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All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Missing Sound Effects Page: [1]
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Missing Sound Effects - 12/24/2009 2:48:37 PM   
Nicholas Bell


Posts: 544
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
My opponent brought my attention to the fact that there are numerous sound effects missing from ED-BTR which are present in Talonsoft TOH-BTR. These include air combat, air raid sirens, signals (morse code) and some menu music. The missing sfx can be copied from the Talsonsoft CD and placed into the DAT/Sound folder in ED-BTR installation and everything works fine.

I guess this was an oversight and can be provided as a patch for those that do not own the earlier game.
Post #: 1
RE: Missing Sound Effects - 12/24/2009 3:06:50 PM   
Hard Sarge

Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
are not those the sounds for the icons that are no longer in use for the menu ?


(in reply to Nicholas Bell)
Post #: 2
RE: Missing Sound Effects - 12/24/2009 3:43:16 PM   
Nicholas Bell


Posts: 544
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
Maybe some - I just dumped everything in. But the air raid sirens, dogfight sounds, and at least one menu music for the Germans are new.

(in reply to Hard Sarge)
Post #: 3
RE: Missing Sound Effects - 12/24/2009 5:36:10 PM   

Posts: 4313
Joined: 2/14/2006
Status: offline
Those sound byte files are pretty small - could you zip those missing ones up and post them on the modding forum for us players that only have the matrix version?



(in reply to Nicholas Bell)
Post #: 4
RE: Missing Sound Effects - 12/26/2009 10:52:21 PM   


Posts: 21
Joined: 12/26/2009
Status: offline
There are 167 megs of files in that folder in the Talonsoft edition. Is it OK to just dump them across?

(in reply to simovitch)
Post #: 5
RE: Missing Sound Effects - 12/27/2009 12:26:32 AM   

Posts: 4313
Joined: 2/14/2006
Status: offline
Yeah but most of that is probably theme music which we don't need, I suppose.

If you sort he files by 'size' the game effects are the ones that are less than 500kb each I reckon. Still, the max you can upload to the modding page is 2MB in a zip file so, one would have to sift out only those talonsoft sound effects that are not included in the Matrix version.

Also, if someone would upload the "readme" file from talonsoft, it sounds like that has some rather useful information that was not provided by Matrix as well.

Thanks, and cheers...



(in reply to Colin_slith)
Post #: 6
RE: Missing Sound Effects - 12/27/2009 3:53:02 AM   


Posts: 21
Joined: 12/26/2009
Status: offline
Here it is:


(1) The program requires you to have the Battle of Britain CD in your computer’s CD drive to be
able to play the game.

(2) Make sure your monitor display is set for 16-bit color. The game was designed with 16-bit
graphics, and displaying at a lower color depth will not give you the detailed graphics you
expect. Also, running at a higher color depth could result in the game running much slower
than normal.

(3) SETTING OPTIONS ON THE START-UP SCREEN: Setting your options here will only set them for
the front end screens, such as multplayer, load saved game, and campaign selection. Once you
select a side to player, you must go into the Game Option Screen again and set them for your

For those of you just starting, we recommend that you refer to "Chapter II Getting Started" in
the Player's Guide. This chapter walks you through the planning of two German bombing raids
against Kenley and Biggin Hill airfields.

In order to install Battle of Britain properly, you need at least 70 Megs of free hard drive
space. Battle of Britain has only one standard installation type.

To uninstall the game, use Add/Remove Programs in the Windows® Control Panel. It is highly
recommended that you uninstall the game this way. Just deleting the files from your hard drive
will not remove important information from your system.


A. DirectX6
Battle of Britain uses Microsoft's DirectX6 application. Make sure that your system hardware
(sound card, video card, etc.) has the latest DirectX compatible drivers. Most technical
problems can be narrowed down to having a wrong or outdated driver installed. If you continue
to have DirectX errors, you can also try to reinstall DirectX from the game CD. DirectX
version 6.0 is located in the DirectX folder on the game CD. To install it, run "dxsetup.exe"
and press the "Reinstall DirectX" button.

