From: east coast, usa
I get told (like back on T40) that the Panzers are needed in the East.
Actually on turn 43-47. I feel that before any withdrawal of forces there should be a warning.
By T48, I've disengaged them all, have them rested and resupplied, and have them sitting in cities with good rail connections to my east-edge supply points.
I could ORDER them to withdraw during any turn from about 48 to 52, before the TOs becoming active and before I get dinged 100 points for NOT having withdrawn them.
Instead, I leave them swilling beer until the TOs become available, which is AFTER the penalties have been assessed for the first time. OK, so it's only 100 points, no big deal.
Oh yes, the VP penalties start the same turn that the Theater Options appear. Good catch, I will fix that. But there is no need to disengage, rest, resupply, nor sit in cities on rail lines. I don't know where you get these ideas from.
Is there a way to "withdraw" units prior to the TOs becoming active?
No. But you can certainly move them out of the line before the TO's, as I think most players would. The whole point is to avoid the surprise of VI SS Pz Armee disappearing off the map with no warning.
Tiller's ACW games make you move to a map edge on a road and then gives you a new menu option to do this...
Sorry, but I have to state the obvious here - this isn't Tiller's ACW, and nobody ever said it was.
I've read that "disbanding" is not at all same thing... and god forbid I should cheat Elmer by putting all those tanks back in my replacements pool...
Plus I suspect if I disbanded those divisions ahead of the TOs, I'd get penalized every turn for NOT having them available to withdraw... ;-)
I feel that you have overthought the withdrawal aspects in this scenario, but not put enough thought to the option of disbanding the units. If you disband those units they will all go into the reconstitution que, therefore sucking up all of their own disbanded equipment. Their location off map does not preclude them from being withdrawn by the TO's.
A gamey player may consider themselves quite smart by disbanding all those units on turn 51, then withdrawing them by TO on turn 52. I say go for it if it makes you feel good.