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RE: What's still missing in the Matrixgames Library of games?

 
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RE: What's still missing in the Matrixgames Library of ... - 12/15/2009 5:42:39 AM   
TheGreek

 

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I would like Matrix to buy the rights to "Kingmaker" covering the Wars of the Roses from Avalon Hill/Hasbro or whoever currently has the rights. The sound and graphics would need to be upgraded but the basic game worked well and probably would not need a lot of reworking. The boardgame also had an advanced game which was not included in the computer version and Moves Magazine from Decision Games had an expansion with extra nobles and offices which would also be a welcome addition. It had human or AI opponents with up to six factions. You could execute captured enemy nobles and the game included a beheading scene. To win, you had to control the last living royal heir (not too far from the historical situation).

(in reply to Swamp_Yankee)
Post #: 61
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 2:39:13 AM   
hellfirejet


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WAR PLAN ORANGE ADMIRALS EDITION covering the years 1880 - 1932 ?( WW1 what if Japan,Germany & Italy against the rest)

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Post #: 62
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 3:33:46 AM   
V22 Osprey


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quote:

ORIGINAL: milkweg


quote:

ORIGINAL: V22 Osprey

quote:

ORIGINAL: killroyishere

Why hex based? You have hex based tactical in Forge of Freedom and Crown of Glory. Play that.


I believe I said:

A Civil War/Napoleonic Wars hex based wargame that supports all resolutions with full map and scenario editors.


The John Tiller Battleground series has all of that I think.


I have both sets.It does have all of that.....except no Map or OOB Editors....I can build new scenarios but only using existing Maps and OOBs.I would actually like a heavily modified JTCS converted to Civil War/Napoleonic.The facing effects are already there.It would take alot of work, but it could work.

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Post #: 63
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 9:57:11 AM   
Punk Reaper


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quote:

I would like Matrix to buy the rights to "Kingmaker" covering the Wars of the Roses from Avalon Hill/Hasbro or whoever currently has the rights. The sound and graphics would need to be upgraded but the basic game worked well and probably would not need a lot of reworking. The boardgame also had an advanced game which was not included in the computer version and Moves Magazine from Decision Games had an expansion with extra nobles and offices which would also be a welcome addition. It had human or AI opponents with up to six factions. You could execute captured enemy nobles and the game included a beheading scene. To win, you had to control the last living royal heir (not too far from the historical situation).


That would be a great idea especially with the number of good War of the Roses boardgames being released at the moment.

(in reply to V22 Osprey)
Post #: 64
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 1:03:10 PM   
Jim_H


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The Zulu conflict would make for some interesting scenarios.

As a fan of Ambush! (the solitaire boardgame), I'd like to see something like this on the PC.

Medieval.

Napoleonics suitable for complete noobs to play/learn. It's too complex for me (despite reading a couples of books on the subject) and seems to be second in popularity to WWII for enthusiasts.

English Civil War and Wars of the Roses.


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Post #: 65
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 5:02:25 PM   
JudgeDredd


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Welcome back Jim_H...where have you been?

I might try and look into getting Ambush! I heard it's good. I love my Conflict of Heroes and Memoir '44...I prefer the look and feel of counters as opposed to miniatures.

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Post #: 66
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 5:13:03 PM   
Jim_H


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quote:

ORIGINAL: JudgeDredd

Welcome back Jim_H...where have you been?

I might try and look into getting Ambush! I heard it's good. I love my Conflict of Heroes and Memoir '44...I prefer the look and feel of counters as opposed to miniatures.

Hiya JD, nice to see you!! Been ill for a while and dropped offline as a result. Must be my age!

Ambush is a really nice game. The mechanics are well done and it's a good tension builder. I've only got the vanilla game (ebay), but have heard good things about the addons too.

_____________________________

2nd Lt. George Rice: Looks like you guys are going to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.

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Post #: 67
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 5:19:54 PM   
JudgeDredd


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I hope you're on the mend.

I can't seem to find it online in the UK ...

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Post #: 68
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 5:39:32 PM   
Jim_H


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Yeah, I'm a lot better thanks.

I think it took me a couple of months of watching ebay to finally get a complete copy from a UK seller. It does pop up quite regularly even now. It's not cheap either. I seem to remember paying around £40-£50 including postage and insurance. But, it's worth the money imo.


< Message edited by Jim_H -- 12/20/2009 5:40:00 PM >


_____________________________

2nd Lt. George Rice: Looks like you guys are going to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.

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Post #: 69
RE: What's still missing in the Matrixgames Library of ... - 12/20/2009 11:51:35 PM   
Jim_H


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Sorry for the spam, but I've just been reminded in another thread....

