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Newbie Question on Night actions

 
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Newbie Question on Night actions - 12/28/2009 3:26:42 AM   
seaforth7

 

Posts: 76
Joined: 8/12/2007
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I'm playing Japanese in the Guadalcanal scenario and I'm trying to run a fast transport TF from Shortlands to Guadalcanal but during the night, ends up still being there the next day, not a good thing with overwhelming Allied forces in the area. Can't seem to see what I have to do differently based on the manual, can someone explain how to get a TF to sneak in at night, unload and retire before the day? or is there no way to do that?

Enjoying the game a lot, thanks to those who replied to my question on game complexity prior to buying it, there is a lot ot learn but lots of fun,

cheers



Post #: 1
RE: Newbie Question on Night actions - 12/28/2009 3:52:00 AM   
DivePac88


Posts: 3123
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Do what the Japanese did historically; that is to loiter for a day just outside Allied strike range, an make a full-speed run on the next turn. Thats what I do in the DEI as the Allies, and it works, just ask Ramjet or Shark7 what the results are

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to seaforth7)
Post #: 2
RE: Newbie Question on Night actions - 12/28/2009 5:26:09 AM   
Mac Linehan

 

Posts: 1256
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: DivePac88

Do what the Japanese did historically; that is to loiter for a day just outside Allied strike range, an make a full-speed run on the next turn. Thats what I do in the DEI as the Allies, and it works, just ask Ramjet or Shark7 what the results are


Carrier battles are won by the side with the best looking search arcs. DP.

DP -

This is most informative. I will take it to heart.

Quote: Carrier battles are won by the side with the best looking search arcs. DP.

I would have to agree

Mac

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LAV-25 2147

(in reply to DivePac88)
Post #: 3
RE: Newbie Question on Night actions - 12/28/2009 12:55:02 PM   
DRF99


Posts: 31
Joined: 9/3/2009
Status: offline
This is how I did it:

Day 1
- Create task force of DD or E at Shortlands. Speed must be above 30, range per pulse should be 9 at full speed.
- Load supplies but do not set a destination.

Day 2
- Set destination of Tassafaronga, speed full, direct movement, retirement allowed (I think that Lunga is 1 hex too far to make it)

During day 2 the TF should sail from Shortlands to Tassafaronga, drop off supplies, and be out of range by the daytime pulse.

Cheers,

(in reply to Mac Linehan)
Post #: 4
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