B. Virtual Memory
All Windows® applications require a Virtual Memory buffer that Windows® 95/98 will usually
create and maintain. This buffer is created from available free hard drive space on your drives.
We strongly recommend that you have a minimum of 100-200 MB free on your drive (after
installation) to create this buffer. Also, if you get an error stating that you cannot load a
".bmp", then this may be from an inadequate cache.

C. 16-Bit Graphics
Battle of Britain is designed to run on 16-bit display mode. Therefore, we recommend the you set
your screen display to 16-bit graphics. To do this, press the Start Button, then select
Settings from the Task Bar, then select Control Panel. Double-click the Display icon, then
select the Settings "folder" at the top of the window. In the Color Palette area, set your
display to "High Color".

D. "I keep getting 'cannot init 3D system' when I try to play Battle of Britain"
This error message is associated with your computer not having DirectX 6 installed. Install DX6
from the Battle of Britain CD and this should go away.

E. Virtual Memory
It is necessary for you to have as much virtual memory available as possible in order to ensure
that Battle of Britian runs smoothly on your computer. You should have at least 100-150.
But it's recommend that you try to increase your virtual memory up to 200-250.

F. Rebooting Your System
I you experience problems right after installing and then launching the game, then you should
reboot your machine and try again.

G. Video Problems
On some low-end graphics cards, you may experience problems with in-game video. If this
persists, just turn the video all the way down on the Game Option Screen.

The Saved Game Screen has changed a bit since the printing of the manual. Now, there are over
45 save slots available for game saves. Also, if you are saving Email games, the word "Email"
is part of the game title. Also, you can only type in comments when saving a game.

(1) When saving a game, remember to click the "Save" button after selecting a save slot and
typing in comments. If you do not, the game is not saved.

(2) AUTOSAVE (the "Save000.dat" file)
On the Load Saved Game Screen, the top save slot is "Save000." This is an autosave file of
the game you are currently playing. At the end of each turn, the game autosaves the game in
this slot. So, if you (for some reason) do not save a game or lose a saved game file, you can
open this file and retrieve most of the last game you were playing.

After awhile, you will probably have a lot of saved games stored up that you don't want. To
delete a saved game, go into the game's main folder (wherever you have it stored on your hard
drive), and open the DAT\SAVE folder. Find the save file in there you wish to delete, and
delete it.

The Game Option Screen can be accessed on the Start-up Screen, and inside the game during all
phases. On the Game Option Screen are various audio, graphical, and video preferences you can
toggle on and off. The options on the screen are as follows:

Music Volume Setting: Click the radio buttons to increase/decrease music volume accordingly.
Setting the volume to zero turns music off.
Sound Effects Volume Setting: Click the radio buttons to increase/decrease sound effects volume
accordingly. Setting the volume to zero turns sounds off.

