From: Stage 5.0 (26 Dimensional Jump)
Currently I try to teach the AI to light heavy woods before having spotted an enemy to deny them favorable sniping positions. I also reworked random jock generation to be more in line with rules for human players.
I've yet to get re-started (wasted several hours yesterday after I reinstalled the game, thinking up squad and jock names, lol), but I just reread this. I have a habit of using one of my Titans to jump up real high to scout the terrain and hostiles ahead (I love heavily forested and hilly terrain in random maps); when they spot me this way, I wonder if it will have any effect on their AI.
Also wondering how other people start out. Do you find a hill and base around it? Send a scout to the hill to both observe and be bait while the rest prepare to ambush units who target it? Do you rush forward in a spread formation to uncover as much terrain as possible? Do you break your squad into smaller groups and flank / cover each other?
I use one or two units to jump up and scout, while the rest are usually sent in a close formation towards the middle of the map, or the middle of the enemy formation if spotted, while keeping close to hills / water. I love water, by the way I don't think it gives any cover, hell it's probably no better than being out in the open (plus an increased danger of tripping) - it's just the psychological effect of "hey, I'm sitting in coolant" lol.
Ab Clades, Malevolentia; Ab Victoria, Ultio
( " In Defeat, Malice; In Victory, Revenge! " )