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Art mods - 3/17/2010 12:59:12 PM   
michaelm


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I have documented the special handling that has been built into the AE code "over the years" to handle various plane image changes and displaying of the unit patches.

1. Plane art can change depending on game month/year.
2. Unit patches can be added to ships, groups and LCUs, which will show on the unit screen when viewed.

When we get around to patch 4, it can be included (with any updates by then) in the Manual sub-directory.

Please note this has been tested but funny or misaligned art can cause game issues (CTD).
If you have an issue after installing some art, try removing the images to see if the problem goes away.

I hope you find this helpful for adding just that more chrome to this game!

Attachment (1)

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Michael
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RE: Art mods - 3/17/2010 1:36:21 PM   
PaxMondo


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Thanks very much for your support of the mods!

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Pax

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RE: Art mods - 3/17/2010 4:38:42 PM   
Cathartes

 

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This is great Michael. This will be a boon to folks down the road and really adds depth and immersion to the game. Much appreciated!

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RE: Art mods - 3/17/2010 6:08:55 PM   
Dixie


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Vey nice, I've already played around with the sqn badges 

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RE: Art mods - 3/17/2010 7:26:32 PM   
fflaguna

 

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How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(

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RE: Art mods - 3/17/2010 8:30:36 PM   
michaelm


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quote:

ORIGINAL: fflaguna

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(


Can't. All or nothing.

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Michael

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RE: Art mods - 3/17/2010 11:47:52 PM   
OSO


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These are some pretty cool features!



Couple of technical questions...

I grabbed this png off of the wiki for the 24th ID and resized it in photoshop before saving it out as a bmp file. Photoshop gives me the option to save it in 16,24, & 32 bit. The only difference I could tell between 24 and 32 bit was the file size. Would it be in our best interest to save it under the lower setting to conserve on video memory used?

Also I was working on a mod and added a bunch of air art to the default stock images. With this new system would it be possible to use the individual aircraft images as long as they're mapped to the correct editor slot?

Also if anyone wants this here it is:




Attachment (1)

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RE: Art mods - 3/18/2010 12:08:57 AM   
fflaguna

 

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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: fflaguna

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(


Can't. All or nothing.

Roger!

(in reply to michaelm)
Post #: 8
RE: Art mods - 3/19/2010 5:08:54 PM   
Herrbear


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Thank you very much.

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RE: Art mods - 3/20/2010 12:31:49 AM   
TOMLABEL


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Great work michaelm!!!! This is going to be very cool!!! OK you modders - get busy!! We need some emblem mods!! Here are some examples of the different types that I've done.






Attachment (1)

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Art by the ROUGE-USMC

WITP Admiral's Edition - Ship Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

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Post #: 10
RE: Art mods - 3/20/2010 12:54:07 AM   
RyanCrierie


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I'd be more than happy to host any mods like this on my website.

Here's some art for the USAAF in the WWII and immediate post WWII period here

Link to USAF

Link to US Field Army HQ Patches

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My Website with cool bits and pieces!

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RE: Art mods - 3/20/2010 4:18:30 AM   
michaelm


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quote:

Also I was working on a mod and added a bunch of air art to the default stock images. With this new system would it be possible to use the individual aircraft images as long as they're mapped to the correct editor slot?

Yes you can create individual plane image files based on the editor slots of the scenario files.
These image then will replace the default ones.

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Michael

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RE: Art mods - 3/20/2010 5:33:36 AM   
Halsey


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Please release these as seperate packages.
Squadrons
Ground Units
Ships

I'm waiting...

Very nice addition to the artwork, incredible.

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Post #: 13
RE: Art mods - 3/21/2010 9:08:32 PM   
RyanCrierie


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New Page now up at my website on Corps Patches:

Link

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My Website with cool bits and pieces!

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Post #: 14
RE: Art mods - 3/21/2010 9:34:10 PM   
SuluSea


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Thanks for the work on this Micheal and the team.

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RE: Art mods - 3/21/2010 9:37:16 PM   
Dixie


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Here's what I've got so far. It's a long way from being comprehensive, mostly Indian and Brit LCU/squadrons and a few ships and USAAF units. It's not easy to find unit emblems for the Commonwealth LCUs once you get beyond divisional level

Still got a few minor things to work out, some of the RAF crests aren't quite right for example.

http://www.matrixgames.com/forums/forceddownload.asp?file=0;2409763




Attachment (1)

< Message edited by Dixie -- 3/21/2010 9:46:49 PM >

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RE: Art mods - 3/21/2010 11:43:18 PM   
Halsey


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More more more...