Show Night: Toggle this feature on/off to add or remove the function of having the game map
shade darker during night hours.
Show Pop-up Warnings: Toggle this feature on/off to add or remove the warning messages which
pop up between each phase as you end it. These warning messages ask if you wish to end the
current phase, or if you wish to end the game without saving it. If you don't want these
warnings to appear, toggle this option OFF.
Show Explosions: Toggle this feature on/off to add or remove ground (bombing) and flak
during the Reaction Phase. This feature is toggled OFF as a default. If you wish to see
explosions and flak bursts, toggle it ON. It is recommended, however, that only player's
with high-end machines (Pentium 300 or above) use explosions, as they tend to slow the
Reaction Phase down.
Show Shadows: Toggle this feature on/off to add or remove aircraft shadows. It's useful to
toggle this feature OFF if you are experiencing major slow-downs during the Reaction Phase.
Show Clouds: Toggle this feature on/off to add or remove map clouds. This feature is toggle
ON by default, and it's recommended that you leave them on during the Reaction Phase because
it gives you a visual idea of where siting problems might occur during combat and bombing.
There is a Preference Toll Bar button which allows you to toggle clouds on and off at will, and
this is useful when trying to see ground targets. It's recommended that you use the preference
button to add/remove clouds from the map. It's also recommended that player's with low-end
machines experiment with clouds on and off to see if it affects Reaction Phase speed.
Show Menu Help Messages: Toggle this feature on/off to add or remove button help messages which
appear when you move the mouse arrow over buttons during play.
Show Video Percentage: Click the radio buttons to increase/decrease the amount of in-game video
appearing during the Reaction Phase. The in-game video is for entertainment purposes only and
can be toggle OFF without any detriment to game play. It is recommended, however, that you spend
some time looking at the video (especially if you are playing the Germans). The video also helps
set the mood and tone of the battle. The kind of warfare Battle of Britain represents is
sometimes difficult to visualize, and so the video can help in this regard. Setting the video
to zero turn it off.
Zoom-in Levels and Aircraft Size: At the bottom of the Visual Preference settings, are five
rows of radio buttons. These buttons coincide with a zoom level (0 to 4), and represent the
size of the 3D aircraft at that zoom level. The default aircraft settings are appropriate for
most play, but if you wish to increase/decrease the size of aircraft at the various zoom levels,
you can do it here. The larger the number, the bigger the aircraft will appear at that zoom
level. You are welcome to experiment with the sizes to suit your own tastes.

Set All Preferences to Defaults: Click this button to revert all settings back to default.
Lock Current Preferences for all Games: Click this button to lock in all settings. This feature
appears only inside the game from one of the phases. This feature allows you to save different
settings for British and German.


The Battle of Britain allows only Hot Seat and Email Play. To set up a Hot Seat or Email game,
select one of the options below and read the directions carefully.

A Hot Seat game of Battle of Britain is played between two human opponents on one machine,
taking turns conducting their phases. To start a Hot Seat game, follow these steps:
(1) The British Player begins by selecting "Multiplayer" on the Start-Up Screen. This takes
him into the Mutiplayer Screen.

(2) On the Multiplayer Screen, select "Hot Seat Multi-play" in the upper left hand corner.

(3) Once you've selected hot seat play, click "Start a Multiplayer Game" in the bottom left hand
corner. This immediately takes you to the Campaign Selection Screen. [NOTE: It isn't necessary
to choose or create a "handle" to play Hot Seat. So, disregard this portion of the screen when
playing Hot Seat Games.]

(4) On the Campaign Selection Screen, choose the campaign to be played and start the game

(5) From here, the British and German player will take turns doing their phases, and the British
player will (naturally) conduct the Reaction Phase.

(6) Play the game until conclusion or save the game during player and continue later.

An Email game of Battle of Britain is played between two human opponents, taking turns
conducting their phases and then sending the saved game file via Email. This process continues
until the game is finished. To begin an Email game, follow the steps below:

