Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Observations from a Steam owner

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Officers - The Matrix Edition >> Observations from a Steam owner Page: [1]
Login
Message << Older Topic   Newer Topic >>
Observations from a Steam owner - 11/23/2009 2:46:22 AM   
rosseau

 

Posts: 1077
Joined: 9/13/2009
Status: offline
Reinstalled the Steam version and see they now have fixed the editor, so it should work with Matrix version also, plus the other enhancements. The editor is not self-explanatory, however.

Unless you are completely adverse to RTS, it would be a shame to neglect this game. Graphics, atmosphere and controls are superior. There is no silly base-building. The missions are scripted but they make historical sense. Nor should you feel rushed when playing, as you can slow the game down and order while paused.

The maps are huge, the number of units manageable (so far) and quite varied and accurate. For $30, there is a lot of depth here. I am a poor RTS gamer, but edited the "reinforcements" XML file in the campaign folder I am playing (Normandy is first) to give myself quicker off-board support.

So I am enjoying the Steam version, and Matrix version should be better...
Post #: 1
RE: Observations from a Steam owner - 11/23/2009 11:56:35 PM   
poerr


Posts: 99
Joined: 6/18/2004
From: Philadelphia PA
Status: offline
The Matrix edition is improved as I think Eric and Sean have already pointed out in other threads. I was a beta tester for this game (Matrix Edition) and I agree with rosseau's general comments about the version he played and would point out that the Matrix version an improvement over the original. Maps are huge and it takes some time to complete each mission.

Here are some points based on my experience:

In the game you capture locations on the map to gain access to reinforcements, supplies, special units, etc. There is no base building. You start with a fixed amount of troops, armor, light armor/anti air, air assets, artillery and anti tank and recon units. Your mission is to take map points and you decide what to take first - want more tanks? Look as see what taking the outpost down the road will get you access to!

This is more a beer and pretzel game, but....BUT....tactics do matter here. You can do para drops to hold a forward position and then use your main forces to spearhead a breakthrough to para to relieve them. The intent of this game is not to be a grognard's dream, but it does lend itself to more strategy than your typical rts. If you do a zerg rush (hope that makes sense and I do not date myself), you will waste troops, air assets, and armor, and it IS possible for your offensive to run itself dry asset wise - so you need to plan and not rush it.

Supply is modeled roughly in this game. Units supply themselves from central points on the map - these points - usually cities - are supply and fuel hubs. You decide how much fuel or supply to send to these locations and then trucks depart the base of origin in an attempt to resupply where you tell them to. If you do not secure the roads leading to your target for the base you want to supply - the AI will destroy your convoy or attempt to cut your supply off. The effect on your troops is that the run out of fuel and ammo - meaning that they cannot draw new supply after combat, which in turn reduces thier effectiveness. It is a simple model, but it adds fun to the game and makes you think about how secure your transit lines are.

The AI is a combination of scripted and tactical AI. Scripted events occur as triggers in the game. No big deal. Sometimes they mean that you get reinforcements (like brittish units) that you cannot control or some that will drive to thier destination and then you get to use them. You may be asked to protect them on the way as they engage the enemy. Some scripted events mean a german counter offensive, most of which are german infantry of varied sorts with armor, and occasional air support hitting a defined point in your area of the map. Forward or back behind your lines. The AI understands the use of artillery and anti tank assests. It knows not to attack with unsupported tanks and it knows how to destroy your tanks and infantry. Charging trenchlines with infantry unsupported by artillery and tanks is a sure way to lose them. Strategically the AI does seem to be adequate. It responds to your attack and reacts, mostly in an appropriate manner. It is not perfect, but it is fun.