Nice work Dixie.

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RE: Art mods - 3/21/2010 11:56:05 PM   
che200


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We want more!

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Post #: 18
RE: Art mods - 3/22/2010 12:07:52 AM   
WITPPL


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IT IS TOO GOOD TO BE TRUE!!!

How does it works?


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RE: Art mods - 3/22/2010 12:38:51 AM   
Halsey


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Go to the main ART directory in the AE game folder.

Add two new folders.
AlliedPatch
JapPatch

Then transfer the unit patches to whichever folder.
All Allied to one.
All the Japanese to the other.

That's it, the game takes over from there.

(in reply to WITPPL)
Post #: 20
RE: Art mods - 3/22/2010 3:03:34 AM   
scalp

 

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great work!!!

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RE: Art mods - 3/22/2010 8:22:09 AM   
Dali

 

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very great work!!

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Post #: 22
RE: Art mods - 3/22/2010 4:30:02 PM   
WITPPL


Posts: 289
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Yeah....

Ok, How to do it! I want to help. I have time and basick skills but I have no idea how does it work.
Any info much appreciated.

quote:

ORIGINAL: Halsey

Go to the main ART directory in the AE game folder.

Add two new folders.
AlliedPatch
JapPatch

Then transfer the unit patches to whichever folder.
All Allied to one.
All the Japanese to the other.

That's it, the game takes over from there.



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Post #: 23
RE: Art mods - 3/22/2010 8:33:13 PM   
Halsey


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DL the attachment Michael has in his first post on this thread.

It has all the info.

The inportant thing is the bitmap size for patches.
It's 70x70 pixels.
Dixie has a blank one with his download.

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Post #: 24
RE: Art mods - 3/22/2010 8:50:29 PM   
Smeulders

 

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Does anyone know a good source for RN ship crests ? I've found a couple of sites that have a small gallery, but I can't even find all the CV/BB crests. I'll post the ones I have done here later tonight.

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RE: Art mods - 3/22/2010 9:22:08 PM   
Dixie


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quote:

ORIGINAL: Smeulders

Does anyone know a good source for RN ship crests ? I've found a couple of sites that have a small gallery, but I can't even find all the CV/BB crests. I'll post the ones I have done here later tonight.


'fraid not. I've got a few, strangely the sub crests are easier to find than the carriers...

If anyone is doing the RAN crests then the Aussie navy's website has modern crests for pretty much all their ships, with a bit of work they can be modded back to WW2 versions.


Got some decent ones from here

http://www.flagsandcrests.net/hms2.html

Mostly round crests, the RN crests had several different shapes during the war as well

< Message edited by Dixie -- 3/22/2010 9:23:26 PM >

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RE: Art mods - 3/22/2010 10:35:09 PM   
Smeulders

 

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Here is my work up till now, not too much yet.

It contains 4 out of 6 RN CV's (missing Formidable and Indomitable)
9 out of 15 RN BB/BC (Missing Howe, King George V, Anson, Revenge, Ramillies, Royal Sovereign)
The CVE Hermes

Feel free to point me to any of the missing crests.

Edit: File deleted, I'm going to include the crests posted by Dixie first

< Message edited by Smeulders -- 3/22/2010 11:09:16 PM >

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Post #: 27
RE: Art mods - 3/22/2010 10:41:12 PM   
Dixie


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It's not a great example, but here's HMS Indomitable




Got some BB ones coming up

Attachment (1)

< Message edited by Dixie -- 3/22/2010 10:55:33 PM >

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RE: Art mods - 3/22/2010 10:55:52 PM   
Smeulders

 

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It only has to end up 70x70, so it's good enough. This is the result in gif. so it has to be converted back to .bmp for it to work in the game.




Edit; I must bow to your research and/or google skills, thanks for the images

Attachment (1)

< Message edited by Smeulders -- 3/22/2010 10:56:15 PM >

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RE: Art mods - 3/22/2010 10:57:50 PM   
Dixie


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.




Attachment (1)

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