Matrix Games Forums

Players compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta EstDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The 1960's re-visited

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Graphics Related >> The 1960's re-visited Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
The 1960's re-visited - 12/28/2009 2:52:47 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
I got a late start into Max Football, but that hasn't dampened my enthusiasm for the game. I've really gotten a kick tweaking the game to suit my tastes, and I thought I'd share some screen shots. First up: Oilers at Chiefs, ca. mid-1960's, from Kansas City's Municipal Stadium.







Attachment (1)
Post #: 1
RE: The 1960's re-visited - 12/28/2009 6:45:55 PM   
Bobolini

 

Posts: 64
Joined: 2/6/2007
Status: offline
That is pretty sweet! Wish I had the patience and skill to do this. late 60's and mid to late 70's was by far my most favorite time of the NFL. Very nice job

(in reply to Argyle1968)
Post #: 2
RE: The 1960's re-visited - 12/28/2009 10:19:53 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Thanks. It's really pretty easy to do once you start fooling around with it. If I can do it, anyone can. Good source material helps, and fortunately in the last few years NFL Films and NFL Network have made a ton of great 1960's and 1970's footage available. Here's a shot from San Diego's Balboa Stadium, Patriots vs. Chargers.






Attachment (1)

(in reply to Bobolini)
Post #: 3
RE: The 1960's re-visited - 12/29/2009 2:50:16 AM   
Old Coach


Posts: 1414
Joined: 1/11/2005
From: Shepherdsville, Kentucky
Status: offline
VERY NICE WORK!!!
Old Coach

(in reply to Argyle1968)
Post #: 4
RE: The 1960's re-visited - 1/1/2010 1:19:40 AM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Yankee Stadium. Old Coach was kind enough to send me the mod he was using and I added the frieze and the end zone art which is ca mid 1960's.




Attachment (1)

(in reply to Old Coach)
Post #: 5
RE: The 1960's re-visited - 1/1/2010 1:20:49 AM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Yankee Stadium




Attachment (1)

(in reply to Argyle1968)
Post #: 6
RE: The 1960's re-visited - 1/1/2010 1:21:20 AM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Yankee Stadium




Attachment (1)

(in reply to Argyle1968)
Post #: 7
RE: The 1960's re-visited - 1/2/2010 8:24:21 AM   
Tullius

 

Posts: 1168
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
Quality work.

_____________________________

My Maximum Football Utilities:

http://www.abstract-football.com/max_tools.html

(in reply to Argyle1968)
Post #: 8
RE: The 1960's re-visited - 1/3/2010 3:17:14 AM   
Tbird


Posts: 1187
Joined: 12/15/2004
Status: offline
That is some great work I finished watching all the AFL shows on Showtime this past week :)

_____________________________


http://www.thornbird.net/downloads/maximum-football/maximum-football-downloads.htm

(in reply to Tullius)
Post #: 9
RE: The 1960's re-visited - 1/3/2010 1:55:05 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Thanks, guys. "Full Color Football", about the AFL, the one from Showtime, is a great documentary. I think it's going to be on the NFL Network starting this Friday as well.




Attachment (1)

(in reply to Tbird)
Post #: 10
RE: The 1960's re-visited - 1/3/2010 1:58:02 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Wrigley




Attachment (1)

(in reply to Argyle1968)
Post #: 11
RE: The 1960's re-visited - 1/3/2010 5:29:30 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Franklin Field




Attachment (1)

(in reply to Argyle1968)
Post #: 12
RE: The 1960's re-visited - 1/7/2010 1:16:57 PM   
garysorrell


Posts: 2169
Joined: 1/29/2005
From: In Exile In Central Florida
Status: offline
Thats some great looking stuff, 70s was my era also.

If there is one thing about MaxFB that you gotta love, it's the ability to do what you are doing. Nothing better than a football 'sandbox' to play in.

