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Modding with Field of Glory (Napoleonic Mod)

 
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All Forums >> [Current Games From Matrix.] >> [Ancients] >> Field of Glory Series >> Scenario Design and Modding >> Modding with Field of Glory (Napoleonic Mod) Page: [1]
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Modding with Field of Glory (Napoleonic Mod) - 1/24/2010 5:51:17 PM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
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For those who don't know the Slitherineforum, and want to find a successor to the good old Age of Rifles for large napoleonic battles : see here

http://www.slitherine.com/forum/viewtopic.php?t=14475

a napoleonic mod is in work, with adapted graphs, sounds and parameters. It will be complete released after extension "Rise of Nations" will be awailable (due to the new improvements in this extension : fortifications, lines of sight, etc.)
Post #: 1
RE: Modding with Field of Glory (Napoleonic Mod) - 1/27/2010 1:11:42 AM   
benpark


Posts: 3794
Joined: 8/12/2002
From: New Haven, CT
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EXCELLENT!

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"Fear is a darkroom where the devil develops his negatives" Gary Busey


(in reply to welk)
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RE: Modding with Field of Glory (Napoleonic Mod) - 1/28/2010 7:38:41 PM   
Alan Sharif

 

Posts: 418
Joined: 8/1/2001
From: UK.
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VERY good news that.

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A Sharif

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RE: Modding with Field of Glory (Napoleonic Mod) - 2/4/2010 11:40:36 PM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
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Napoleonic mod is achieved and awailable here :
http://www.slitherine.com/forum/viewtopic.php?p=126108&sid=95e0584c89e47d3df3c56dac2bf32334#126108

(in reply to Alan Sharif)
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RE: Modding with Field of Glory (Napoleonic Mod) - 6/2/2012 3:55:26 PM   
TR

 

Posts: 97
Joined: 7/22/2009
Status: offline
I know that there is a Napoleonic version of Field of Glory in the designing stage. I do hope they make the units similar to what's in this mod.

(in reply to welk)
Post #: 5
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