castor troy
Posts: 11995
Joined: 8/23/2004 From: Austria Status: online
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: castor troy quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: castor troy if you have lost only 30% of the historical in your AI game, you would have lost 300% of the historical losses (probably even more) in a PBEM... Yeah, I keep being told this, but no one to date has offered any explaination of how, given that the ASW code is the same for both. that´s an easy explanation, no human player would set up his convoys like the AI does, no human player sets up his ASW like the AI does, no matter if air or naval ASW. And a human player certainly doesn´t use the same convoy routes 100% of the time. Well, that's a start. HOW would a human player do convoys differently? The number of ASW vessels is the constraint in both cases. If you massively overload your convoys, yes, you might get some more subs (not 270% more though), but your surface TFs are going to be undefended. If you put out dozens of ASW TFs, I'll still go there, because they don't sink anything (on either side), and again, they eat up escorts. OTOH, my subs have radar that works, and I give them the authority to move away if need be. The AI already runs huge numbers of airborne ASW missions, so if you want to do more of those, knock yourself out. I haven't lost a sub to them in almost two years, and they eat up supply. As to routes, I KNOW where the oil and resources are and I know where they have to go, and you have to go through choke points. I'll be there. Outbound, I do lots of overlapping barrier patrols--near the Jimas, in the Marianas, and up north to close off the Kuriles--with sides 8-12 hexes long, with varying loiters and speeds. If you want to waypoint to Alaska to get to Truk, go ahead. I'll take the lack of attacks for your consumption of fuel and time. The sub war in the PTO is fundamentally different than in the Atlantic. The PTO isn't continent-to-continent. It doesn't lend itself to efficient convoys. There are chokepoints everywhere. There are lots, and lots (and lots) of islands where I can attack from 360 degrees, going or coming, and you have to resupply or lose in a cakewalk. I've said a couple of times that I think ASW on both sides is a bit underpowered, especially airborne. But when the USN's torpedoes start working, the Japanese player, human or electron, is going to bleed badly. It's inevitable. It's built into the geography and force structures. start a PBEM and you´ll find out soon that you will take at least 3x as many losses and only achieve 1/4 of the kills if you think you can still behave like against the AI. Trust me, the difference is like a cliff. If you think you´re good vs the AI you´re nowhere yet vs a human player. Been there, done that...
< Message edited by castor troy -- 1/5/2010 9:14:16 PM >
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