The British Player
(1) The British Player is the one who starts an Email game. If you are the British (RAF) player, select "Multiplayer" on the Start-Up Screen. You are immediately taken to the Email set up screen (Multiplayer Screen).
(2) On the multiplayer screen, you have two different multiplayer options listed in the upper
left hand corner: Email and Hot Seat. To begin an Email game, select Email play.
(3) Immediately after doing this, type in a handle in one of the slots provided. This can be
your real name, a fake name, or any other kind of number/letter combination. When finished,
select okay in the Window text box to save your Handle. [NOTE: If this is not your first Email
game, there may already be one or more handles in the slots. If this is the case, you may simply
select one of the handles and proceed.]
(4) Once you have selected a Handle, select "Start a multiplayer game" in the bottom left hand
corner of the screen. You are immediately taken into the Campaign Selection Screen.
(5) On the Campaign Selection Screen, select a campaign to start (you and your opponent should
decide which campaign to play first before proceeding). After selecting a campaign, select
Start in the bottom right hand corner and the game loads normally.
(6) Once you are in the game, the British player takes his first Movement Phase. Once you are
finished, YOU MUST SELECT "End Phase" to end the phase. Once you do this, you are immediately
taken to the Saved Game Screen. [NOTE: It's very important that you remember to "End Phase"
your Movement Phase and not just exit out of the game, because the game won't know that your
turn is over and problems may arise when sending the file to your opponent. So, make sure you
(7) On the Save Game Screen, save your game normally. You will notice that the name of the
saved game has the prefix "Email". That tells you that this saved game is an Email game. You may also wish to type in a comment under Player Comments during the save, such as telling your opponent which turn you are on, things to look out for, etc.)
(8) When you are finished saving your first Movement Phase, exit the game, and send the saved
file to the GERMAN PLAYER (which can be found under DAT\SAVE in your main Battle of Britain
folder group). [NOTE: It's recommended that you "zip" up the saved file before sending it,
as the size of saved games can be as large as 5 megs. Also, zipping a file may keep the file
from becoming corrupted in transmission. Also remember to "unzip" the email file before
trying to load it in the game.]

The German Player
(1) As the German Player, When you receive the saved game from the British Player, copy it
into your DAT/SAVE folder (after unzipping it, if necessary). Once you've copied it into your
DAT/SAVE folder, open it up normally by going under Load Saved Game in the Start-up Screen.
(2) As soon as you open it up, it will begin to load, and then you will be prompted with the
Multiplayer Screen to type in a Handle ID (just like in British Step 4 above). Type in an ID
number/name and as soon as you finish, the game will continue to load.
(3) Once the game loads, you are taken into a Briefing Phase. Since this is the first Briefing
Phase, it will be blank. Press "END PHASE" to enter your Raid Planning Phase.
(4) When you reach the Raid Planning Phase, plan your day's attacks. When you are finished,
select "END PHASE" and the game takes you to the Save Game Screen. Save the game and then send
it back to the British Player.
(5) When the British Player receives the file back, he should open it under Load Game, and
then the Reaction Phase begins. The British player conducts the Reaction Phase normally, then
his next Movement Phase, and then he will send the file back to the German player, etc. until
the game is finished.

THINGS TO REMEMBER: Do not exit out of a Phase without clicking "END PHASE". Otherwise, the game
doesn't know that the phase has ended and your opponent will not be allowed to open the file.
This may cause serious problems with your Email game.

Email games are secured using the User Handles on the Multiplayer Screen. If you, for example,
make the mistake by not END PHASING your last turn and sending the file to your opponent, your
opponent should be not allowed to open the file. Just remember to always END PHASE after
finishing a Movement Phase (as the British Player), and the Planning Phase (as the German
player) before sending the file to your opponent.

In multiplayer games, there's an extra button on the right tab called "Replay Turn." Click this
button to view a replay of the last Reaction Phase. This is an especially useful function for
the German player, as he may wish to "see" how this raids performed. You may click this button
at any time. The functions under replay are as follows:

Start Replay: Click this button to start the replay.
Stop Playback: Click this button to stop the replay.
Playback Message Level: Click this button repeatedly to set the message level for the
Backup Frames: Below the buttons listed above are three backup buttons. While the replay is
running, you cannot select these buttons. But, if you wish to stop the replay and then
click these buttons, you can move the replay back to an earlier time. The game considers
the replay a "movie" of the Reaction Phase, and so you can click these buttons to back
up the replay by "frames" and then start the replay again.
Forward Frames: Below the buttons listed above are three forward buttons. While the replay
is running, you cannot select these buttons. But, if you wish to stop the replay and
then click these buttons, you can move the replay forward a certain amount of frames.
The game considers the replay a "movie" of the Reaction Phase, and so you can click
these buttons to back up the replay by "frames" and then start the replay again.