Graphics - for this title the graphics are quite nice. Units have a great deal of detail and the models look authentic to the eye. Infantry are animated well, and when they die, they lay on the field as do wrecks of vehicles and planes. War is a messy business and the battlefield has wrecks to show for it. Most remain throughout the mission

Things I thought were cool? Paratroop drops....use aircover! The germans have fighters and know how to use them. Artillery - both called in from off map (nice explosions) and your unit based - these are king on the battlefield and you need to protect them. Assault - its fun to collect light and heavy tanks, troops on trucks, trucks towing guns, and plan your offensive the map makes a difference here....did I mention engineers and minefields? You will make good use of minefields to stall the enemy.

Overall it was a fun beta for me. This is beer and pretzels, and it is meant to be fun. I think it is priced well and it is not a game you will complete in a night. Matrix has improved it over its original offering. Let me know if I can offer any help.


(in reply to rosseau)
Post #: 2
RE: Observations from a Steam owner - 11/24/2009 12:17:56 AM   
rosseau

 

Posts: 1077
Joined: 9/13/2009
Status: offline
Thanks poerr for the excellent summary. I was trying to generate interest in what IMHO is a good game. Obviously, I would have bought the Matrix version if I didn't have the game already. If anyone has some type of run-through on using the editor, that would be great. I found it very obtuse, and I am used to these things. On to Caen!

(in reply to poerr)
Post #: 3
RE: Observations from a Steam owner - 11/24/2009 11:51:47 AM   
Alan Sharif

 

Posts: 422
Joined: 8/1/2001
From: UK.
Status: offline
Thanks poerr for your explanation. When funds allow I will most likely purchase this game and your description of this title played a big part.

_____________________________

A Sharif

(in reply to poerr)
Post #: 4
RE: Observations from a Steam owner - 11/24/2009 6:10:03 PM   
Slick Wilhelm


Posts: 1594
Joined: 7/22/2007
From: Rochester, MN
Status: offline
Poerr, thank you for that very enlightening and fair description. I do believe I'll purchase this game and give it a try, based solely on your recommendation alone. 

(in reply to Alan Sharif)
Post #: 5
RE: Observations from a Steam owner - 11/24/2009 6:30:28 PM   
gillman


Posts: 112
Joined: 5/5/2009
From: Sweden
Status: offline
Cool!
Poerr just said all the right things about the game, when we received it, it was filled with glitches and unbalanced game play. The Matrix team has listened carefully to our comments, and altered and changed lots to the original code we received. We have been running over the campaigns over and over again. I really have to save that they listened to us throughout the testing period. The game is now balanced and fun to play.
Good luck with the later scenarios, they can be challenging and fun even if you are close to give up sometimes! Just change your tactics and try again.
Gillman
Betatester

_____________________________

//gil
The purpose of all war is peace.
- Saint Augustine, 354-430

(in reply to Slick Wilhelm)
Post #: 6
RE: Observations from a Steam owner - 11/25/2009 2:24:23 AM   
poerr


Posts: 99
Joined: 6/18/2004
From: Philadelphia PA
Status: offline
I am glad you guys are going to give it a try. As I said it is fun, and it has a lot of cool things going for it. Let me know if you have further questions. I think a lot of folks will hold off based on the versions already out on the street and I think that would be a mistake. Glad I could help here.

(in reply to rosseau)
Post #: 7
RE: Observations from a Steam owner - 4/28/2010 7:51:53 AM   
ellenchanchan

 

Posts: 1
Joined: 4/28/2010
Status: offline
promotional corporate gifts
Promotional Corporate Gifts
Promotional Business Gifts
Promotional Gift Items
Promotional Novelties
Promotional Products Distributors
Branded Promotional Items
beer filling machine
investment china
china market research
china market entry
nail uv lamp
nail products

(in reply to poerr)
Post #: 8
RE: Observations from a Steam owner - 6/30/2011 4:20:00 PM   
kingbest

 

Posts: 7
Joined: 6/30/2011
Status: offline
beer filling machine
water filling machine


_____________________________

filling machine
juice filling machine
water filling machine
water treatment

(in reply to ellenchanchan)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Officers - The Matrix Edition >> Observations from a Steam owner Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102