XXX corps has arrived although it's still in reorg and can't be moved.
Ok, at least part of the events worked. What you have now is the historical XXX Corps, the one that shows up at the Meuse to protect those crossings, and doesn't get involved in the main battle. My contingency for XXX Corps to arrive earlier if the Germans approached the Meuse crossings earlier didn't work. Huge apologies for that. So I'll go ahead and scrap that chain of events and configure XXX Corps to be more conventional.
From a design standpoint, the issue is this: If XXX Corps shows up at the Meuse on turn 12 not in garrison mode, the player will obviously move them into the Ardenne area. Forget house rules, I'm putting them in garrison mode on arrival. They get released locally when a German unit threatens their crossing (um, if that works). They also get completely released later in the game when they were used historically to advance along the northern edge of the map (um, if that works). For the future, now that I'm redoing the XXX Corps events, I just have to make sure that some divisions become available for when Obergruppenfuhrer Patrick crosses the Meuse at the northern Roermond area!
In this current playtest, I think it's easy for all us to assume that XXX Corps wouldn't be stationed far to the west if the Germans were threatening Liege. I think Mr. Fulkerson is at a disadvantage unless one of the XXX Corps release triggers actually trips and gives him those units. If you both were interested in continuing, maybe by way of compensation Partick can trip the northern and southern releases. This gives Mr. Fulkerson more units to work with.
I released the Axis 15th and the Allied 9th armies this turn, and GDK pulled back to the river. This should allow us to continue, although 9th Army could head east and not towards GDK. lol
I like the revised forces in the area for the allies. Perhaps blow the bridge over the Meuse for scenario balance? This will give both sides a heads up if a map edge attack is being prepared.