For me, WIF can follow history but can also provide, and indeed is more likely to provide, many different variations on a theme.
That said I think the beauty - one of many - of the game (DoD aside) is that the rules framework allows for broadly historical situations to develop, without anything too wacky that would take the game completely outside of WWII reality (whilst at the same time not strait-jacketing a player in terms of trying new ideas, new invasions etc).
As part of this, the counter mix correctly gives each player a real feel for the country he/she is playing and the advantages / disadvantages faced by that country in WWII e.g. CW, big but ageing navy (with too much ocean to cover), good quality, but relatively small air force, strong but numerically weak army etc etc.
If you want something more historical, then a more detailed operational level game like Europa would probably suit, but I think WIF is the perfect mix of a broadly historical game that is fun to play and presents each player with thousands of opportunties for new/different ideas.
My 2 cents.
< Message edited by Orm -- 3/7/2010 10:51:43 PM >
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