< Message edited by garysorrell -- 1/7/2010 1:17:46 PM >

(in reply to Argyle1968)
Post #: 13
RE: The 1960's re-visited - 1/8/2010 1:56:26 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
I agree.  I was thinking about Madden, and I know there are many historical mods for it, but I really like the near total customization that is possible with Max FB.  I wish I knew how to do the 3D modeling because designing stadiums--I mean, actual recreations--would be something I'd really love to do.  There are some really unique ones from the era--like Buffalo's War Memorial--that I'd love to try.

This is about is close as I can come right now, I think, but at least it evokes the general feel of the different stadiums.  Maybe someday I'll have the time to sit down and learn how to use a good 3D modeling program.

(in reply to garysorrell)
Post #: 14
RE: The 1960's re-visited - 1/8/2010 6:26:27 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

gary stated: If there is one thing about MaxFB that you gotta love, it's the ability to do what you are doing. Nothing better than a football 'sandbox' to play in.


I agree. It is like having a bucket of tinker toys in a sandbox. Add some plastic army men and dinosaurs, and there you go!

(in reply to garysorrell)
Post #: 15
RE: The 1960's re-visited - 1/10/2010 6:29:18 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Cleveland's Municipal Stadium.

I'm proud of this one--Dig all that dirt in the end zone!








Attachment (1)

(in reply to Marauders)
Post #: 16
RE: The 1960's re-visited - 1/10/2010 6:29:57 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Cleveland




Attachment (1)

(in reply to Argyle1968)
Post #: 17
RE: The 1960's re-visited - 1/10/2010 6:30:25 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Cleveland

Attachment (1)

(in reply to Argyle1968)
Post #: 18
RE: The 1960's re-visited - 1/10/2010 6:30:51 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Cleveland




Attachment (1)

(in reply to Argyle1968)
Post #: 19
RE: The 1960's re-visited - 1/10/2010 7:28:39 PM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
Looks fantastic! What program did you use to make the stadium? Was it Blender or Gamespace? How did you teach your self? I been wanting to make true current NCAA stadiums for my league.

(in reply to Argyle1968)
Post #: 20
RE: The 1960's re-visited - 1/10/2010 8:10:21 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline

quote:

ORIGINAL: simmer

Looks fantastic! What program did you use to make the stadium? Was it Blender or Gamespace? How did you teach your self? I been wanting to make true current NCAA stadiums for my league.


Thanks. I'm afraid I haven't graduated to actual stadium building. About all I've learned how to do is manipulate the textures and stadiumdata files to add or subtract a few simple things from existing stadiums, and create some end zone art. Gary Sorrell and Localh are the ones who really pioneered the stadium building, I think, though being new to Max FB myself I don't really know for sure. I think they use Gamespace Light to create the 3D structures, though.

Some nice multi-use stadium designs are out there. When I started looking at some of them I realized that with a bit of tweaking here and there I could get them looking more or less like the old vintage ballparks that the NFL teams played in back in my favorite era of the game. You can radically change the looks of these stadiums by changing the textures. Not just color, but texture as well--i.e., a wall can be made into a chain-link fence or brick or wood, or whatever. You can change the skyline. You can use the hot pink color in the texture files to make certain things "invisible." Combined together, these tricks can work wonders on changing one stadium into another.

Sorry I couldn't be more helpful, but if you find out how to design them from scratch, please write a tutorial!




(in reply to simmer)
Post #: 21
RE: The 1960's re-visited - 1/17/2010 5:01:42 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Tiger Stadium




Attachment (1)

(in reply to Argyle1968)
Post #: 22
RE: The 1960's re-visited - 1/22/2010 12:11:52 AM   
ED#29

 

Posts: 48
Joined: 3/29/2006
Status: offline
Argyle,

You have some great work! On your Tiger Stadium mod, were you able to put a baseball diamond on the field? How did you do it? And please let me know where I can download these stadiums? Thanks

(in reply to Argyle1968)
Post #: 23
RE: The 1960's re-visited - 1/23/2010 12:31:12 AM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
quote:

ORIGINAL: ED#29

Argyle,

You have some great work! On your Tiger Stadium mod, were you able to put a baseball diamond on the field? How did you do it? And please let me know where I can download these stadiums? Thanks


Hi. This was a modification of Gary Sorrell's Old Coach Stadium. As I explained above, I edited the BMP files to try to match the stadium colors, and to give the appearance of adding some walls and "objects". As a matter of fact, the "baseline"/"outfield" deck is actually just a BMP file showing a section of the stadium--i.e., a "wall" painted to look like stadium seats.