(1) Action Report - Clarifications
On the Action Report, only British combat losses appear. British aircraft lost due to
operational hazards (such as crashing or flak) are not included on the Action Report. All
German aircraft losses, however, are included on the Action Report. And it's important to
remember that the kill numbers on the Action Report are "claims", and thus they can be wildly
inaccurate. If you wish to view an accurate listing of all aircraft lost during the previous
Reaction Phase, open the Aircraft Losses tab.

(2) Aircraft Damage Repair Rates
The rate in which an aircraft is repaired is directly proportionate to how much damage it took.
Service areas are the parts of airfields that fix aircraft, and if service areas are heavily
damaged, it takes longer for that airfield to fix its aircraft.

(3) Aircraft Database - Full and Minimal Bombloads versus Flight Ranges
Added to German bomber information in the "plane" database (see page 17 in the Player's Guide)
is each bomber's full and minimal bombloads and the ranges (combat radius) they can fly with
each. When planning raids, the game swaps bombs for improved flight range, and so when plotting
long-range missions, the game determines the range and adjusts bomb loads accordingly. For
night bombing, some of the high-explosive bombs (usually internal loads) are traded for
incendiary bombs. The help message pop up which appears over a unit you've already assigned to
the raid, shows the aircraft type, its combat radius, and its full readout on its bombload.

(4) Aircraft Readiness
The pop-up information box which appears for the British player as he moves the mouse over an airfield, shows the number of "ready" aircraft for the units stationed there. So, if you are scrolling the mouse over Middle Wallop and see that a unit there has zero (0) aircraft, that
will mean that that unit does not currently have aircraft ready to launch (i.e., they are either already in the air or are not operational). These number fluctuate up and down according to the circumstances in the Reaction Phase.

(5) Anti-Aircraft Ranges - Heavy AA
Heavy AA guns cannot engage a unit 7,500 feet or below. This is only when firing straight up. If Heavy AA is firing at a raid at a lower trajectory, the minimum height may be less.

(6) Attacking British Airfields and its Impact on RAF Morale
Whenever an RAF airfield is attacked (by bombing or strafing), the game goes through a routine of determining if on-ground aircraft are damaged. For each aircraft damaged, the game determines whether or not the unit's morale is affected. It makes the determination as soon as the aircraft is damaged. And also, if those aircraft are in a very high alert state, the pilot of the aircraft may be wounded or killed, and that too may drive down unit morale. In addition, any damage to the service area of an airfield adversely affects unit morale.

(7) British Fuel Consumption
One of the most important resources to Britain is its oil reserves. Oil arrives in Britain at its ports, and then is distributed to oil storage facilities and oil refineries. From there, it is distributed to its industrial complex and to its population. A portion of that oil goes to airfields where it is used to fuel the aircraft of the RAF. There is a "fuel" number assigned to each British airfield. The fuel number represents the fuel on hand at the airfield. One point of fuel is used for each sortie flown by a single engine aircraft from that airfield, and 2 points for each twin-engine sortie. If the airfield runs out of fuel, its aircraft can't fly, and fuel can be destroyed by bombing the airfield. Primary airfields can have up to 400 points; secondary airfields 200. Fuel quantities can also be affected by bombing fuel facilities, such as oil refineries, oil storage, ports, or the rail yards where the oil is carried across the country and distributed. It's important to keep in mind, then, that severe damage to these oil facilities can directly affect the RAF's ability to conduct its defense.

(8) British Interceptor Delay Time and the Game Clock
At around 17:30 in the afternoon, day fighters begin standing down and their alert level begins to decrease to 63 minutes, and nightfighters begin gearing up and their alert levels begin increasing. This does not occur automatically; alert levels ramp up or down gradually as day and night changes.

(9) British Morale
British units suffer additional morale losses during the overnight phase if the airfield's service area has taken damage. The higher the damage, the higher the morale loss.

