From: Cologne, Germany
I was wondering what ... was the game with the best AI in their opinion? And by best I mean it puts up the best fight, doesn't make many mistakes, doesn't need a lot of advantages to be competitive, etc.
Conquest of the Aegean.
The upcoming "Battle of the Bulge" (probably 1st quarter 2010) will be even better, as a lot of AI tweaks and new AI behaviours had been implemented.
This engine's AI puts up the best fight and surprises you quite often. It features high replayability, as the AI behaves differently each time you launch a scenario, and often even each time you fire up a given savegame. The latter would not mean that the AI will halt/cancel attacks that were well underway when you had saved the game, but that it may reassess the overall situation some time after you have reloaded the savegame, which may result in the AI giving adequate new orders to its subordinates. Such features (among other features) make the AI unpredictable. I always hated predictable AIs, so that was the ideal game for me.
While the AI certainly tries to achieve the mission objectives defined by the scenario designer, just like the human player, the AI is able to cull objectives, in case it does not have a sufficient amount of troops to contest all of them. In turn, if reinforcements join the fray, it will reassess the situation and may just send its precious fresh armor to trash your flanks.
Although playing this game versus a human opponent may be the ultimate challenge, just like in many other games, this AI gets as close to a human opponent as an AI in a simulation can get. I have yet to see an AI with a similar list of capabilities.
ORIGINAL: Adam Parker
SSG's Carriers at War.
2007's CAW ? If you're referring to that one, I'd have to disagree. It's a solid game, with an appalling low amount of scenarios (where I, and other people who bought it, referred to it as a game with a lack of content, in the CAW-forum), and a neat AI, but I wouldn't call it superior or even "best".
My 2 cents
< Message edited by GoodGuy -- 12/9/2009 10:40:00 AM >
General Anthony McAuliffe
December 22nd, 1944
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
8th of August, 2006