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[REL] M3A1 Stuart LL

 
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[REL] M3A1 Stuart LL - 1/6/2010 5:54:04 AM   
spellir74

 

Posts: 1984
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The M3A1 Stuart. Done.

-Fixed "smoothing groups" lighting. {That was the point.}

-New animations; damage, !new recoil, !new exhaust (pointing down). {Had to do animats, for the stock model was scrabbled.}

-New winter folder: win textures and compendium with included XML mapped.

-New 'destroyed' dds (for win and summ).

-Fixed texture. {Halos around wheels and other circle things by removing pixel wide strip; Inner hatches.}

[ATTN, Rick and EriK: that is another thing that was in my sup mod: fixes to the halos on some/many textures. :-0 !!!]

-Fixed "normal bmp". {Stock had inner hatch mapping wrong.}

-New LODs. {The stock had none.} (My models are usually low polygon in the first place; there isn't much to remove for the LOD. Mostly, I just made better wheels --keeping the stock wheels as 'LOD'-- and deleted some faces.)

(Note to re-modelers, some .x files have been run through a binary compressor to shrink size.)






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< Message edited by spellir74 -- 1/6/2010 10:56:09 AM >
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RE: [REL] M3A1 Stuart LL - 1/6/2010 6:18:17 AM   
spellir74

 

Posts: 1984
Joined: 6/15/2008
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In two parts

Part I here:



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< Message edited by spellir74 -- 1/6/2010 6:19:53 AM >

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RE: [REL] M3A1 Stuart LL - 1/6/2010 6:19:28 AM   
spellir74

 

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Joined: 6/15/2008
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Part II here:


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RE: [REL] M3A1 Stuart LL - 1/6/2010 6:21:44 AM   
spellir74

 

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INSTRUCTIONS...

Download both zips above. Drop the inner "Armouredunits" folders of each zip into the "PzC:K Main/Data" folder.


:-)







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< Message edited by spellir74 -- 1/6/2010 6:23:37 AM >

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RE: [REL] M3A1 Stuart LL - 1/6/2010 9:19:46 AM   
JMass


Posts: 2176
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: spellir74

The M3A1 Stuart. Done.


Great work!


quote:

-Fixed texture. {Halos around wheels and other circle things by removing pixel wide strip; Inner hatches.}

[ATTN, Rick and EriK: that is another thing that was in my sup mod: fixes to the halos on some/many textures. :-0 !!!]


A lot of tanks has this problem, I remove some pixel but I wasn't enough...

quote:

-Fixed "normal bmp". {Stock had inner hatch mapping wrong.}


There is also a normalmap problem with the hatches on the side of Pz III/IV turrets.

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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