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Variable Visibility

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> Variable Visibility Page: [1]
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Variable Visibility - 2/7/2010 6:24:30 AM   
Gunner98


Posts: 764
Joined: 4/29/2005
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Can someone outline the effects of Variable Visibility for me? I cannot seem to find a good explanation in the documentation. Is it simply a toggle to turn on or off the Dawn/Dusk effects or is it more?

Thanks
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RE: Variable Visibility - 2/9/2010 5:05:03 PM   
1925frank

 

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I think it means the visibility has a chance of changing one level up or one level down every half-turn (or every completed turn).  During your turn, the visibility might be 18.  During your opponent's turn, it might be 17 or 19.  During the course of a scenario, it might start out at 13 and end up at 18 or vice versa.  The overall range could be more or less, depending on the luck of the roll.  I don't know what the odds are for a shift. 

I think the dawn/dusk feature is something different.  I think that feature statistically permits, after a specified number of turns, taking a scenario from a night to day scenario or from a day to night scenario. 

(in reply to Gunner98)
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