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Air Strike CRT

 
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Air Strike CRT - 1/24/2010 5:17:41 AM   
RandomAttack


Posts: 151
Joined: 7/23/2009
From: Arizona
Status: offline
It has always seemed to me that there were a lot more losses in Air Strikes (on ground units) than I would have expected, so I did some experimenting.

1) The Air Strike CRT (consts.csv) has multiple columns with different losses per die roll, but;
2) Every Air Strike I perform, the dialog ALWAYS says it is resolved under "Column 1". Doesn't matter what conditions, what terrain, effectiveness, etc.
3) Just so happens that a die roll of 3-6 causes a loss-- so you have a 2/3 chance of losing a point EVERY TIME you attack. I verified this over 50 air attacks. The amount of damge you inflict is variable, but your damage is a straight die roll.

Unless the dialog is incorrect, then I suggest that this is way too high given the relatively minor damage usually inflicted. I played around with just 5-6 in column 1 (1/3 chance of loss) and it seemed a lot more reasonable.

Also kind of begs the question as to why the other columns are even there if not used.

Anyway, maybe it was meant to be this high-- but given the high relative cost of air points I think it should be toned down some.


< Message edited by RandomAttack -- 1/24/2010 5:18:36 AM >
Post #: 1
RE: Air Strike CRT - 1/24/2010 9:38:03 PM   
Razz


Posts: 2524
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Ja, the ground attack is attrocious.

Need to be 8 or higher and a high tech level.

Use sparingly.

Everytime you attack a weak unit and kill it you loose 1 strength. Very rarely will you not get hit.

For ROI return on investment, try not to use it that much.

(in reply to RandomAttack)
Post #: 2
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