Prince of Eckmühl
Every game my outgoing raids have run in to the incoming Japanese raids and particularly with my TBDs this ends badly with all my planes getting shot down. However, it does leave their raid unprotected. Did strikes really run in to each other a lot in the war?
It doesn't happen to my strikes every time, but it does occur more frequently than is to my liking. That's not to say that it's unrealistic, it just throws my strike into chaos! Yes, it happened in real life. If two forces launch strikes toward one another, at anything near the same time, they are going to approach each other on approximately reciprocal headings. Historically, I think that USN escorts were more disciplined about staying with their charges than were those of the IJN (which were notoriously aggressive and known to stray from the bombers). It would be cool if that was so modeled, but I doubt that it is.
Also, in this last game my scout who found the enemy got shot down. I moved in several other scouts, but I had to manually keep them in contact with the Japanese CVs. Is there a way to have the scouts automatically stay in contact after I had to move them?
Once you've got a solid position on the enemy, go back and modify/reduce the range/vector values for your search missions. That will concentrate those search aircraft near the target. Obviously, you'll want to set them to shadow carriers that come into view.
Is there a way to select more than one flight once they are in flight? It would be nice to be able to lasso a bunch of fights and direct them.
When you manually direct an aircraft, you effectively detach it. From that point forward, you are it's brain! Unfortunately, MY brain's ability to effectively handle such matters is inversely proportional to the number of tasks at hand. Because of that, I normally find it desirable to give the unit back to the AI ASAP. To do so, open up the mission dialogue for it's base. Look for an unassigned a/c entry, no "hanger," no "spotted," no nothing. That'll be your culprit. Select the now-errant unit, select from the patrol/search/strike mission tabs and assign it to a package via the drop-down manu. Obviously, the amount of hassle this becomes is proportional to the number of aircraft that you've meddled with.
Last thing, maybe its just being early in the war, but when I manually direct my CAP to engage unescorted enemy bombers it sure seems like I'm losing more Wildcats then they are bombers. May I'll try later in the war and see how the Hellcats and Corsairs do.
Same here, but I've been playing scenarios with the early-war parameter data. No doubt, you're aware of the problems with American torpedoes, issues that weren't resolved until well into 1943. Well, there were problems with the Wildcat also. In particular, there was a problem with the ammo-bins that would cause the guns to jam during violent maneuvers. Because of that, the F4F wasn't up to snuff until well into 1942. Anyway, that's how I rationalize it. BTW, I was playing the Pearl Harbor Hypo scenario yesterday, and a lone Kate snooper shot down a four-aircraft P-36 flight that was attempting an intercept.
< Message edited by Prince of Eckmühl -- 3/22/2010 9:44:48 PM >
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