(10) Cloud Cover Changes/Additions
Cloud cover on the map works in the following way. Clouds are scattered across the map, and during the Reaction Phase, they generally move in a south easterly manner. Only the areas covered by clouds are affected. The cloud cover percentage (as shown on page 35 of the Player's Guide) is now represented by a density percentage number and a cloud base footage. For example, if the cloud cover is "15% at 400 ft.", that means that the clouds on the map are sitting at an altitude of 400 feet, and their density is 1,500 feet (15 x 100), which means that the cloud cover is between 400 and 1,900 feet. Aircraft between a cloud's base and ceiling have their visibility reduced by four. Aircraft flying below the cloud base are not affected. And, it's important for the German player to know that the cloud cover represented during his Raid Planning Phase is basically the cloud cover that he will face at the beginning of the next Reaction Phase. You may toggle on/off clouds appearing on the map, but their affects remain. Raids flying above the clouds have their bombing and siting accuracy decreased dramatically. The level of accuracy is based on how dense the cloud cover is.

(11) Drop Tanks
Aircraft with drop tanks have a longer combat radius. Fighters will drop them automatically when they engage in combat.

(12) German Raid Planning Phase - Plotting New Missions [CLARIFICATION]
When you select "New Mission" to plot another mission, the game keeps you in the same mission type. For example, if you are plotting fighter sweeps, the game remains in the planning sub-tab for fighter sweeps. To begin plotting a different kind of raid, you must exit back to the Raid Planning tab.

(13) General Production Rates for British Ground Defenses
Any British industrial locations which show production of ground defenses (i.e., Woolwich Arsenal), produces AA guns and Barrage Balloons each day. The rate in which they produce these defenses depends upon how damaged they are. Severe damage to factories building AA guns and Barrage Balloons reduce defense production.

(14) German Bomber Units - Assigning them to Raids
Bomber units assigned as "additional bombers" to accompany a lead unit must come from the same FleigerKorps as the lead unit. They must also be of the same type (i.e., level bomber, dive bomber, fighter bomber, etc.). Thus, after selecting a lead unit, the game determines what bomber units are available to assign to the raid and then gives you a list accordingly. If no bomber units meet the criteria above, no units are shown.

(15) German Fighter Units - Assigning them to Raids
Each German fighter unit can be assigned 2 missions per day, but you must allow them the time to return home after the first missions. In order to give you an idea of which units have been assigned to early raids, a "#" appears on the fighter's line when assigning units. This indicates that this unit has already been assigned to an earlier raid and can be assigned for the current raid. Whatever Luftflotte the lead bomber is attached to is where fighter escort comes from. If the conditions mentioned above are not met, then the game does not allow you to assign escort units.

(16) German Raid Planning Phase - Set Bomber Target Function - Recon Missions
When ordering your staff to plot recon missions, the game will only plot recon missions against the primary target type you have selected. For example, if you selected "Primary Airfields" as the target type, your staff will only assign recons against primary airfields. All other staff orders (i.e., Plot a Raid Group, Plot all Raids, etc.), will give you a variety of different missions to different target types, with an emphasis on the primary target type you have selected.

(17) Messaging System
There are three kinds of pop-up messages which appear at various times during play. Below are the message types:

(a) Button/Hot Text Help Messages: These appear when you move the mouse over the buttons and hot text on the tabs. Button help messages also include an associated Hot Key if applicable. You can turn off these messages on the Game Option screen.
(b) Target Info Messages: These appear over the target you are currently hovering the mouse over. These messages cannot be turned off, but they are very important. They give you information about what units are located at the target, what damage the target has sustained, its capacity, etc. The extent of the details is based on whether you are playing the RAF or the Luftwaffe. The British player always has full information about his targets. The German player's information, however, is based on how updated his recon photos are. As the German player successfully recons targets, more and more information becomes available to him. Remember the bomber units do take recon photos of the targets they attack. However, their recon information is usually not as accurate as that which is acquired from specialized recon units. So, it is to the German player's advantage to assign recon missions to targets even if you he had current recon photos from bombing missions.
(c) Action/Combat Messages: During the Reaction Phase, activity on the map is reported in message boxes near the site where the activity has occurred. For example, when units clash in air-to-air combat, you will see messages about which units are involved and what casualties were taken. The number of messages that appear depend upon how high the message level is. At Message level 0, no messages appear and the game score does not update itself regularly. At message level 1, there are minimal messages; message level 2, more messages, and so on. It's also important to note that it takes a fair amount of time for the game to display these messages long enough for the player to see them. So, the higher the message level, the slower the Reaction Phase.

