From: Vienna, Austria
ORIGINAL: Richard III
My understanding of the details of Air Model has always been weak.
Actually thats a good attitude to learn about it. It is much better than to believe you know everyting, run headlong into incomprehensible situations, and then search for errors within the game engine instead of own errors.
The air model hides a LOT. You have to test, and look closely, and avoid confusing cause and effect, to reach conclusions. Thats a lot of work. I think my understanding of the air model is quite good now, but it took me a long time (and some valuable input from people who know much more about that stuff than myself) to get there.
For a source code as old as the UV engine the air model is absolutely brilliant. You need to abstract a lot and tune your play to the capabilities of the engine, but if you do it it is often surprizingly close to what you would expect from reality. Theres a lot of stuff happening beneath the obvious layer of calculations. Many players ignore that for their own bad.
OTOH, compared to the capabilities of a modern source code it is mediocre at best. Missions are point to point, most complex properties are reduced to a few variables, in general the simulation is crude compared to what is possible now, and you require the implementation of (often abstracted) limitations to achieve credible results (code wise and/or HR wise).
Prayers for WitP II are ongoing...
Respectfully, Would this be mostly up to date considering the updates and patches, especially the recent Betas ?
Yes, with one minor exception. The coordination triggers are not equal anymore - granted they were initially, which I got no proof for. Michaelm eradicated an overcoordination bug, and a few patches latter increased the influence of leader skill and HQ on coordination. So there would be some factors stronger influencing coordination than others.
Also from a current perspective there are some parts missing.
I currently do not plan to update the guide anymore though. It is still correct, and I am not in contact with any of the devs nowerdays which would be a prerequisite to add minor changes in the detail level required. Also I do not have the time anymore to write extensive guides worthy of this forum, so I better leave it to people who do.
< Message edited by LoBaron -- 7/7/2013 9:17:54 AM >