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Creating custom campaigns is sooo easy

 
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Creating custom campaigns is sooo easy - 11/25/2009 6:20:55 AM   
Rosseau

 

Posts: 2316
Joined: 9/13/2009
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For those who want more control than the custom game option provides, creating a new campaign is as easy as making a map and editing one XML file. I'm a lightweight, but in 20 minutes I've got a game that allows the players to start off with more advanced ships, buildings, etc.

Thank you Mr. Smith for giving us access to the campaign file. Hopefully, someone will be smart enough to create some new techs. Or if this baby sells, we can pay for expansions a la SOTS.

For me, the ability to edit makes a very good game a great one. Thanks again.
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RE: Creating custom campaigns is sooo easy - 11/25/2009 8:33:18 AM   
killroyishere

 

Posts: 639
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Can you edit the speed of the battles?

(in reply to Rosseau)
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RE: Creating custom campaigns is sooo easy - 11/25/2009 3:15:58 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
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Nope. That's hard-coded @ 3.5 minutes.

The moddability of the game is great, yes. Not sure about adding *new* techs though, as there's some cross-referencing between the XMLs and some non-human readable files, AFAICT. I'm sure you can replace some techs though, as long as you don't touch their internal names - only the in-game display names.

(in reply to killroyishere)
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