The playing surface has an overlay, or "mesh", which adds the baseball diamond and the end zone design. Gary Sorrell made a "Faux Field" mesh which I started with, but soon discovered wouldn't work for the fields I wanted to create. I had to completely re-do the yardlines, goal lines, sidelines and hash marks and numbers because the mesh lines of the Faux Field mesh were far too thick when matched to the default field (bear in mind, most of the "faux field" was transparent in this particular overlay because I only wanted to lay the baseball diamond down over the default mud field (actually, I edited that a bit too, making it slightly redder). It's tricky to get everything to look right, and requires a lot of tweaking of colors, shades, tints, and even positions.

The baseball diamond was tedious but not overly difficult. The main problem was finding a suitable graphic to work with, scaling it to the right size, and applying a "dirt" texture that would look good in the game. There was a "beta" ballpark mesh awhile ago but unfortunately it was designed to cover the entire field rather than just putting a diamond on the existing field, the colors weren't good, the numbering was misplaced, and the textures were super blurry. Plus, the dirt texture wasn't convincing. So when I found a good diamond graphic and texture, I went to work. Using layers is a necessity, so you can apply the diamond "under" the hash marks and yard lines. You can also add the distinctive end zone markings that were common at the time. That's the fun part of this game--making it look exactly like you want it to. I'm going to try one with the diamond at one end of the field rather than in one corner, a la Baltimore Memorial Stadium.

I also used a different "skyline", to create the illusion of an "old-time", inner city ballpark. That came courtesy of Old Coach. I did use his scoreboards and tweaked some of them accordingly. These are all just tricks to make Gary's stadium look entirely different.

I haven't uploaded them anywhere because only parts of them are my original work. I haven't decided yet, but I might eventually upload "patches" for the stadiums containing only the files I updated, but I still want to add stuff to them first.

< Message edited by Argyle1968 -- 1/23/2010 12:58:16 AM >

(in reply to ED#29)
Post #: 24
RE: The 1960's re-visited - 1/23/2010 3:02:29 AM   
ED#29

 

Posts: 48
Joined: 3/29/2006
Status: offline
Thanks Argyle. I plan to do some editing on the stadiums. When you plan to upload your baseball diamond field, please let me know. Everything else I think I can figure out.

(in reply to Argyle1968)
Post #: 25
RE: The 1960's re-visited - 1/23/2010 4:05:19 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Balboa Stadium work in progress.




Attachment (1)

(in reply to ED#29)
Post #: 26
RE: The 1960's re-visited - 1/23/2010 8:21:51 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
More of Balboa




Attachment (1)

(in reply to Argyle1968)
Post #: 27
RE: The 1960's re-visited - 1/23/2010 8:22:59 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
More of Balboa




Attachment (1)

(in reply to Argyle1968)
Post #: 28
RE: The 1960's re-visited - 1/24/2010 1:30:39 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline


_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to Argyle1968)
Post #: 29
RE: The 1960's re-visited - 1/24/2010 1:43:24 PM   
Argyle1968

 

Posts: 88
Joined: 10/11/2008
Status: offline
Balboa Stadium. Think this one's about done. Details are correct per Tel Ra production of 1965 AFL Championship Game. While the Chargers' field details changed over the years, the '65 season featured the end zone markings depicted here, with the "goalpost 'H'" in the word "Chargers". Excellent shots of the "arched" end of the stadium depicted numerous trees at that end of the stadium, Track around the field was indeed grey and not the reddish color of most tracks in international track/field events.

This one turned out great!




Attachment (1)

(in reply to Argyle1968)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Graphics Related >> The 1960's re-visited Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.103