Matrix Games Forums

Deal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Campaign mode possible?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Mods and Scenarios >> Campaign mode possible? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Campaign mode possible? - 12/15/2009 8:04:32 AM   
mttyflynn

 

Posts: 1
Joined: 12/15/2009
Status: offline
I asked this last year but the post and my account was dubiously deleted.

Can ANY of you Mod wizards produce a campaign mode for this awesome wonderful game, currently it resides as a one-trick pony. Yes with a force pool based on either available units or the successful points system from CCIII?????

God Bless, Cheers!

_____________________________

Eat doit!
Post #: 1
RE: Campaign mode possible? - 12/20/2009 7:50:05 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
I think the problem is that saved games are not possible with Modern Tactics. Campaigning, or external campaigning tools like MMCC III, depend on a saved game file to chew on.

Presumably the .exe rewrite isn't worth it, since the fabled Close Combat VI will hopefully combine the best points of all previous versions.

(in reply to mttyflynn)
Post #: 2
RE: Campaign mode possible? - 1/4/2010 12:54:54 AM   
philip wells

 

Posts: 26
Joined: 7/22/2009
Status: offline
The game does store info on the battle just played, if there was a smart person out there who can decipher as in MMCCIII then I think it would be possible to create a MMCCMT.

(in reply to CSO_Talorgan)
Post #: 3
RE: Campaign mode possible? - 1/4/2010 3:42:21 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
quote:

if there was a smart person out there who can decipher as in MMCCIII


That's what we need!

(in reply to philip wells)
Post #: 4
RE: Campaign mode possible? - 1/4/2010 8:28:48 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: philip wells

The game does store info on the battle just played


[Scraping jaw off desk] Where?

quote:

ORIGINAL: philip wells

if there was a smart person out there who can decipher as in MMCCIII then I think it would be possible to create a MMCCMT.


Awesome!

(As they say in North America)

(in reply to philip wells)
Post #: 5
RE: Campaign mode possible? - 1/7/2010 10:45:46 AM   
philip wells

 

Posts: 26
Joined: 7/22/2009
Status: offline
The info gets saved in the Close Combat - Modern Tactics\Games\Save\Temp folder, I think it remains in there until you exit the after battle report and then gets deleted. I think this is the file that can be saved then used as a replay, so all the info will be in there if it can be decoded. Even if we could just decode what the result of the battle and the losses

(in reply to CSO_Talorgan)
Post #: 6
RE: Campaign mode possible? - 1/7/2010 8:32:00 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Would be intersting to compare those saves with those of CC3  (CCMT uses a modded cc3 engine)

alt-tabbing out of the game after battle end should allow you to copy those files for later analysis.

(in reply to philip wells)
Post #: 7
RE: Campaign mode possible? - 1/8/2010 8:24:37 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: philip wells

Even if we could just decode what the result of the battle and the losses


Yes

(in reply to philip wells)
Post #: 8
RE: Campaign mode possible? - 1/9/2010 12:35:29 AM   
philip wells

 

Posts: 26
Joined: 7/22/2009
Status: offline
I did use a hex editor to look at the temporary file and it means nothing to me. Perhaps TheBlood may know how to decode it. If you can decode it then you would need a program that could do the following in its simplest form creating a CC3 equivalent of an operation:

1. Maintain a database of teams available to the player and AI. This would need to read the red and blue teams files and allow the allocation to be made from there and saved as a 'operation force pool'.
2. Either randomly allocate a linear grid of maps, or allow the user to define the grid.
3. Copy the temp file prior to its deletion and save it to another folder
4. Extract the information from the file that is needed.
5. Reduce the teams available by those lost, and use a decision rule on what to do with teams that have been heavily depleted.
6. Use a decision rule on weather the map was won, lost, or to be replayed, and allocate the appropriate map for the next battle based on this.
7. Request the player to allocate the teams for the next battle based on availability. AI would have to be done on some sort of predetermined force composition based on availability and type (armour, infantry, recce, command etc based on the team file).
8. Write a scenario file.

With my limited knowledge I think only steps 4 and 8 are the hard parts, the plus side is that it does not require the engine to be modified. It of course could be made much more complex and this does not take into account multiplayer. Apart from Mafi and TheBlood I don't know of anyone in the community who could attempt this.

(in reply to CSO_Talorgan)
Post #: 9
RE: Campaign mode possible? - 1/9/2010 5:19:53 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: philip wells

Apart from Mafi and TheBlood I don't know of anyone in the community who could attempt this.


Didn't Keith Postuchow write the original MMCC III?

(in reply to philip wells)
Post #: 10
RE: Campaign mode possible? - 1/9/2010 8:08:42 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
No

Anatol piotrowski


(in reply to CSO_Talorgan)
Post #: 11
RE: Campaign mode possible? - 1/10/2010 2:49:04 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: Andrew Williams

Anatol piotrowski


I see. Is he no longer with us?

(in reply to Andrew Williams)
Post #: 12
RE: Campaign mode possible? - 5/1/2010 10:33:04 PM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
KWP started CCSI

I ahve a very early build running... but that is just interface stuff.

(in reply to CSO_Talorgan)
Post #: 13
RE: Campaign mode possible? - 5/2/2010 2:59:47 AM   
philip wells

 

Posts: 26
Joined: 7/22/2009
Status: offline
What is CCSI?

(in reply to Andrew Williams)
Post #: 14
RE: Campaign mode possible? - 5/7/2010 10:16:22 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
A lot of water has passed under the bridge since those days Andrew and a lot more people (not including me) have coding skills. Is it closed source?

(in reply to philip wells)
Post #: 15
RE: Campaign mode possible? - 5/13/2010 9:45:00 AM   
Stwa


Posts: 446
Joined: 8/12/2005
Status: offline
Wouldn't it just be easier to port CCMT stuff as a mod to TLD.

Just wondering.

(in reply to CSO_Talorgan)
Post #: 16
RE: Campaign mode possible? - 4/14/2011 11:12:03 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
Then we would lose CCMT's advantages.

(in reply to Stwa)
Post #: 17
RE: Campaign mode possible? - 5/5/2011 6:08:25 PM   
DAK_Legion

 

Posts: 63
Joined: 11/28/2008
Status: offline
Hi!

but could be done campaigns

I´m working in CCTLD_CCMT Mod

In CCS all information

(in reply to CSO_Talorgan)
Post #: 18
RE: Campaign mode possible? - 12/27/2011 1:55:32 PM   
101jaeger

 

Posts: 6
Joined: 12/27/2011
Status: offline
Hello CC Fans

Looks like there is no progress at this one - right?

that is too bad!

it would be the one thing to get.

Happy new year!

(in reply to DAK_Legion)
Post #: 19
RE: Campaign mode possible? - 1/1/2012 6:59:21 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: 101jaeger

that is too bad!

it would be the one thing to get.


Agreed

We can always hope that even as we type the boffins are working feverishly on a super new version of the game which will include the best bits of all previous versions.

(in reply to 101jaeger)
Post #: 20
RE: Campaign mode possible? - 1/2/2012 5:59:03 PM   
DAK_Legion

 

Posts: 63
Joined: 11/28/2008
Status: offline
Is True??

where you saw???

That would be great

(in reply to CSO_Talorgan)
Post #: 21
RE: Campaign mode possible? - 2/29/2012 9:26:11 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: DAK_Legion

Is True??

where you saw???

That would be great


I was dreaming out loud.

(in reply to DAK_Legion)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Mods and Scenarios >> Campaign mode possible? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105