marc420
Posts: 217
Joined: 9/23/2002 From: Terrapin Station Status: offline
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All AI's don't have problems. Its just a question of how much effort gets put into them. Remember, AIs have been written that beat grand masters at chess. This is the sort of stuff that sends me away from buying a game. I don't play PBEM. My life is busy, so I often can't play computer games for a weeks at a time. Then, when I get a chance to play, I want to crank through a bunch of turns. In my life, that's usually between about 10pm and 4am. If there's a PBEM opponent out there who can deal with not playing a turn for three weeks, and who can then send me back my turns on a 15 - 20 min turnaround at 3am when suddenly I've got time to crank out turns, then maybe I'll play PBEM. Until then, I judge games on their ability to play against the AI because that's the only way these games fit into my life. And frankly, playing a game one turn a day is just slow torture. And I don't like the feeling of obligation of having to do a turn every night for the next three months when I do start a game. I've tried PBEM, and I simply don't like it. When playing against an AI, what I want is a smart AI that doesn't cheat. I'm playing the game because I'm interested in the historical situation. So, an AI that's competitive through 'cheats' like unlimited ammo and very non-historical production and by search routines that nerf the whole concept of spotting and naval search isn't very interesting to me. By doing that, the whole historical situation that I wanted to immerse myself in is destroyed. When I set an AI setting to "Very Hard", what I want is a smarter AI, not a cheating AI. I've had chess programs where making the AI 'harder' simply gave it longer to think, let it try more options, find the best course etc. I suppose no chess player would put up with a computer game where the opponent suddenly got a new rook every turn to 'balance' the AI. I wouldn't mind at all an AI 'very hard' setting that cranked up a 'AI thinking' time between turns to 10 to 15 minutes on an AI game if it resulted in an AI that didn't destroy its main fleet by keeping it parked off of Pearl as described in this thread. When I have to start making bad decisions on my own in order to try to nurse an AI through a game, then my interest level in that game goes to zero very quickly. Good AIs can be written. Its just a question of how much effort gets put into it. When I'm reading about AE and all the new changes, what you see conspicuously missing is an "AI team" that put as much effort into improving the AI as was put into a "Map team" improving the map. The results appear to show in the game. The screen shots show a very pretty map. Game companies seem to want to spread this myth that good AIs are impossible. The problem is just simply that they don't put nearly enough effort into it. Good AIs do take a lot of effort, and many game companies just don't put that effort into it. A good AI would get a LOT more attention than the map. Every thread in this forum that mentions the AI just screams at me not to buy this game. I know I'm not everyone, but to me this results in a $90 game that is simply unplayable for me with the way my life works. Too bad since this is the sort of heavily detailed game I'd like to play.
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Guard against the impostures of pretended patriotism. ~George Washington
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