Can we please, please have conversions of Memoir '44 and Command and Colours? Both awesome boardgames and have a huge fanbase (not to mention Vassal players). Come on Matrix, you know you want to!


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2nd Lt. George Rice: Looks like you guys are going to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.

(in reply to Jim_H)
Post #: 70
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 3:28:25 AM   
derhexer


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How about some Civil War battle games, like Antietam, Chickamauga or Chancellorsville?

I'd also like to see a Civil War theater game based on the fighting in the Western Theater (Appalachians to Texas) If it was based on the WiTP WEGO system, it would be well worth playing

(in reply to SireChaos)
Post #: 71
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 6:04:23 AM   
Scott_WAR

 

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A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. A game that is not hex based, but territory based. A game where you can play different scenarios from different time periods, such as WW 1, WW 2, Modern, or random starts on already generated world/continent map or a randomly generated map (similiar to advanced tactics). A game where dice/randomly generated numbers arent used as heavily as in axis and allies to determine combat results. A little more realistic research model than axis and allies. A game that can be finished in less than 8 hours, but isnt for all intents and purpose decided by a bad turn early in the game.


To put it as simple as possible--- a game that combines the simplicity and units of Axis and Allies, with the ability to start games with random placement similiar to risk, and the ability to play on different maps, with different units from different time periods.

(in reply to derhexer)
Post #: 72
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 6:37:54 AM   
Chris Trog


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I would like to see a Grigsby/WitP like monster game covering WWI. Land, air and naval. Production, R&D, daily turns, diplomacy, poitics, everything.

< Message edited by Chris Trog -- 1/2/2010 6:40:28 AM >


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Post #: 73
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 6:39:54 AM   
Chris Trog


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quote:

ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...


A game less complicated than Gary Grigsby's World at War?

Try checkers.


< Message edited by Chris Trog -- 1/2/2010 6:40:49 AM >


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Post #: 74
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 12:43:59 PM   
Scott_WAR

 

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quote:

ORIGINAL: Swamp_Yankee

Turn based Modern Naval Combat:

...etc!


I second this!!

(in reply to Swamp_Yankee)
Post #: 75
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 12:46:11 PM   
Scott_WAR

 

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quote:

ORIGINAL: Chris Trog

quote:

ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...


A game less complicated than Gary Grigsby's World at War?

Try checkers.



Mainly the supply part. Yes I know the option is in the game to turn supply off, but the game isnt designed for play without supply and it just doesnt seem balanced without it. As for the smart ass remark, do you feel bigger now? Are you trying to compensate for some shortcoming?

(in reply to Chris Trog)
Post #: 76
RE: What's still missing in the Matrixgames Library of ... - 1/2/2010 10:44:54 PM   
Chris Trog


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quote:

ORIGINAL: Scott_WAR


quote:

ORIGINAL: Chris Trog

quote:

ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...


A game less complicated than Gary Grigsby's World at War?

Try checkers.



Mainly the supply part. Yes I know the option is in the game to turn supply off, but the game isnt designed for play without supply and it just doesnt seem balanced without it. As for the smart ass remark, do you feel bigger now? Are you trying to compensate for some shortcoming?


You're acting a bit overly sensitive. Are you insecure about something?

Grigsby's World at War supply system is not very complicated, at all. You want complicated? Try War in the Pacific. If you're offended by my off hand remark about the simplicity of World at War's supply system, that's your issue.


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Post #: 77
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 12:12:19 AM   
CSO_Talorgan


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1. A decent WW II naval simulation, although I'm sure Storm Eagle Studios will do this in due course.

2. An "operational level" game that can be used as a campaign editor. If Advanced Tactics' saved game files were editable we'd have that already.

(in reply to Fallschirmjager)
Post #: 78
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 1:11:53 AM   
Scott_WAR

 

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quote:

ORIGINAL: CSO_Talorgan


1. A decent WW II naval simulation, although I'm sure Storm Eagle Studios will do this in due course.

2. An "operational level" game that can be used as a campaign editor. If Advanced Tactics' saved game files were editable we'd have that already.


No, the issue is why you felt is was necessary to make the remark in the first place.

< Message edited by Scott_WAR -- 1/3/2010 1:30:36 AM >

(in reply to CSO_Talorgan)
Post #: 79
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 2:35:20 AM   
Chris Trog


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quote:

ORIGINAL: Scott_WAR

quote:

ORIGINAL: CSO_Talorgan


1. A decent WW II naval simulation, although I'm sure Storm Eagle Studios will do this in due course.

2. An "operational level" game that can be used as a campaign editor. If Advanced Tactics' saved game files were editable we'd have that already.


