From: Winnipeg, MB
I got your point originally Crackaces, but I am not sure the answer is a single set of stats. I prioritize the qualities I want in the order:
Aggression - Land Skill - Leadership - Inspiration - Administration, but I want some balance as opposed to very high skills in the first two and sucks at everything else.
The best mix depends a bit on the type of unit - very high aggression for the commander of paratroops and raiders, somewhat less so for tanks and infantry. Don't want them doing banzai charges into the teeth of A/T guns or machine guns respectively.
Artillery unit leaders - much lower aggression and very good land skill.
Combat engineers - very high land skill, high agression, excellent inspiration - these guys have to crawl under fire to place their demolitions.
I would require some Naval Skill for the commander of an Amphib Corps, since his job is to coordinate landings, not battle.
Looks like this could be a War Room discussion, although the G&S references fit with the World's Wackiest AAR theme here!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth