ORIGINAL: Andy Mac
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I have 4 alternative Japanese AI scripts ready to go for the next release that will give more variability but if you hit them at Peliau before they are in a TF nothing I can do !!
Andy, I'm about five weeks in, have had huge surface and air battles (Japan lost big, but I have a lot of damage), and Saipan is stubbornly holding out. I'm sending another division.
If you're working on more AI scripts (great!), let me add my vote for an ahistorical, but maybe interesting, ploy of putting some fairly stiff surface forces at Truk and/or Wake to dash into the invasion TFs' flank. Perhaps you could leave this one as the historical scenario, copy everything and add some what-ifs and label it appropriately. Two scenarios for very little extra work. If you did that, you might also make the minefield at Saipan thicker (don't know yet if Guam/Tinian have any mines.) Also, maybe make one LBA unit and one fighter unit on one of the targets highly experienced.
Anyway, I'm haivng fun. I agree that the limited numeber of bases is a bonus and a curse: you know where the IJN is standing when it kicks off. If you could make Truk more of a problem you might go a ways to adding some sweat for the Allied player.
I also think this has legs as a PBEM. The Japanese player might try to meet the incoming TFs east of the islands and take out the amphibs (in a suicidal gesture) rather than fruitlessly duke it out west of the islands (in an historic suicidal gesture.)
< Message edited by Bullwinkle58 -- 1/31/2010 1:48:16 AM >