Matrix Games Forums

Players compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta EstDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

MMCC3 mod in pogress

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Cross of Iron >> Cross of Iron Modding >> MMCC3 mod in pogress Page: [1]
Login
Message << Older Topic   Newer Topic >>
MMCC3 mod in pogress - 12/16/2009 7:49:30 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Paladin is working on a Western Front MMCC3 mod


Looks like the Bloody Omaha Strat map being used... no indications yet of what Tactical maps will be available.

http://paladinpaladin1.spaces.live.com/



< Message edited by Andrew Williams -- 12/16/2009 7:50:06 AM >
Post #: 1
RE: MMCC3 mod in pogress - 12/17/2009 4:19:46 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
If you don't know what MMCCIII is

http://closecombat.matrixgames.com/coi/CoI_MMCCIII/CoI_MMCCIII.html

(in reply to Andrew Williams)
Post #: 2
RE: MMCC3 mod in pogress - 12/20/2009 7:53:49 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
Whatever happened to MMCC III beta 5?

http://members.fortunecity.com/grimrx/

... or the fabled son-of-MMCC III, which had hexes instead of squares?

(in reply to Andrew Williams)
Post #: 3
RE: MMCC3 mod in pogress - 12/21/2009 7:49:32 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
The betas finished and became a 1.0 release.... avaliable with Cross of iron

(in reply to CSO_Talorgan)
Post #: 4
RE: MMCC3 mod in pogress - 12/27/2009 12:37:27 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
... and the hexes?

(in reply to Andrew Williams)
Post #: 5
RE: MMCC3 mod in pogress - 12/29/2009 6:01:59 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
KWP was woring on a Strategic Layer for CC3/CoI.

It had hexes was to be more advanced than MMCC3.

unfortunately KWP has not answered my last few attempts at contact... I'll try and chase him up again.

(in reply to CSO_Talorgan)
Post #: 6
RE: MMCC3 mod in pogress - 1/2/2010 9:47:32 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
I know. It would have been ground breaking.

(in reply to Andrew Williams)
Post #: 7
RE: MMCC3 mod in pogress - 4/29/2010 5:09:48 AM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
That would have been very cool. Any chance of someone else continuing the work?

(in reply to CSO_Talorgan)
Post #: 8
RE: MMCC3 mod in pogress - 5/1/2010 10:52:58 AM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: Dundradal

Any chance of someone else continuing the work?


Isn't this the weakness of computer gaming? In order to mod the game you need coding skills. We are all nowadays dependent on coders.

Rewind twenty years and if you didn't like an aspect of your boardgame or your tabletop game you just drew up house rules.

(in reply to Dundradal)
Post #: 9
RE: MMCC3 mod in pogress - 6/29/2010 3:38:45 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Bloody Omaha MMCC3 by Paladin is now in Beta testing


Over 700 sectors to battle on and so far 79 dedicated maps.

The data files are modified Western Front version 10 by zon.

Exe can use the large CC5 sized files thanks to information supplied by Valley of Tears creator Demiurg, so most CC5 Bloody Omaha maps are included as well as some GJS and tLD maps.




Attachment (1)

(in reply to CSO_Talorgan)
Post #: 10
RE: MMCC3 mod in pogress - 6/29/2010 3:42:53 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Let's hope the servers can stay up for a bit.




Attachment (1)

(in reply to Andrew Williams)
Post #: 11
RE: MMCC3 mod in pogress - 6/29/2010 11:46:34 AM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
I'm waiting to hear from one of the techs about the servers. I've been reporting almost daily on the status of them. It appears that people thought they were fixed when they were not. They thought they were all on the same server or something..not sure.

Supposed to get an email from the tech any day now.

That mod looks awesome too!

Is there a download for it? Is the beta internal?

< Message edited by Dundradal -- 6/29/2010 11:49:40 AM >

(in reply to Andrew Williams)
Post #: 12
RE: MMCC3 mod in pogress - 6/29/2010 10:58:33 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
When they are running, this is what the 3 servers look like.




Attachment (1)

(in reply to Dundradal)
Post #: 13
RE: MMCC3 mod in pogress - 6/29/2010 10:59:33 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Are you interested in helping test.... i can arrange a DL if you are interested.

(in reply to Andrew Williams)
Post #: 14
RE: MMCC3 mod in pogress - 6/29/2010 11:24:50 PM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
Sure I just tried to send you a PM but your PM storage is full. Email me a link and your bug reporting procedures.

(in reply to Andrew Williams)
Post #: 15
RE: MMCC3 mod in pogress - 6/29/2010 11:36:19 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Ok... This is a community project  :0)

The biggest DL is the maps and the plugin needs a little tweaking so later today maybe.

(in reply to Dundradal)
Post #: 16
RE: MMCC3 mod in pogress - 6/30/2010 3:21:58 AM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
Alright.

(in reply to Andrew Williams)
Post #: 17
RE: MMCC3 mod in pogress - 6/30/2010 7:41:23 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Client available

here: http://closecombat.matrixgames.com/CoI/coimods.html

maps coming soon

(in reply to Dundradal)
Post #: 18
RE: MMCC3 mod in pogress - 6/30/2010 11:04:26 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
mappack uploading

720mb of goodness.

i see some maps need some graphical work eg. flipped maps need roof numbers fixing.

(in reply to Andrew Williams)
Post #: 19
RE: MMCC3 mod in pogress - 6/30/2010 11:55:39 AM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
I'll see about downloading them after work tonight.

Hmm and just checked...servers are of course down...

(in reply to Andrew Williams)
Post #: 20
RE: MMCC3 mod in pogress - 6/30/2010 9:19:37 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Beta Client and mapsready to Download at the CoI mods/support page.

(in reply to Dundradal)
Post #: 21
RE: MMCC3 mod in pogress - 6/30/2010 10:59:54 PM   
vonB


Posts: 132
Joined: 3/7/2007
Status: offline
Apart from the MMCC3 Client and The Map Pack, are there any other packages required? i.e. just apply the plugin and copy the Maps to a standard CoI installation?

_____________________________


http://www.closecombat.ie

(in reply to Andrew Williams)
Post #: 22
RE: MMCC3 mod in pogress - 6/30/2010 11:22:19 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
yep, that's all i did.

The client installation includes the bulk of WFv10 (modified)

So it is stand alone.


Which means that while you have BO MMCC3 installed you also have Western Front installed.

Paladin says he will get around to doing something about the splash and main screens to differentiate BOMMCC3 from WF... but that is a lower priority.

(in reply to vonB)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Cross of Iron >> Cross of Iron Modding >> MMCC3 mod in pogress Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102