No, the issue is why you felt is was necessary to make the remark in the first place.


Because the supply rules don't ge any easier than checkers. Or even chess.



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Post #: 80
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 3:46:06 AM   
Scott_WAR

 

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Ok, I would prefer to be civil, so lets try and keep it there. Just remember your taste in games isnt the gold standard. Different people like different things.


My point isnt about simplicity for simlpicities sake, but more for a game that can be played in a short amount of time,...preferably in one sitting,..a long sitting, say 6-8 hours. However, the supply rules, and management rquired in most war games lately (WitP is a perfect example) makes it impossible to play a game in a single sitting. I played WAW, it wasnt to complicated for me, it was just too long of a game and most multiplayer games were never finished.

I have also found that in most games that have supply, a static map is essential for balance. When random maps are added supply seems to be out of whack. For instance if you used WAW's supply system on a map that was randomly designed, the system could fall apart. For example you need so many supplies to move unit X so many territories. The games supply system is set up around a static map where nation A is always so many territories away from nation B. If a random map were generated its possible that natiion A would be so far away from nation B that it would take 20 turns of buying supplies to move one unit close enough to fight. This would be an extreme circumstance, but the point is it would be possible.

As a side note I am looking forward to playing WitP:AE one day, but I am a single father of 3 teenagers, and I have to care for my elderly grandmother, so sadly I dont have the time to devote to it yet. In a year or 2 when my youngest turns 15-16, I am finally going to take the plunge. Which is one of the reasons I would like to see a shorter, simpler game for now. Axis and allies is too simple, Risk is far too simple. WAW isnt too complicated, just spending more time counting barrels than actually doing moves and combat makes the game too long to finish in a single afternoon/evening. Turning supply off made the game feel unbalanced.



< Message edited by Scott_WAR -- 1/3/2010 3:52:14 AM >

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Post #: 81
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 12:35:58 PM   
CSO_Talorgan


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quote:

ORIGINAL: Scott_WAR

No, the issue is why you felt is was necessary to make the remark in the first place.


What remark?

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Post #: 82
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 4:16:36 PM   
Chris Trog


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quote:

ORIGINAL: Scott_WAR

Ok, I would prefer to be civil, so lets try and keep it there. Just remember your taste in games isnt the gold standard. Different people like different things.


I was never uncivil in our discourse. I just say what's on my mind and am up front about it. Some people can take it, some can't.

2010 will mark my 39th year as a wargamer. I've spent thousands of dollars on games over the years.

So, is my taste in games "the gold standard"? No.

It's more like platinum.

LOL!!!!!!!!!!

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Post #: 83
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 4:24:43 PM   
Chris Trog


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quote:

ORIGINAL: CSO_Talorgan


quote:

ORIGINAL: Scott_WAR

No, the issue is why you felt is was necessary to make the remark in the first place.


What remark?


This remark.


quote:

ORIGINAL: Chris Trog

quote:

ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...


A game less complicated than Gary Grigsby's World at War?

Try checkers.



Apparently he hit the quote button in the wrong spot and got you by mistake.

It's a good thing no gunfire was involved.





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Post #: 84
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 9:53:14 PM   
CSO_Talorgan


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quote:

ORIGINAL: Chris Trog

Apparently he hit the quote button in the wrong spot and got you by mistake.


OK, no worries

quote:

ORIGINAL: Chris Trog

It's a good thing no gunfire was involved.


You're telling me.


(in reply to Chris Trog)
Post #: 85
RE: What's still missing in the Matrixgames Library of ... - 1/3/2010 11:37:22 PM   
Scott_WAR

 

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LOL, yep thats exactly what happened. Hit the wrong post to quote.

There are hundreds of wargames that are complicated, requiring months to play, that are micromangement heaven. However there are not that many good simple wargames that DONT take months to play, esppecially a single day.

Since this is about whats MISSING, and last I checked War Plan Orange was about WW1, and WitP is already Matrix's 'ultimate' micromanagement requiring game, what they really need is a good short, not so complicated wargame. Just not based on WW2 alone.

(in reply to CSO_Talorgan)
Post #: 86
RE: What's still missing in the Matrixgames Library of ... - 1/4/2010 8:21:25 PM   
CSO_Talorgan


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quote:

ORIGINAL: Scott_WAR

thats exactly what happened. Hit the wrong post to quote.


Glad I'm not the only one who's done that. The top and bottom "quote" buttons are confusing.

(in reply to Scott_WAR)
Post #: 87
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