Matrix Games Forums

The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AE on wide screen - it is possible

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> AE on wide screen - it is possible Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
AE on wide screen - it is possible - 1/25/2010 7:13:02 AM   
castor troy


Posts: 12000
Joined: 8/23/2004
From: Austria
Status: offline
Jwilkerson has posted it on his AAR so I guess he won´t mind if I bring it up on the main forum. Seems like the next patch will have the chance to include a new feature of having AE running on a widescreen display.

check out:

http://www.matrixgames.com/forums/fb.asp?m=2357571

_____________________________

Post #: 1
RE: AE on wide screen - it is possible - 1/25/2010 7:30:23 AM   
Admiral Scott


Posts: 622
Joined: 1/8/2001
From: Syracuse, NY USA
Status: offline
I hope 1920x1080 is supported!!!!!

(in reply to castor troy)
Post #: 2
RE: AE on wide screen - it is possible - 1/25/2010 7:32:42 AM   
n01487477


Posts: 4551
Joined: 2/21/2006
From: AE:96,160 @ 103,55
Status: offline

quote:

ORIGINAL: castor troy

Jwilkerson has posted it on his AAR so I guess he won´t mind if I bring it up on the main forum. Seems like the next patch will have the chance to include a new feature of having AE running on a widescreen display.

check out:

http://www.matrixgames.com/forums/fb.asp?m=2357571

I already do, just a matter of setting the scaling correct

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes

(in reply to castor troy)
Post #: 3
RE: AE on wide screen - it is possible - 1/25/2010 8:36:39 AM   
castor troy


Posts: 12000
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: castor troy

Jwilkerson has posted it on his AAR so I guess he won´t mind if I bring it up on the main forum. Seems like the next patch will have the chance to include a new feature of having AE running on a widescreen display.

check out:

http://www.matrixgames.com/forums/fb.asp?m=2357571

I already do, just a matter of setting the scaling correct



I´ve spent hours already trying to do this and that but it never looked good, so I´ve just left it in windowed mode, which doesn´t look good either. I should have kept my old 19 inch monitor instead of switching over to a widescreen 24"

_____________________________


(in reply to n01487477)
Post #: 4
RE: AE on wide screen - it is possible - 1/25/2010 9:07:29 AM   
khyberbill


Posts: 1821
Joined: 9/11/2007
From: new milford, ct
Status: offline
I am not sure what you mean by wide screen. My monitor has the 16:9 aspect and that is how I play the game. I tryed windowed mode once and did not like the results.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to castor troy)
Post #: 5
RE: AE on wide screen - it is possible - 1/25/2010 9:47:35 AM   
rockmedic109

 

Posts: 1886
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
I play on a 16:9 17 inch laptop screen and I find no problems at all.

(in reply to khyberbill)
Post #: 6
RE: AE on wide screen - it is possible - 1/25/2010 11:09:02 AM   
JeffK


Posts: 4674
Joined: 1/26/2005
From: In a little tin hut in a big tin shed
Status: offline
I played it on my 42" TV and its just fine, hell of a lot of work seeing everything on the screen though.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to rockmedic109)
Post #: 7
RE: AE on wide screen - it is possible - 1/25/2010 12:14:17 PM   
castor troy


Posts: 12000
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: khyberbill

I am not sure what you mean by wide screen. My monitor has the 16:9 aspect and that is how I play the game. I tryed windowed mode once and did not like the results.



I mean 24 inch, 16:9. Looks awfully to me as it´s completely skewed then. No wonder as it´s a 4:3 design on a 16:9 monitor. Windowed mode is 4:3 again, but just as you, I don´t like it. It´s still better for me than using the 16:9 on my 24 inch display, the resolution is just too bad and everything looks awful.

_____________________________


(in reply to khyberbill)
Post #: 8
RE: AE on wide screen - it is possible - 1/25/2010 4:13:46 PM   
dr. smith

 

Posts: 205
Joined: 6/30/2004
From: lost in space
Status: offline
My rig (since my Christmas present to myself) is dual monitors, a 21 inch is my secondary and a 26" Samsung TV is my primary.  This to have the ability to have an Excel spreadsheet open, maybe an database, and have internet access to be able to see the WitP-AE forum for helpful tips. .

When I do full screen, looks good if a bit "stretched", but on the 26" screen I don't have to squint to read stuff.  But, I can't access the secondary when in full screen mode - so I gotta do windowed, that fills up only 2/3s the primary -  OK but not quite as good as full screen.

(in reply to castor troy)
Post #: 9
RE: AE on wide screen - it is possible - 1/25/2010 7:30:34 PM   
dorjun driver


Posts: 631
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline
16:9 aspect ratio for WitP:AE?