(18) New Pilot Replacement Rates
Each nationality has a certain number of pilots it can receive each day. If your losses outstrip your supply of pilots, then you won't be able to fill your units. What you get is based on need. In 1940, Germans can expect to receive 15 new pilots each day; 10 British; 4 Canadian; 2 Polish; 2 Czech; 10 Americans. For 1941 campaigns, the amount is double the amounts for 1940 campaigns. New pilots have a low experience. On average, it will be 40 for Germans, 45 for British/Poles/Canadians/Czech, and 50 for Americans. New Zealand and Australians also get their own replacement pilots.

(19) Primary Sector Airfields [CLARIFICATION]
There are three types of primary airfields in the game: Sector airfields, Bomber Command airfields, and Coastal Command airfields. The German's only receive points when bombing Primary Sector Airfields (those attached to 10,11, or 12). Group 13 airfields are not included in the scoring.

(20) Radar Ranges
On page 15 of the Player's Guide, it's stated that the Radar Preference Toolbar button toggles on/off British Radar sites. This has changed! The button is no longer a toggle on/off of the sites, but instead a toggle for concentric radar circles that show the ranges both Chain Home (CH) and Chain Home Low (CHL) radar sites can detect German raids. The red circles indicate the distance (at a minimum altitude of 500 feet) that CHL radar can detect raids; the white circles indicate the distance (at a minimum altitude of 5,000 feet) that CH radar can detect raids. Also, on page 50 of the Player's Guide, the minimum altitude level for CH is listed at 3,000 feet. This is incorrect. The minimum altitude is 5,000 feet, as indicated above. As radar sites take damage and are repaired, these circles appear/disappear to show where radar is currently available.
NOTE: Remember the German player will see radar information based on his latest damage assessments / recon reports. Radar shown as down (i.e., red) may have been repaired, so don't make the mistake of assuming you've successfully knocked out British radar. Run recon to be sure.

IMPORTANT: We strongly recommend that you not try to play the game with Radar circles turned on during the Reaction Phase. These circles should be toggled on/off when the phase is STOPPED normally.

(21) Recon Photos
At the beginning of each new campaign, all recon photos for all targets are out of date. You cannot rely on these photos for target information (i.e., number of aircraft, aa guns, balloons, etc.) but they are pretty reliable to the bombers for target location and navigation. In other words, if a target has a photo, even if it's out of date, then your raids should location the target with little problem, but until you update the photo, you won't know what is located there.

(22) Recon Missions and the Damage Column on the Action Report
Recon missions do not damage their targets. However, you'll notice that recon mission lines on the Action Report will often show a damage amount. This is the amount of damage that the recon mission claims to be at the location indicated.

(23) Replay Turn Feature
A "replay turn" button has been added to the British Movement Phase and the German Intell Briefing Phase tabs. Click this button to view a "replay" of the previous Reaction Phase. This feature is most useful for the German player during Email gmaes, but you may review turns again at any time after the Reaction Phase. For more detaisl about the replay function, see above under Email play.

(24) Scoring Changes/Updates - The mechanics of scoring and structure of the rules in the player's guide have not changed. What has changed are some of the score numbers. See below.

(A) Short Campaigns
(1) 1940 one-day and one-week:
- Aircraft Destroyed - The British player scores two points per enemy kill; the German player scores one point per enemy kill.
- Airfield damage to service and communication areas: The German players receive one point per percentage point of damage (e.g., 50% damage, player gets 50 points of damage).

