baltjes
Posts: 55
Joined: 7/21/2007 Status: offline
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An adequate way to attack pilboxes: 1. move a unit into an adjacent hex, hopefully it takes all defensive fire 2. move an engineer tot the same hex; if it has 70 action points left, fire into the pillbox. One unit inside is hopefully disrupted; use the remainder action points (at least 35!) to place a smoke into its own hex. (If less than 70 AP are available, just place the smoke counter). 3. in your next turn, assault with your engineer (provided it is not disrupted by enemy fire) if all units inside are disrupted, otherwise repeat from step 2 untill all units inside the pillbox are disrupted 4. Bring up more engineers (when available) to increase your probability to destroy (conquer) pillboxes and/or repeat from point 2 untill your goal has been achieved Extra effectiveness is obtained when smoke is also placed on the pillbox itself. This has to be done by smoke-firing artillery. An alternative: use (anti)tank guns; especially the German 88mm AA gun proves to be an excellent pillbox-cracker. Use combinations of the above. For bunkers, the bove procedure(s) work as well, but (long range) artillery is also quite effective. (Long range artillery is quite ineffective against pillboxes
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