Pergite!
Posts: 307
Joined: 6/7/2006 From: The temperate climate zone Status: offline
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quote:
ORIGINAL: Llyranor Will have to second HTTR/COTA. Truly excellent game systems. They have no demo, but the upcoming Battles from the Bulge will have one. There is an old demo of Red Devils over Arnhem (the first game in the series), but it is very primitive compared to the other games. The series has improved significant. Might still be worth a look, though; demo sold me on the series. What IMO most distinguishes HTTR/COTA/BFTB in realism and playability from all other titles is how you actually command and control your units. I myself easily get bored moving around virual chits on a vitual hex-grid when it comes to larger scenarios. "1st Infantry Divisions´s, 16th Infantry Regiments, 1st battalion, A company moves one hex to the north and then one hex to the west. 1st Infantry Divisions´s,16th Infantry Regiments ,1st battalion´s, B company moves two hexes to the north and then one hex to the west... (repeat 64 times just for this division, then again for the next 30 turns) Then there usually is an attack phase where you have to go over the same procedure again. After that its time to wait for the opponent to make his moves and attack while my men all stand idly by like pieces on a chessboard awaiting our fate. Don´t get me wrong, I play a lot of boardgames, from ASL to Combat Commander, and I enjoy it a lot. I however really don´t like doing the same in a computerized environment that could and should be able to offer so much more. Panther Games gives me to option to focus on the tactics and on the battle at hand. If I need the 1st Infantry Division to advance east of Aachen through Hurtgen Forest, driving all the way to the Roer, then I just give them that order. I might give each regiment specific orders, or just trust the AI representing Maj Gen Huebner and make him formulate the plan to reach his objectives. Each battalion will use sound doctrine and form up for road march, using spacings, lead elements and flanking protection where necessary. It doesn't require thousands of mouse clicks and manual movement of units to make it happen. My "chits" are thinking and acting on their own, saving me enormous amounts of time that I can focus on other matters, like really micro managing a recon probe of a certain village, or personally oversee the defence for the construction of a new bailey bridge. I feel that these games offer a more complete sense of command, offering realism as well as playability on a whole different level. I would applaude of more computer wargames where constructed to actually utilize the fact that they are computerized. Most of the titles around are just computer-assisted boardgames brining nothing new that couldn't be done on you dining room table. Better visualization, blue force doctrinal AI and WE-GO systems in resolving combat is what I see as the biggest gains that could be made, to offer both more realism and playability, to this genre of gaming.
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