(2) 1941 one-day and one-week:
- Aircraft Destroyed - The British player scores two points per enemy kill; the German scores one point per enemy kill.
- German player receives one point for every 20 points of damage to industrial targets times capacity of the target.

(B) Long Campaigns
(1) One-Month 1940 Campaign
- Air Superiority Points: Servicable Aircraft - both players receive one point per servicable aircraft; Airfield Damage - the German player receives 3 points per percentage point of Commication and Service damage to Group 10, 11, 12 Group Primary Sector Airfields.
ACHIEVING AIR SUPERIORITY VICTORY: The German player must have 8 AS points at the end of any overnight phase, and he wins.

- Industrial Points: Same as indicated the manual, page 62.
- Terror Points: Same as indicated in the manual, page 63.

(2) One-Month 1941 Campaign
- Victory is the same as indicated in the manual, page 63.

(3) Full-Length 1940 Campaign
- The German player must have 12 points combined to win a non-air superiority victory by end of game.
- By the end of the first 40 days, the German player must have a AS score 8 to win AS victory. After the first 40 days, he cannot win an AS victory and must try to a non-air superiority victory.
- At the end of the first month, the German player must have at least 4 AS points to continue. At the end of the second month, he must have at least a combined score of 10 to proceed.

(4) Full-Length 1941
- The German player must have a combined total of 16 points to win by game end.
- At the end of each month to keep from losing, the German player must have a combined score of 9 plus the month number. So, at the end of the first calendar month, the German player must have 10 points. At the end of the second month, he must have 11, and so on.

(25) Tactical Repair Rate Changes (pages 71 & 72 player's guide)
-- Communication areas repair 1 point per 3 hours.
-- Service areas repair 1 point per 6 hours.
-- Runways repair 1 point per minute.
-- Radar Towers repair 1 point per 3 hours. Radar tower repair rates are no longer considered "strategic".

(26) Targets of Opportunity
If you send out a raid and it cannot locate a primary or secondary target, then on its way home, if it can see a target that looks like a military target, it may attack this new target instead. These locations are called "targets of opportunity". Raids turned back due to morale failure, drop their bombs immediately and ineffectively and thus will never seek out targets of opportunity.

(27) Target Reconnaissance When Beginning New Campaigns
At the beginning of each campaign, the game randomly selects 80% of the British targets as targets already reconned. The photos are considered old, however, and so the German player will not know the exact numbers of aircraft, AA guns, etc.

(28) When is Victory Determined?
Victory is determine right after the overnight repair phase.

The Preference Tool Bar along the right side of the map sometimes covers Aalborg in certain zoom-in levels. So, when trying to find Aalborg, you may have to zoom the map in a couple times.

- To Beth Waters, Bruce Kohrn, Michael Bell, and David Hiller for manual proofing assistance.
- To Gary Anderson for providing British radio chatter.
- To Absolute Quality to hardware testing.


(in reply to simovitch)
Post #: 7
RE: Missing Sound Effects - 1/8/2010 12:05:29 AM   
Golden Bear


Posts: 190
Joined: 3/27/2006
Status: offline
There's sound in the game?

I think that the clouds don't look fluffy enough.

(in reply to Colin_slith)
Post #: 8
RE: Missing Sound Effects - 1/27/2010 5:22:29 PM   


Posts: 417
Joined: 6/1/2007
Status: offline

I had the same problem with the various Sirens and Klaxons with the Matrix Version. I have the original Talonsoft version. If you look in the "Sound" folder all the files have titles. There are 4 files that cover the various Sirens they are titled :


I dumped those from my original Talonsoft 12 Oclock High BTR into the Matrix Version Sound folder and BAM !!! I now have all the Sirens and Klaxons back.



It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to Golden Bear)
Post #: 9
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