58:46 PM   
JeffK


Posts: 5176
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From: Back in the Office, Can I get my tin hut back!
Status: offline
Nooooo.

That would mean some artistic skill.

I did try some side views but the were all one dimensional.

You LCU patches are excellent as well.

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Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Halsey)
Post #: 897
RE: Rotating Art Tool V1.6 - 1/26/2014 6:16:45 PM   
JOE02


Posts: 5
Joined: 8/8/2009
From: atoll de Makemo (French Polynesia)
Status: offline
Thanks a lot Halsey for this wonderful work !!

Cordialement...

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Lagoon & Witpae

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Post #: 898
RE: Rotating Art Tool V1.6 - 2/22/2014 8:29:50 PM   
zuluhour


Posts: 3099
Joined: 1/20/2011
From: Maryland
Status: offline
Does this look right?





Attachment (1)

< Message edited by zuluhour -- 2/22/2014 9:30:22 PM >

(in reply to JOE02)
Post #: 899
RE: Rotating Art Tool V1.6 - 2/22/2014 8:32:02 PM   
zuluhour


Posts: 3099
Joined: 1/20/2011
From: Maryland
Status: offline
I was trying to install this





Attachment (1)

< Message edited by zuluhour -- 2/22/2014 9:32:34 PM >

(in reply to zuluhour)
Post #: 900
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