Attachment (1)

_____________________________

x - ARPAnaut
x - ACM
x - AES
Current - Bum



The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT

(in reply to dr. smith)
Post #: 10
RE: AE on wide screen - it is possible - 1/25/2010 8:25:08 PM   
pompack


Posts: 2451
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: dorjun driver

16:9 aspect ratio for WitP:AE?





That would be a pretty major rewrite. I assume that it is just auto-scaled so you don't have to screw-around with video scale settings.

(in reply to dorjun driver)
Post #: 11
RE: AE on wide screen - it is possible - 1/25/2010 11:51:30 PM   
drw61


Posts: 673
Joined: 6/30/2004
From: Newport, Washington
Status: online
quote:

ORIGINAL: pompack


quote:

ORIGINAL: dorjun driver

16:9 aspect ratio for WitP:AE?





That would be a pretty major rewrite. I assume that it is just auto-scaled so you don't have to screw-around with video scale settings.



I think it is in wide screen.

From http://www.matrixgames.com/forums/fb.asp?m=2357571

fflanguna:
Wow! How did you set the window to 1920x1200 resolution? I need this NOW! :D

jwilkerson:
Well, we're testing it out now. If we can't break it then it should be in the next patch.

Oh, and in case your next question was WHEN?? - the answer to that would be - WHEN IT IS READY!!

(in reply to pompack)
Post #: 12
RE: AE on wide screen - it is possible - 1/25/2010 11:55:57 PM   
freeboy

 

Posts: 8344
Joined: 5/16/2004
From: Colorado
Status: offline
Not sure what the issue is, I run mine at non windowed full screen fill to fir the 24 inch wide screan I use, game looks, well ok... not deformed just not crips....
turn off hex side detail helps...
runs great off both pc and laptop extended

(in reply to pompack)
Post #: 13
RE: AE on wide screen - it is possible - 1/26/2010 12:53:28 AM   
TOMLABEL


Posts: 4720
Joined: 1/27/2006
From: CSA
Status: offline
But you don't see this much real estate, though, do you?
(screen print taken during testing)






Attachment (1)

_____________________________


Art by the ROUGE-USMC

WITP Admiral's Edition - Ship Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to freeboy)
Post #: 14
RE: AE on wide screen - it is possible - 1/26/2010 1:01:21 AM   
usersatch


Posts: 391
Joined: 6/1/2005
Status: offline
Can I link my laptop to my Sony Bravia and play it on my TV?  Do I just need that special cable (my 16 yo son knows what it is) to connect and play?
This would be really cool.

(in reply to TOMLABEL)
Post #: 15
RE: AE on wide screen - it is possible - 1/26/2010 1:03:05 AM   
Admiral Scott


Posts: 622
Joined: 1/8/2001
From: Syracuse, NY USA
Status: offline
How soon can we get widescreen support?

(in reply to usersatch)
Post #: 16
RE: AE on wide screen - it is possible - 1/26/2010 1:05:34 AM   
TOMLABEL


Posts: 4720
Joined: 1/27/2006
From: CSA
Status: offline

quote:

ORIGINAL: Admiral Scott

How soon can we get widescreen support?





According to Joe - probably in the next patch whenever it is ready (ETA unknown at this time).

_____________________________


Art by the ROUGE-USMC

WITP Admiral's Edition - Ship Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Admiral Scott)
Post #: 17
RE: AE on wide screen - it is possible - 1/26/2010 1:07:37 AM   
Admiral Scott


Posts: 622
Joined: 1/8/2001
From: Syracuse, NY USA
Status: offline
I hope that will be soon.

(in reply to TOMLABEL)
Post #: 18
RE: AE on wide screen - it is possible - 1/26/2010 4:55:08 AM   
Cmdrcain


Posts: 1155
Joined: 8/21/2000
From: Rebuilding FLA, Busy Repairing!
Status: offline
Huh?

I run WITP AE in 1680x 1050 on a 22 inch widescreen with no problems...

As to some things...


I have my OS settings for larger then default font size... 120 DPI and that affects alot of things on monitor.. I think it makes text in game a bit larger..




_____________________________

Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

(in reply to Admiral Scott)
Post #: 19
RE: AE on wide screen - it is possible - 1/26/2010 9:21:49 AM   
vlcz


Posts: 387
Joined: 8/24/2009
From: Spain
Status: offline

quote:

ORIGINAL: Cmdrcain

I run WITP AE in 1680x 1050 on a 22 inch widescreen with no problems...



As noted by TOMLABEL you will not see the ENORMOUS quantity of map he displays in his screenshot, yo can play in your widescreen (I play in mine) but we both are simply being things greater (not a bad thing for my tired sights...) no more things at the same time

(in reply to Cmdrcain)
Post #: 20
RE: AE on wide screen - it is possible - 1/27/2010 12:57:10 AM   
TOMLABEL


Posts: 4720
Joined: 1/27/2006
From: CSA
Status: offline

quote:

ORIGINAL: vlcz


quote:

ORIGINAL: Cmdrcain

I run WITP AE in 1680x 1050 on a 22 inch widescreen with no problems...



As noted by TOMLABEL you will not see the ENORMOUS quantity of map he displays in his screenshot, yo can play in your widescreen (I play in mine) but we both are simply being things greater (not a bad thing for my tired sights...) no more things at the same time


vlcz is correct. The game code had to be changed/adjusted/manipulated/kicked and prodded to do this.






Attachment (1)

_____________________________


Art by the ROUGE-USMC

WITP Admiral's Edition - Ship Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to vlcz)
Post #: 21
RE: AE on wide screen - it is possible - 1/27/2010 1:05:29 AM   
TOMLABEL


Posts: 4720
Joined: 1/27/2006
From: CSA
Status: offline
As opposed to the current game code resolution - no matter wide screen monitor or not.









Attachment (1)

< Message edited by TOMLABEL -- 1/27/2010 1:07:41 AM >


_____________________________


Art by the ROUGE-USMC

WITP Admiral's Edition - Ship Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to TOMLABEL)
Post #: 22
RE: AE on wide screen - it is possible - 1/27/2010 1:15:55 AM   
USS America


Posts: 15085
Joined: 10/28/2002
From: Raleigh, NC, USA
Status: offline


_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to TOMLABEL)
Post #: 23
RE: AE on wide screen - it is possible - 1/27/2010 6:51:45 AM   
Admiral Scott


Posts: 622
Joined: 1/8/2001
From: Syracuse, NY USA
Status: offline
Please dont make us wait long for this!!!!!!!!!!!!!

(in reply to USS America)
Post #: 24
RE: AE on wide screen - it is possible - 1/27/2010 7:40:13 AM   
vlcz


Posts: 387
Joined: 8/24/2009
From: Spain
Status: offline
At last my wife will be true when saying I got a monitor the size of Australia! 

(in reply to Admiral Scott)
Post #: 25
RE: AE on wide screen - it is possible - 1/27/2010 7:46:10 AM   
Reg


Posts: 2097
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

quote:

ORIGINAL: TOMLABEL

quote:

ORIGINAL: Admiral Scott

How soon can we get widescreen support?


According to Joe - probably in the next patch whenever it is ready (ETA unknown at this time).


If you think the last patch (or the release of AE itself for that matter) generated some hype, just you wait for the clamour when this baby is about to be rolled out!!!

Once everyone realizes the implications of all this that is...

Absolutely fantastic work BigJ!!!




_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to TOMLABEL)
Post #: 26
RE: AE on wide screen - it is possible - 1/27/2010 8:40:44 AM   
briny_norman

 

Posts: 781
Joined: 10/26/2006
Status: offline
This is wonderful news, but I just realized that I'm probably not going to use it.

I really like the bigger text my 1680x1050 screen gave me when moving from my 17 inch, so although it looks pretty cool and useful with more real-estate on the screen I'm not sure I will be willing to give up the readability (is that an english word...?).

I'm still young and have good eyes, mind you, but I would like it to stay that way too...!



_____________________________

regards,

Briny

(in reply to Reg)
Post #: 27
RE: AE on wide screen - it is possible - 1/27/2010 9:38:19 AM   
csatahajos

 

Posts: 695
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
It's plain awesome! Seems my single biggest negative with the game will finally be over then.

I guess the combat windows will still run in the middle of the screen in 1024X768, is that correct?


_____________________________



Art by Wayne Scarpaci
http://www.artbywayne.com/

(in reply to briny_norman)
Post #: 28
RE: AE on wide screen - it is possible - 1/27/2010 10:05:47 AM   
Reg


Posts: 2097
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

Will there will be support for multiple monitors????

(I wonder how long it will be before someone posts a picture of the WHOLE MAP on a video wall or dare I say it, lecture theater).



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to csatahajos)
Post #: 29
RE: AE on wide screen - it is possible - 1/27/2010 10:51:05 AM   
Mistmatz

 

Posts: 1393
Joined: 10/16/2005
Status: offline
Well, thats looking awesome and all but... where is the minimap for navigating?

_____________________________

If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_the_Pacific:_Admiral%27s_Edition_Wiki


(in reply to castor troy)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> AE on wide screen - it is possible Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.416